Brayson Randel
Brayson Randel
Sheet
AC 16 · HP 145 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
30 featuresBonus action
- VanishLevel 14
When On his turn
Brayson can attempt to hide as a bonus action and cannot be tracked by nonmagical means unless he chooses to leave a trail.
Always on
- Primeval AwarenessLevel 3
When As an action while concentrating for 1 minute
Brayson can expend ranger spell slots to sense certain creature types within range, especially in favored terrain.
- Extra AttackLevel 5
When When taking the Attack action
Brayson makes two weapon attacks when taking the Attack action.
- Volley
When When taking the Attack action
Brayson can make one ranged attack against each creature within 10 feet of a chosen point he can see.
- Colossus Slayer
When When hitting a favored enemy with a weapon attack
Brayson deals an extra 1d8 damage once per turn against a favored enemy below its hit point maximum.
- Foe SlayerLevel 20
When Once on each of his turns against a favored enemy
Brayson can add his Wisdom modifier to an attack roll or damage roll against a favored enemy once on each of his turns.
- Favored EnemyLevel 1
Choose monstrosities as a favored enemy. Brayson has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also learns Giant as an additional language from this choice.
- Natural ExplorerLevel 1
Choose forests as a favored terrain. Brayson gains benefits when traveling, navigating, tracking, foraging, and remaining alert in forests. He also gains one additional favored terrain at 6th level and another at 10th level.
- Fighting StyleLevel 2
Brayson selects Archery, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Brayson is a 5th-level spellcaster for ranger spellcasting. Wisdom is his spellcasting ability, and he can use a druidic focus or ranger spellcasting focus as permitted by the campaign.
- Ranger ArchetypeLevel 3
Brayson chooses Hunter as his ranger archetype and gains its features.
- Hunter, Colossus SlayerLevel 3
When Brayson hits a creature with a weapon attack, he deals an extra 1d8 damage once per turn if the target is below its hit point maximum.
- Ability Score ImprovementLevel 4
Increase Dexterity by 2, raising it to 18.
- Favored Enemy and Natural Explorer ImprovementLevel 6
Brayson gains mountains and grasslands as additional favored terrains, expanding the regions where Natural Explorer grants its benefits.
- Hunter, Escape the HordeLevel 7
When Brayson makes an opportunity attack, he can impose disadvantage on the target's attack against him for the rest of the turn if it hits him.
- Ability Score ImprovementLevel 8
Increase Dexterity by 2, raising it to 20.
- Hide in Plain SightLevel 10
Brayson can spend 1 minute creating camouflage from natural materials. While camouflaged and motionless against a suitable surface, he can attempt to hide by pressing himself against it. He gains a +10 bonus to Dexterity (Stealth) checks while remaining there.
- Hunter, MultiattackLevel 11
Brayson gains the option to make a ranged weapon attack against each creature within 10 feet of a point he can see, provided he has ammunition for each target and makes a separate attack roll for each creature.
- Ability Score ImprovementLevel 12
Increase Wisdom by 2, raising it to 17.
- Favored Enemy and Natural Explorer ImprovementLevel 14
Brayson gains one additional favored enemy, choosing undead, and learns one additional language, Infernal. He also gains one additional favored terrain, choosing the Underdark.
- Ability Score ImprovementLevel 16
Increase Constitution by 2, raising it to 17.
- Hunter, EvasionLevel 15
Brayson gains evasion. When subjected to an effect allowing a Dexterity saving throw for half damage, he takes no damage on a success and half damage on a failure.
- Feral SensesLevel 18
Brayson gains truesight out to 30 feet and has advantage on attack rolls against creatures he cannot see. He is also aware of the location of any invisible creature within 30 feet, provided it is not hidden from him.
- Ability Score ImprovementLevel 19
Increase Wisdom by 2, raising it to 19.
- DarkvisionTabaxiBrayson can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness in shades of gray.
- Feline AgilityTabaxiWhen Brayson moves on his turn in combat, he can double his speed until the end of that turn. He cannot use this trait again until he does not move for one turn.
