Edgar Alan Poel
Edgar Alan Poel
Sheet
AC 10 · HP 67 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
Armor
Weapons
Tools
Languages
Features
22 featuresAlways on
- Eldritch Blast
When Action
A blast of crackling force lashes out at a foe, the signature spell of his pact and the simplest expression of his will.
- Hex
When Bonus Action
He marks a target with a curse that intensifies his harm and sharpens his pursuit of hidden weakness.
- Command
When Action
A glare, a whispered clause, and a target finds itself compelled by a single terrible command.
- Armor of Shadows
When At will
With fiendish restraint, he wraps himself in magical protection and moves through shadows with scholarly patience.
- Pact Magic and Eldritch InvocationsLevel 1
You have made a pact with an extraplanar patron and draw on that bond for your magic and special abilities. As a 10th-level Warlock, your patron grants you class features at levels 1, 2, 3, 4, 6, 8, 9, and 10. Your spellcasting uses Charisma, and your Pact Magic gives you two 5th-level spell slots that refresh on a Short Rest.
- Eldritch InvocationsLevel 1
You have discovered forbidden lessons that become Eldritch Invocations. At 10th level, you have seven invocations. Recommended choices for Edgar include Agonizing Blast, Armor of Shadows, Devil's Sight, Eldritch Mind, Mask of Many Faces, Repelling Blast, and Beguiling Influence.
- Magical CunningLevel 2
You can perform an esoteric rite for 1 minute to regain expended Pact Magic spell slots, up to half your maximum, rounded up. Once you use this feature, you cannot use it again until you finish a Long Rest.
- Fiend PatronLevel 3
You gain the Fiend patron. Your magic is tied to the Lower Planes, and your patron's evil aims are something you can use, resist, or exploit.
- Dark One's BlessingLevel 3
When you reduce an enemy to 0 hit points, or when someone else reduces an enemy within 10 feet of you to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your Warlock level.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. In this build, the requested final ability scores are already set by the character concept.
- Fiend SpellsLevel 3
You know and prepare the Fiend spells granted by your patron at this level and lower. At 10th level, those spells are Burning Hands, Command, Scorching Ray, Suggestion, Fireball, Stinking Cloud, Fire Shield, Wall of Fire, Geas, and Insect Plague.
- Dark One's Own LuckLevel 6
When you make an ability check or a saving throw, you can add 1d10 after seeing the roll but before the result takes effect. You can use this feature a number of times equal to your Charisma modifier, and you regain all uses on a Long Rest.
- Ability Score ImprovementLevel 8
You gain another Ability Score Improvement feat or another feat of your choice for which you qualify. In this build, the requested final ability scores are already set by the character concept.
- Contact PatronLevel 9
You can contact your patron directly. You always have Contact Other Plane prepared, you can cast it without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw. Once you cast it this way, you cannot do so again until you finish a Long Rest.
- Fiendish ResilienceLevel 10
Choose one damage type other than Force whenever you finish a Short or Long Rest. You have resistance to that damage type until you choose a different one with this feature. For Edgar, Necrotic is a fitting choice.
- Creature TypeHumanHumanoid
- SizeHumanMedium or Small, chosen when you select this species
- SpeedHuman30 feet
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice.
- VersatileHumanYou gain an Origin feat of your choice.
- ResearcherSage
You know where and how to find scholarly information, and you can usually determine which institutions, archives, or experts are most likely to possess the knowledge you seek. In practice, you can secure access to libraries, monasteries, and private collections through your reputation as a careful researcher.
Spells
19 spellsSpellcasting. Edgar Alan Poel casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level: , , ,
2nd level: ,
3rd level: ,
4th level: ,
5th level (2 slots): , ,
Gear
11 itemsWeapons
- QuarterstaffA quarterstaff carried as a cane and walking stick, and as a last resort a disciplined weapon.
Tools
- Calligrapher's SuppliesCalligraphy tools used for precise notes, coded observations, and sealed correspondence.
Gear
- Book of occult loreDark leather-bound book containing occult lore and field notes on corruption, inheritance, patronage, and the dead.
- Arcane Focus (orb)A polished orb used as an arcane focus for warlock spells.
- Scholar's PackA practical set of scholarly travel gear for a patient investigator.
- Dark suit and coatA long, elegant black coat with imperial purple lining, tailored for a grave scholar and occult avenger.
- LedgerA careful record of debts, names, and secrets.
- NotebookA field notebook for interviews, sigils, and observations.
- 8×ParchmentEight sheets of blank parchment for notes, copies, and coded warnings.
- RobeA plain scholarly robe kept for visits to libraries, archives, and somber rites.
- 2×Raven familiarsTwice-born black ravens that serve as eerie companions and spies, gifted by the Raven Queen.
Appearance
Edgar Alan Poel is an elderly human man with a wild mane of grey and white hair, parchment-like skin, an elegant goatee, and pitch-black eyes that seem to miss nothing. He dresses in a dark tailored suit beneath a long black coat lined in imperial purple, and he always carries a notebook and ledger as if they are more precious than gold. Two black ravens often roost near his shoulders or circle overhead, silent companions gifted by the Raven Queen.
Mannerisms
He speaks softly, measures pauses like punctuation, and writes while others are still talking. When considering a question, he taps the spine of his notebook with one gloved finger, then looks up with unsettling black eyes as if he has already found the lie. He rarely raises his voice, but when angered he becomes even quieter.
Personality
Calm, analytical, and exacting, Edgar prefers evidence to outrage and silence to bluster. He treats conversation like an interrogation conducted over tea, and he remembers details that other people would rather forget. Beneath his civility sits a ruthless streak sharpened by betrayal, yet he still believes that truth is a form of mercy, because lies let corruption breed.
Ideals
Truth must be extracted, recorded, and preserved. Power is acceptable only when it is answered to by evidence, and every institution that hides its crimes deserves to be dragged into the light. Mercy is a privilege for the repentant, not a shield for the corrupt.
Bonds
He keeps meticulous ledgers of every favor, lie, and betrayal he uncovers, because he believes no injustice should vanish into rumor. His ravens are sacred to him, living proof that death itself can be outmaneuvered by a sharper mind. He is driven to bring down the people who buried him and to expose the wider machine that protected them.
Flaws
He trusts records more easily than living people, and he can become coldly obsessive when a pattern suggests concealed wrongdoing. He keeps score of every injury done to him, and his pursuit of revenge sometimes tempts him to treat bystanders as collateral. He is also vulnerable to the arrogance of thinking that because he has stared into death, he can stare down anything.
Quirks
Background
Edgar Alan Poel was once a respected lecturer at New Oxford University, a man so calm and methodical that even his harshest colleagues mistook his patience for weakness. He pursued occult research into patronage, nepotism, and hidden networks of influence, tracing how power moved through institutions like poison through water. When he began to uncover names, ledgers, and private bargains, the faculty closed ranks. His findings were confiscated, his office sealed, and he was denounced as dangerous. In the end, they did not merely ruin him, they buried him alive in a mass grave and meant the earth to keep his silence. He did not stay dead. The Raven Queen took notice of the man with the ledger and the hunger for truth. She drew him back from oblivion and set two ravens upon his path as familiars, each a patient witness to the secrets the living try to hide. Edgar returned with a scholar's composure and a revenant's purpose, no longer content to expose corruption only to institutions. He now collects leverage, names, confessions, and true histories. Every secret is a key, every ledger a weapon, and every guilty throat is one good whisper away from trembling.
“When he began to uncover names, ledgers, and private bargains, the faculty closed ranks.”
- Background
- Sage
Connections
Species
Human
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