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Daran Coppervein - AI-generated fantasy Character

Daran Coppervein

Mountain Dwarf · Fighter · Level 1 · Guild Artisan

Daran Coppervein

Daran is warm, practical, and disarmingly courteous until someone asks where he got the money for his equipment.
AC18
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 13 · 25 ft.
AlignmentNeutral GoodGenderMaleAge86 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools,
Brewer's supplies

Languages

Common,
Dwarvish,
Giant

Features

13 features

Bonus action

  • Second WindLevel 1

    When On his turn when he is injured

    Daran regains 1d10 + 1 hit points as a bonus action. He must finish a short or long rest before using this again.

Always on

  • Fighter ProficienciesLevel 1

    Daran gains proficiency with all armor, shields, simple weapons, and martial weapons. He also gains proficiency in Strength and Constitution saving throws.

  • Fighting Style: DefenseLevel 1

    Daran adopts Defense as his fighting style. While wearing armor, he gains a +1 bonus to AC.

  • DarkvisionMountain DwarfDaran can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
  • Dwarven ResilienceMountain DwarfDaran has advantage on saving throws against poison and resistance to poison damage.
  • Dwarven Combat TrainingMountain DwarfDaran is proficient with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningMountain DwarfWhenever Daran makes an Intelligence History check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
  • Dwarven Armor TrainingMountain DwarfDaran is proficient with light and medium armor.
  • Dwarven ToughnessMountain DwarfDaran's hit point maximum increases by 1.
  • Tool ProficiencyMountain DwarfDaran is proficient with brewer's supplies.
  • Ability Score IncreaseMountain DwarfDaran gains +2 Strength and +2 Constitution.
  • Dwarven SpeedMountain DwarfWearing heavy armor does not reduce Daran's speed.
  • Guild MembershipGuild Artisan

    Daran is a respected member of a guild of smiths and metalworkers. Fellow guild members will provide lodging, food, and basic assistance when possible, while guild halls can serve as places to find useful contacts, rumors, and work.

Gear

9 items

Weapons

  • Battleaxe
    A practical one-handed axe balanced for use beside a shield.
  • Light crossbow
    A light crossbow with a reinforced stock and twenty iron-tipped bolts.

Armor

  • Chain mail
    Heavy interlocking armor of steel rings, maintained with unusual care and darkened by years of forge soot.
  • Shield
    A sturdy round shield bearing a deliberately vague guild emblem.

Tools

  • Smith's tools
    Compact smithing tools, including hammers, tongs, files, punches, and a small sharpening stone.

Gear

  • 20×
    Bolts
    Iron-headed ammunition for the light crossbow.
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Traveler's clothes
    Guild-marked traveling clothes, respectable enough to suggest solvency from a distance.

Purse

  • 15×
    Gold pieces
    Coin remaining after the investment that Daran describes as a temporary liquidity issue.

Appearance

Daran is a broad-shouldered mountain dwarf with warm brown skin, a carefully braided black beard threaded with copper rings, and a flattened nose that has been broken twice. His left eyebrow is split by an old hammer scar. He wears well-maintained chain mail beneath a soot-darkened smith's apron, with a round steel shield painted to resemble a guild seal. His hands are heavily callused, and his belt carries both a battleaxe and a tiny brass ledger case.

Mannerisms

Daran rubs the copper rings in his beard whenever he is calculating a lie. He speaks with great solemnity about minor inconveniences, and whenever someone mentions debt, he immediately begins polishing his shield.

Personality

Daran is warm, practical, and disarmingly courteous until someone asks where he got the money for his equipment. He treats every fight like a negotiation that has become unnecessarily physical. He is genuinely brave, but he prefers to describe bravery as proper financial planning.

Ideals

Honor is not what you promise when things are easy. Honor is what you repay when everyone else has stopped believing you will.

Bonds

The Coppervein family forge must never be seized by creditors. Daran will risk almost anything to preserve it for his younger sister, who still believes he left to become a hero.

Flaws

Daran lies reflexively about money, especially when the truth would be simpler. He mistakes stubbornness for moral courage and will defend a bad plan long after he has privately realized it is bad.

Quirks

Keeps a miniature brass ledger of debts, favors, and people he claims are not creditors.
Calls his battleaxe his emergency negotiation instrument.
Leaves a single copper coin beside every repaired object as a blessing for its next owner.
Refers to obvious panic as strategic urgency.

Background

Daran Coppervein was raised in a mountain foundry where his family forged hinges, cooking grates, and ceremonial bells for three neighboring holds. He never had the patience for grand weapons or heroic inscriptions. His specialty was making ordinary things last forever, especially locks, hinges, and tools that had already outlived their owners. His reputation for honest workmanship earned him a place in the smiths' guild, but his reputation for believing confident strangers earned him a much larger problem. A traveling antiquarian convinced Daran to invest his savings in a supposedly rare vein of star-metal. The mine was empty, the antiquarian vanished, and the borrowed money came from people who do not accept disappointment as repayment. Now Daran has left the hold under the polished explanation that he is undertaking a noble quest to recover a relic of cultural importance. This is technically true, although the relic's importance is measured partly by how much it might sell for. He insists that his creditors are merely misguided patrons who will eventually admire the grandeur of his mission. Whenever one of them appears nearby, Daran becomes louder, straighter-backed, and deeply committed to discussing honor. He has joined the adventuring life because danger is preferable to collection agents, and because every ruin contains something that can be turned into coin, leverage, or a convincing story.

“He never had the patience for grand weapons or heroic inscriptions.”
From their backstory
Background
Guild Artisan

Connections

Species

Mountain Dwarf

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