- Cat's ClawsTabaxiBrayson's climbing speed is 20 feet, and his claws deal 1d4 plus Strength modifier slashing damage when used as natural weapons.
- Cat's TalentTabaxiBrayson is proficient in Perception and Stealth.
- Tabaxi Ability Score IncreaseTabaxiDexterity increases by 2 and Charisma increases by 1.
- WandererOutlander
Brayson has an excellent memory for maps, terrain, weather, and natural landmarks. He can always find food and fresh water for himself and up to five other people each day, provided the land offers anything edible or drinkable.
Spells
12 spellsSpellcasting. Brayson Randel casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots):
Gear
8 itemsWeapons
- LongbowA martial ranged weapon with a normal range of 150 feet and a long range of 600 feet.
- 2×ShortswordLight martial weapons used for close combat.
Armor
- Scale mailMedium armor made from overlapping metal plates, granting AC 14 plus Dexterity modifier, limited to +2.
Tools
- DrumA simple percussion instrument used for signaling, rhythm, and clan ceremonies.
Gear
- 20×ArrowsAmmunition for Brayson's longbow.
- Dungeoneer's packA pack containing equipment useful for exploring underground locations.
- Outlander gearA staff, hunting knife, animal trophies, travel clothes, and a pouch containing 10 gp, as granted by the Outlander background.
- Clan compass charmA small carved wooden compass charm belonging to Brayson's clan.
Appearance
Brayson is a lean, long-limbed male Tabaxi with tawny-gold fur marked by dark rosettes, pale green eyes, and a scar crossing one eyebrow. His ears are often angled toward distant sounds, and his ringed tail moves constantly when he is thinking. He wears weathered scale mail beneath a green-brown cloak, carries a longbow and twin shortswords, and keeps a carved wooden compass charm at his throat.
Mannerisms
Brayson pauses before answering, tilting his head as though listening to a distant bird. He crouches rather than sits when resting, keeps his back near a wall, and unconsciously tests the wind whenever he enters an unfamiliar place.
Personality
Brayson is patient, observant, and quietly compassionate. He prefers useful action to grand speeches, measures people by what they do when no reward is offered, and feels most at ease beneath open sky. He has a dry sense of humor and an intense curiosity about unfamiliar lands, foods, tracks, and customs.
Ideals
Balance. The wild and civilization are not enemies. Both survive when the strong protect the vulnerable and take only what they need.
Bonds
The wilderness paths of his clan are sacred to him, and he will defend the people and creatures who depend on them. He also carries the memory of the poisoned mountain stream and seeks to prevent another community from suffering the same loss.
Flaws
Brayson is slow to trust anyone who profits from suffering or environmental destruction. Once he decides that someone is exploiting the helpless, he can become dangerously uncompromising and may ignore safer diplomatic options.
Quirks
Background
Brayson Randel was born among a small Tabaxi clan that followed the seasons across forests, high valleys, and open plains. His earliest lessons were practical ones, how to read bent grass, how to recognize a safe trail by moonlight, how to follow animal tracks across stone, and how to find water beneath dry soil. His clan taught him that the wilderness was not an enemy to be conquered, but a living balance to be understood. By the time he was grown, Brayson could navigate by stars, hunt without waste, and lead travelers safely through country that had humbled stronger guides. When a mining company poisoned a mountain stream used by several villages and the clan's hunting grounds, Brayson abandoned his people's quiet routes to confront the destruction. He tracked the saboteurs through the mountains, exposed their work to the local settlements, and hunted down the monsters that had been driven from their lairs by the poisoned land. Since then, he has traveled wherever hunger, predation, or reckless exploitation threatens people or nature. He has no interest in crowns, titles, or payment beyond what keeps him equipped. A hungry farmer, a besieged village, and a dying forest all deserve the same thing from him, practical help and a relentless hunter who knows when to strike.
“His clan taught him that the wilderness was not an enemy to be conquered, but a living balance to be understood.”
- Background
- Outlander
Connections
Species
Tabaxi
Media
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