Nyx Blackstone
Nyx Blackstone
Sheet
AC 11 · HP 53 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- CountercharmLevel 6
As an action, give advantage on saves against being frightened or charmed.
Bonus action
- Bardic InspirationLevel 1
Use a bonus action to give a d10 inspiration die to a creature within 60 feet.
Reaction
- Cutting WordsLevel 3
As a reaction, use inspiration to lower an enemy's roll.
Always on
- Jack of All TradesLevel 2
Add half proficiency bonus to any ability check you are not proficient in.
- Song of RestLevel 2
Extra 1d8 healing during a short rest.
- ExpertiseLevel 3
Double proficiency bonus for Athletics, Performance, Arcana, and Perception.
- Font of InspirationLevel 5
Recover Bardic Inspiration on a short rest.
- Additional Magical SecretsLevel 6
Learn two spells from any class.
- Magical SecretsLevel 10
Learn two more spells from any class.
- TraitHigh ElfDarkvision
- TraitHigh ElfKeen Senses
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfCantrip (High Elf)
- Rustic HospitalityFolk Hero
You can find a place to hide, rest, or recuperate among commoners unless you have shown yourself to be a danger to them.
Spells
8 spellsSpellcasting. Nyx Blackstone casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
Gear
7 itemsWeapons
- RapierA fine blade for quick strikes.
Armor
- Leather ArmorLight protection made of stiffened hide.
Tools
- Heavy Iron LuteA reinforced musical instrument that doubles as a club.
- Woodcarver's ToolsTools for carving wood.
Gear
- Iron PotA heavy cooking pot.
- Common ClothesSimple attire.
- PouchContains 10 gold pieces.
Appearance
Nyx is an unusually muscular High Elf with sharp, angular features and skin the color of twilight. He has long, ink-black hair often tied back with a leather cord and eyes that burn with a restive, golden intensity. He carries a massive, reinforced lute across his back and wears practical, worn leather armor that smells of cedar and pine.
Mannerisms
He has a habit of checking his boots for moisture every few minutes and narrows his eyes into a glare whenever someone mentions traveling by boat.
Personality
Nyx is a study in contradictions. He is brilliant and quick with a flirtatious remark, yet he possesses a hair-trigger temper that flares whenever he senses injustice. He is profoundly cynical and maintains a guarded distance from everyone he meets, hiding his deep-seated trust issues behind a mask of intellectual superiority. Despite his prickly exterior, he is remarkably gentle with creatures that cannot defend themselves.
Ideals
Independence and protection of the innocent are the only things worth a damn in this world.
Bonds
I carry a scorched piece of the library where I was betrayed, a reminder to never trust too easily again.
Flaws
My temper is a wildfire that I cannot always contain, and I will freeze in terror at the mere sight of a rushing river.
Quirks
Background
Born into a lineage of elite scholars, Nyx was always the outlier who preferred the rough-and-tumble of the village greens to the quiet of the libraries. His life changed when he saved his hometown from a bandit raid by leading a desperate counter-attack, an act that earned him the title of Folk Hero but also the bitter realization that many in power are cowards. This era of his life ended in betrayal when his own mentor sold out the village for coin, a treachery that left Nyx with a burning rage and a refusal to trust anyone in authority. During his wanderings, he nearly perished in a flood, leaving him with an absolute, shivering hatred of deep water. He now travels as a wandering minstrel, using his physical strength and sharp mind to protect the vulnerable, even as he snaps at those who try to get too close. He finds peace only when carving small toys for local orphans or tending to injured strays, moments where the fire in his blood finally cools.
“During his wanderings, he nearly perished in a flood, leaving him with an absolute, shivering hatred of deep water.”
- Background
- Folk Hero
Connections
Species
High Elf
Media
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