Aldraz Dova Imerios
Aldraz Dova Imerios
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- TraitDragonbornBreath Weapon, as an action, exhale lightning in a 5 by 30 foot line. Each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one. The breath weapon can be used once and is regained after a short or long rest.
Always on
- Divine SenseLevel 1
When As an action
Aldraz projects his senses toward nearby celestials, fiends, and undead, learning their creature types and locations within 60 feet unless they are behind total cover.
- Lay on HandsLevel 1
When As an action
Aldraz touches a creature and restores any number of hit points from his healing pool, up to the remaining amount. He can spend 5 hit points to cure one disease or neutralize one poison.
- TraitDragonbornDraconic Ancestry, bronze dragon ancestry, granting resistance to lightning damage and a lightning breath weapon.
- TraitDragonbornDamage Resistance, resistance to lightning damage.
- TraitDragonbornDraconic Language, Aldraz can speak, read, and write Draconic.
- TraitDragonbornDarkvision is not granted by the 2014 Dragonborn species rules.
- Rustic HospitalityFolk Hero
Aldraz can find a place to hide, rest, or recuperate among commoners, unless he has shown himself to be a danger to them. They will shield him from the law or others searching for him, but will not risk their lives for him.
Gear
9 itemsWeapons
- LongswordA martial melee weapon used with one hand while carrying the shield.
- 5×JavelinSimple ranged weapons suitable for throwing.
Armor
- Chain mailHeavy armor that grants an Armor Class of 16 before adding a shield or other modifiers.
- ShieldA shield bearing the painted emblem of Aldraz's home village.
Tools
- Artisan's tools, carpenter's toolsA set of sturdy tools used for carpentry and farm repairs.
Gear
- ShovelA practical shovel used for farm work, digging, and occasionally making camp.
- Iron potA sturdy cooking vessel from his village household.
- Common clothesPlain, serviceable clothing with a village sash.
Purse
- Pouch containing 10 gpThe savings and travel money entrusted to him by his community.
Appearance
Aldraz is a broad-shouldered bronze dragonborn with deep russet scales, swept-back horns, and a neatly trimmed line of darker scales along his jaw. He stands with his weight evenly balanced, as if ready to lift a cart or brace against a charging beast. His armor is carefully polished but visibly practical, while his red-and-cream village sash is kept remarkably clean. He carries himself with quiet dignity, though his low Charisma makes his earnest words sound more blunt than inspiring.
Mannerisms
When waiting, Aldraz plants both feet squarely and rests one hand over the top of his shield. He checks buckles and straps whenever conversation becomes tense, and he pauses before answering difficult questions as though measuring the weight of each word.
Personality
Aldraz is patient, practical, and deeply attentive to other people's needs. He notices broken hinges, hungry animals, loose roof tiles, and anyone standing alone at the edge of a gathering. He is not naturally charming, but his reliability is unmistakable. He prefers honest labor to ceremony and believes respect should be demonstrated rather than requested.
Ideals
Protection. Strength exists to shelter those who have less of it, and a promise is worthless unless it costs something to keep.
Bonds
The people of his home village gave him his shield, his armor, and the name they now call him by, Aldraz the Gatekeeper. He will return to defend them whenever they call, and he carries a small wooden token from the ruined irrigation gate as a reminder of that promise.
Flaws
Aldraz is slow to trust anyone who speaks beautifully but has not yet proven dependable. He also has a stubborn habit of treating every problem as something that can be solved by carrying, building, guarding, or enduring it. When frightened or uncertain, he becomes even more literal and may reject clever plans simply because they sound too much like a speech.
Quirks
Background
Aldraz Dova Imerios was raised in a farming settlement built along the old imperial road, where dragonborn families were valued for their strength but rarely trusted with authority. He became known for hauling collapsed beams, calming frightened oxen, and repairing irrigation gates with the same patient concentration he brought to every task. His life changed when raiders descended on the village during harvest. Aldraz organized the farmers into a defensive line, using wagons and grain hooks to hold the road until help arrived. He did not win through grand speeches. He won because he stayed where the danger was greatest and refused to move until everyone else was safe.
“His life changed when raiders descended on the village during harvest.”
- Background
- Folk Hero
Connections
Species
Dragonborn
Media
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