Eamon Tidebreaker
Eamon Tidebreaker
Sheet
AC 18 · HP 16 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- NatureINT
- PerceptionWIS
- SurvivalWIS
Weapons
Tools
Languages
Features
6 featuresBonus action
- RageLevel 1
You can enter a rage as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, you deal bonus damage with Strength-based melee attacks, and you gain resistance to bludgeoning, piercing, and slashing damage. Rage lasts 1 minute, ends early if you are knocked unconscious or if your turn ends and you have neither attacked a hostile creature nor taken damage since your last turn. You can rage 2 times per long rest at 1st level.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- TraitHuman+1 to all ability scores.
- TraitHumanCommon and one extra language of your choice.
- TraitHumanVersatile, adaptable, and quick to fit into any crew or culture.
- Ship's PassageSailor
You can secure free passage on a sailing ship for yourself and companions, as long as your help is needed on board. In return, the crew expects your assistance and loyalty during the voyage.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed axe used for savage close combat.
- 2×HandaxeThrown hafted weapons for closing distance or hurling from the deck of a ship.
- 4×JavelinA thrown spear-sized weapon suited to naval fighting and boarding actions.
- Belaying PinA club used as a simple improvised weapon, often fashioned like a belaying pin.
Gear
- Explorer's PackA sturdy adventuring pack with bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Silk RopeA coil of durable rope for shipboard labor and climbing.
- Common ClothesPlain travel clothes suitable for a working sailor.
- Pouch of CoinsA small pouch of starting coin.
Appearance
A broad-shouldered young man with sun-browned skin, sea-gray eyes, and wind-tossed dark hair worn long enough to curl around his collar. He favors practical sailor's leathers cut open at the forearms, with salt-faded blue cloth, a weatherproof belt, and a battered crescent-shaped sea charm hanging from his neck. His hands are scarred from rope, oar, and brawl alike, and he carries himself like a man ready to turn any dockside argument into a contest of strength.
Mannerisms
He speaks with a rough coastal cadence, taps two fingers against his belt when thinking, and laughs under his breath at the first sign of trouble. When bored, he rolls a coin across his knuckles or tightens imaginary knots with practiced hands.
Personality
Boisterous, daring, and hungry for novelty, Eamon treats life like a voyage that ought to be survived loudly. He is quick to make friends over drinks, quicker to challenge a bully, and happiest when a plan involves motion, noise, and a little scandal.
Ideals
Freedom. No harbor, throne, or tradition has the right to tell a man where his life must end. The world is wide, and Eamon intends to live in it on his own terms.
Bonds
He keeps a weathered sea charm from his home port and swore to return someday with enough coin and stories to make the old dockmasters regret underestimating him. He also feels a fierce loyalty to anyone who gives him honest work at sea, because he knows what it means to be fed by saltwater and stubbornness.
Flaws
He seeks excitement so fiercely that he mistakes danger for destiny. He can be reckless with money, quick to take a dare, and slow to admit when a plan is wiser than a brawl. When insulted, he often laughs first and swings second, which has landed him in more trouble than he likes to count.
Quirks
Background
Eamon grew up on the Moonshae Isles where the sea was both road and prison. He spent his youth hauling nets, mending sails, and listening to old mariners boast about ports beyond the horizon, places where ale never ran thin and no one cared how loudly a man laughed after dark. The little ports he knew all seemed to shrink together into the same shape, gray docks, familiar faces, and the same watchful talk about where he ought to settle down. He never wanted to settle. He wanted storms, strange harbors, and the thrill of seeing a coastline change into legend. By twenty-one, Eamon had grown restless enough to start picking fights just to feel the world push back. He is strongest when the air is wild and the sea is angry, and he discovered that fear fades fast when his blood starts roaring. That made the decision easy. He left the Isles with a sailor's knot in his pocket, a brute's grin on his face, and a hunger for Faerun's cities, where he means to taste every vice, win every wager, and prove that a man from a forgotten port can carve out a life larger than any map his elders ever trusted.
“He wanted storms, strange harbors, and the thrill of seeing a coastline change into legend.”
- Background
- Sailor
Connections
Species
Human
Media
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