Tavik
Tavik
Sheet
AC 16 · HP 39 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Primeval AwarenessLevel 3
As an action, Tavik can expend one spell slot to focus his awareness on the region around him. For 1 minute per level of the expended slot, he can sense whether the following creature types are present within 1 mile, or within 6 miles in favored terrain: aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature does not reveal their exact location or number.
Always on
- Colossus Slayer
When Tavik hits a wounded creature with a weapon attack
Once per turn, when Tavik hits a creature that is below its hit point maximum with a weapon attack, he deals an extra 1d8 damage of the weapon's type.
- Twin Draw
When Tavik takes the Attack action
Tavik makes two weapon attacks whenever he takes the Attack action.
- Favored EnemyLevel 1
Tavik has chosen humanoids as his favored enemies, specifically raiders and warbands. He has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. He also knows one language of his choice, Orcish.
- Natural ExplorerLevel 1
Tavik is particularly familiar with arctic terrain. His proficiency bonus is doubled for Intelligence or Wisdom checks related to this favored terrain. While traveling for an hour or more in arctic terrain, he gains the usual benefits of Natural Explorer, including ignoring difficult terrain, avoiding becoming lost except by magical means, remaining alert while engaged in other activities, and finding twice as much food while foraging.
- Fighting StyleLevel 2
Tavik adopts Archery as his fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Tavik can cast ranger spells using Wisdom as his spellcasting ability. He knows four ranger spells and has four 1st-level spell slots and two 2nd-level spell slots.
- Ranger Archetype, HunterLevel 3
Tavik has trained as a Hunter. He can choose one Hunter's Prey option. He has chosen Colossus Slayer, allowing him to deal an extra 1d8 weapon damage once per turn when he hits a creature below its hit point maximum.
- Extra AttackLevel 5
Tavik can attack twice, instead of once, whenever he takes the Attack action on his turn.
- TraitHalf-ElfDarkvision, 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed
- TraitHalf-ElfFey Ancestry, magic cannot put Tavik to sleep
- TraitHalf-ElfSkill Versatility, proficiency in Insight and Sleight of Hand
- TraitHalf-ElfTwo additional ability score increases of +1, applied to Dexterity and Wisdom
- TraitHalf-ElfAbility Score Increase, Charisma +2
- TraitHalf-ElfExtra language, Giant
- WandererOutlander
Tavik has an excellent memory for maps and geography. He can recall the general layout of terrain, settlements, and natural landmarks he has seen, and can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Spells
4 spellsSpellcasting. Tavik casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
9 itemsWeapons
- LongbowA finely maintained golden longbow with a quiver of arrows, used as Tavik's signature ranged weapon.
- RapierA rapier with a narrow, silvered-looking blade, favored for close defense.
Armor
- Scale mailA scale mail coat altered beneath Tavik's white outer coat.
Tools
- StaffA wooden staff carved with route markers from the northern trails.
Gear
- 20×ArrowsWooden-shafted arrows with pale blue fletching.
- Explorer's packA practical explorer's pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Hunting trapA hunting trap used to secure camp perimeters and restrain dangerous beasts.
- Orc tooth trophyA small trophy taken from a defeated orc raider, kept as a reminder of the dangers of the passes.
- Traveler's clothes and pouchA set of cold-weather travel clothes and a belt pouch containing 10 gp.
Appearance
Tavik is a middle-aged half-elf man with warm olive-tan skin, short voluminous curly dark brown hair dusted with icy tips, and luminescent light brown eyes. He wears a crisp, high-collared white coat with sharp tailored lines, silver buttons, and pale sky-blue trim over dark trousers and sleek snow boots. A golden longbow rests easily in his hand, its limbs shaped like elegant Quincy sigils. Behind him drift spectral, frosty-blue wings that appear when he draws on his ranger magic. Within a minute of meeting him, most people notice that his eyes constantly travel to windows, rooftops, exits, and the nearest patch of undisturbed ground. He also checks the silver buttons of his coat whenever he is thinking.
Mannerisms
Tavik watches the edges of a room before looking at the person speaking. When considering a choice, he unconsciously straightens one of the silver buttons on his coat. He speaks in an even, practical tone, rarely raising his voice, and pauses before answering questions about his past.
Personality
Quietly attentive and difficult to surprise, Tavik treats every conversation like a landscape to be read. He is patient with frightened people, blunt with arrogant ones, and unexpectedly gentle when caring for animals or repairing damaged gear. He has a dry sense of humor that appears only after he has decided someone is trustworthy.
Ideals
No road is empty. The strong are responsible for making dangerous places survivable for those who must cross them.
Bonds
The high pass where his parents disappeared still needs a guardian, and Tavik will not let merchants, nobles, or monsters claim it without a fight.
Flaws
He assumes every offer of help has a hidden price, and his suspicion can make him cold toward people who have done nothing wrong.
Quirks
Background
Tavik was born in a thawing border village where human traders met elven winter clans. His mother taught him the old trail songs of the high forests, while his father maintained weather instruments for caravans crossing the ice roads. Tavik never felt entirely claimed by either community, so he learned to belong to the land itself. He became a guide, tracker, and quiet warden of the passes, leading lost travelers home and driving predators away from isolated settlements. During a whiteout that lasted nine days, Tavik found a ruined shrine buried beneath a glacier. Inside, he discovered the remnants of an ancient elven bow order that shaped arrows from condensed frost and called spectral wings into being as a sign of guardianship. He restored the bow, but not the order. Now he travels from frontier to frontier, protecting routes that powerful people consider unimportant. He is especially suspicious of anyone who describes a frozen wilderness as empty, because he knows every silent valley has a history, a danger, or someone waiting to be found.
“His mother taught him the old trail songs of the high forests, while his father maintained weather instruments for caravans crossing the ice roads.”
- Background
- Outlander
Connections
Species
Half-Elf
Media
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