Aurelia Malice
Aurelia Malice
Sheet
AC 17 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
Aurelia can use a Bonus Action to regain hit points equal to 1d10 plus her Fighter level. She can use this feature twice, and she regains one expended use after a Short Rest and all expended uses after a Long Rest.
Always on
- Fighting Style: DefenseLevel 1
Aurelia adopts the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Aurelia has mastered the weapon properties of the greatsword, flail, and javelin. Greatsword attacks can use Graze, flail attacks can use Topple, and javelin attacks can use Slow, as appropriate to the 2024 weapon mastery rules.
- Creature TypeElf, DrowHumanoid
- SizeElf, DrowMedium
- SpeedElf, Drow30 feet
- DarkvisionElf, DrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- Elven Lineage, DrowElf, DrowAurelia knows the Dancing Lights cantrip. Starting at 3rd level, she can cast Faerie Fire once per Long Rest. Starting at 5th level, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these lineage spells.
- Fey AncestryElf, DrowAurelia has Advantage on saving throws she makes to avoid or end the Charmed condition.
- TranceElf, DrowAurelia does not need to sleep, and finishing a Long Rest requires only 4 hours of meditation, during which she remains conscious.
- Keen SensesElf, DrowAurelia has proficiency in the Perception skill.
- Magic InitiateAcolyte
Aurelia possesses the Magic Initiate origin feat. She learned three cleric cantrips and one 1st-level cleric spell through the rites of Lolth, using Charisma as her spellcasting ability for these feat-granted spells. She can cast the 1st-level spell once per Long Rest without a spell slot and may also cast it with any spell slots she possess.
Gear
11 itemsWeapons
- GreatswordA broad two-handed blade used in temple executions. Aurelia calls it the Widow's Judgment.
- FlailA chained iron weapon with a spiked weight, used by Aurelia to entangle limbs and punish retreat.
- 8×JavelinBalanced throwing spears, each wrapped near the grip with black thread.
Armor
- Chain MailHeavy armor of interlocking metal rings, inherited from the temple guard and marked with a small silver spider emblem.
Gear
- Dungeoneer's PackA pack containing gear for dungeon exploration, including a bedroll, rope, rations, tinderbox, and other practical supplies.
- Holy SymbolA silver spider-shaped holy symbol of Lolth.
- Prayer BookA small book of prayers, invocations, and interrogatory rites dedicated to Lolth.
- 5×Incense SticksRare incense used during confession, sacrifice, and divination rituals.
- VestmentsFormal black and violet temple vestments.
- Common ClothesPlain clothing for travel outside the temple.
Purse
- 15×Gold PiecesUnspent temple funds and personal travel money.
Appearance
Aurelia is a striking drow woman with obsidian skin, long white hair braided with tiny silver spider charms, and vivid crimson eyes. Her beauty is deliberate and weaponized, cultivated by priestesses who taught her that a smile can open doors more reliably than a lockpick. She wears dark chain mail beneath a severe black-and-violet tabard, and her shield bears a stylized silver spider over a field of red. A thin scar circles her left wrist, the mark of the ceremonial binding placed upon her as an infant. Her movements are poised and predatory, more like a hunting spider testing its web than a soldier marching to war.
Mannerisms
Aurelia pauses before answering difficult questions, as though feeling for invisible strands in the air. She maintains unbroken eye contact during interrogations and often smiles at precisely the wrong moment. When seated, she keeps one hand beneath the table, ready to release a spider or draw a hidden blade.
Personality
Aurelia is elegant, observant, and unnervingly patient. She speaks softly because she expects others to listen, and she prefers subtle pressure to open violence whenever both methods are available. She compliments people before dismantling their arguments, remembers every slight, and treats conversation as a contest in which the first person to reveal fear has already lost.
Ideals
Judgment. Every creature reveals its true nature when placed under pressure. I will expose weakness, punish betrayal, and ensure that the worthy rise through fear of consequences.
Bonds
The temple that raised Aurelia is her true family, and she will destroy anyone who threatens its priestesses, its secrets, or the reputation of Lolth. She also carries a single black pearl taken from her birth mother's jewelry, though she has never admitted that she wants to discover whether her mother was deceived about Aurelia's divine parentage.
Flaws
Aurelia cannot tolerate disobedience, especially when it comes from someone weaker than herself. She is vain about her beauty and becomes reckless when another person treats her as ordinary. Secretly, she fears that Lolth did not choose her at all, and that her entire life is an elaborate lie maintained by priestesses who needed a symbol.
Quirks
Background
Aurelia Malice was born beneath a moonless sky in a cavern where the stone itself seemed to sweat silk. The priestesses declared her the mortal daughter of Lolth, not because the child spoke or performed miracles, but because a pale spider descended from the ceiling and rested upon her brow without biting. The infant was taken from her mortal mother before dawn and raised within the temple, where beauty was treated as bait, faith as a blade, and mercy as a defect to be corrected. Aurelia learned the sacred dances of the sabre, the language of judgment, and the rituals by which spiders could be coaxed into nests, sleeves, and unsuspecting beds. Her divine gifts manifested only in fragments, a whisper of sacred power, a sudden darkness, or the impossible obedience of creatures with too many legs.
- Background
- Acolyte
Connections
Species
Elf, Drow
Media
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