Kettig Vargan
Kettig Vargan
Sheet
AC 13 · HP 16 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
13 featuresAlways on
- Fire Bolt
When Action
Kettig hurls a mote of unstable magical fire at a creature within 120 feet. On a hit, the target takes 1d10 fire damage.
- Mage Hand
When Action
Kettig creates a spectral, floating hand that can manipulate objects, open doors, retrieve items, or perform simple tasks within 30 feet.
- Minor Illusion
When Action
Kettig creates a sound or image within range that lasts for up to 1 minute and can be used to distract, deceive, or unsettle others.
- SpellcastingLevel 1
Kettig can cast known sorcerer spells using Charisma as their spellcasting ability. They use a spellcasting focus or component pouch when appropriate.
- Wild Magic SurgeLevel 1
Kettig's magic comes from an unpredictable source. Whenever they cast a sorcerer spell of 1st level or higher, the DM can have them roll a d20. On a roll of 1, a Wild Magic Surge may occur, determined by the Wild Magic Surge table.
- Tides of ChaosLevel 1
Kettig can gain advantage on one attack roll, ability check, or saving throw. After using this feature, the DM can have them roll on the Wild Magic Surge table. The feature is regained after a long rest, or when the DM allows it after a suitable event.
- Font of MagicLevel 2
Kettig gains 2 sorcery points, which can be used to create spell slots or fuel Metamagic. Sorcery points return after a long rest.
- Ability Score IncreaseHuman+1 to all ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Extra SkillHumanProficiency in one skill of your choice.
- Rustic HospitalityFolk Hero
Kettig is a local champion whose common-born reputation lets them find shelter, food, and basic assistance among ordinary people, though they are not automatically welcomed by nobles or officials.
Spells
6 spellsSpellcasting. Kettig Vargan casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
8 itemsWeapons
- DaggerA simple melee weapon used as both a backup weapon and an improvised spell focus in desperate circumstances.
Tools
- ShovelA sturdy shovel used during their former life as a ditch digger and farmer.
- Woodcarver's toolsA set of artisan's tools used for repairing wagons and working rough timber.
Gear
- Component pouchA small leather pouch containing the non-costly material components needed for Kettig's known spells.
- Explorer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Iron potA blackened iron cooking pot with a dent across its lid.
- Common clothesA set of plain, patched clothing suitable for village work and travel.
Purse
- 10×Gold piecesCoin kept for food, bribes, and small necessities.
Appearance
Kettig is a lean, hard-muscled human with sun-browned skin, sharp gray eyes, and cropped black hair threaded with a single copper bead. Their hands are scarred from farm work and spell mishaps, and faint amber sparks sometimes crawl across their knuckles when they are angry. They wear a patched red-brown coat over practical travel clothes, with a crooked iron pendant tied at the throat and a carved wooden token from their former village hanging at the belt.
Mannerisms
Kettig speaks in short, practical sentences and taps their thumb against each fingertip when calculating a threat. They stare at open flames without blinking, then casually change the subject if anyone notices.
Personality
Kettig is direct, suspicious, and intensely observant. They show unexpected patience toward laborers, travelers, and other people who have been overlooked by society, but they are contemptuous of officials, priests, and anyone who expects obedience without offering protection. They enjoy solving practical problems, especially when the solution leaves someone else in their debt.
Ideals
Power. The strong should shape the world, and those who refuse to seize power deserve whatever happens to them.
Bonds
The people of Kettig's home village owe their freedom to them, and Kettig considers that debt a possession rather than a kindness. They will protect the village from outside threats, but they also expect its people to obey when called upon.
Flaws
Kettig mistakes fear for respect and often escalates a situation simply to prove that they can. They are jealous of anyone whose magic appears more controlled than their own, and they have a habit of treating promises as traps unless they were the one who made them.
Quirks
Background
Kettig was born in a small human farming settlement where their family repaired wagons, dug irrigation channels, and settled disputes with blunt words and heavier tools. They were never especially charming, but they were strong, quick, and difficult to frighten. Their life changed when a violent storm struck the settlement and Kettig instinctively answered it with sorcery. Lightning leapt from their hands, barns caught fire, and a corrupt land agent who had been threatening the villagers was killed in the chaos. The survivors called Kettig a hero because the agent was gone, while Kettig understood the uglier truth: part of them had enjoyed the power. The incident awakened a dangerous magical inheritance that Kettig cannot reliably control. They left home carrying a shovel, an iron pot, and the village token, telling everyone they were searching for a way to master their gift. In reality, Kettig wants to discover how far the power can be pushed before it consumes them, and whether fear is a more dependable form of loyalty than love. They still aid ordinary people when it suits their purposes, especially when doing so earns a debt, a secret, or a useful reputation. Their growing ambition is simple and ruthless, become important enough that no one can ever force them back into a life of obedience.
“They were never especially charming, but they were strong, quick, and difficult to frighten.”
- Background
- Folk Hero
Connections
Species
Human
Media
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