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Tav Korp - AI-generated fantasy Character

Tav Korp

Human · Rogue (Swashbuckler) · Level 10 · Sailor

Tav Korp

Tav is quick-witted, sociable, and difficult to intimidate.
AC15
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 63 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Navigator's tools,
Vehicles (water),
Thieves' tools

Languages

Common

Features

20 features

Action

  • Weapon Attack

    When On your turn

    Make one melee or ranged weapon attack.

Bonus action

  • Cunning ActionLevel 2

    When On your turn

    Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When When hit by an attack

    Halve the damage from an attack that hits you when you can see the attacker.

Always on

  • Sneak AttackLevel 1

    When When you hit with a qualifying finesse or ranged weapon attack

    Deal an extra 5d6 damage once per turn when the Sneak Attack conditions are met.

  • Fancy FootworkLevel 3

    When After making a melee attack against a creature

    Move away from a creature you attacked without provoking an opportunity attack from that creature.

  • Rakish AudacityLevel 3

    When Initiative rolls and qualifying one-on-one attacks

    Add +5 to initiative. You can Sneak Attack a creature when no other creature is within 5 feet of you, even without advantage.

  • Weapon and Armor ProficienciesLevel 1

    You are proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Swashbuckler TrainingLevel 3

    You gain proficiency with navigator's tools and water vehicles. You can also choose to gain proficiency in one additional skill from the rogue skill list.

  • Ability Score ImprovementLevel 4

    You gain an ability score improvement. Tav increases Dexterity by 2, raising it from 17 to 19.

  • Ability Score ImprovementLevel 8

    You gain an ability score improvement. Tav increases Charisma by 2, raising it from 19 to 21.

  • Slippery MindLevel 7

    You gain proficiency in Wisdom saving throws.

  • ExpertiseLevel 1

    You can choose two of your skill proficiencies, or one skill proficiency and your proficiency with thieves' tools, and double your proficiency bonus for those proficiencies. Tav has expertise in Deception and Sleight of Hand.

  • Additional ExpertiseLevel 6

    When you reach 10th level, you can choose two additional skills to gain expertise in. Tav gains expertise in Insight and Perception.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • Ship's PassageSailor

    You can secure free passage on sailing ships for yourself and your adventuring companions in exchange for passage or services. You may also receive hospitality from sailors and maintain a reputation among maritime communities.

Gear

15 items

Weapons

  • Rapier
    A finely balanced light blade suitable for both dueling and close quarters fighting.
  • Shortbow
    A compact ranged weapon with a case of bolts.
  • 2×
    Daggers
    A pair of knives, one balanced for throwing and one kept as a boot blade.
  • Sailor's knife
    A dagger used as a sailor's utility blade.

Armor

  • Leather armor
    Light protective armor of hardened leather, worn beneath his weatherproof coat.

Tools

  • Navigator's tools
    A set of navigator's tools for charting courses and reading the stars.

Gear

  • 20×
    Arrows
    A quiver containing twenty arrows.
  • Burglar's pack
    A burglar's kit containing useful tools for bypassing locks and traps.
  • Chest
    A small wooden chest, useful for carrying rope, oil, and other shipboard necessities.
  • Hempen rope
    Fifty feet of hempen rope, tarred against sea spray.
  • Belt pouch
    A sturdy pouch for coins and small valuables.
  • Common clothes
    A simple lucky charm from his first ship.
  • Lucky charm
    A belaying pin taken from the wreck of the lost vessel.
  • Traveler's clothes
    A set of ordinary travel clothes.

Purse

  • Pouch with 10 gp
    A sturdy pouch containing the last of his starting coin.

Appearance

A lean, weather-hardened human man with wind-burned skin, close-cropped dark blond hair, and a narrow scar cutting through his left eyebrow. His gray-green eyes are bright with restless amusement. He wears a salt-stained leather coat over a dark shirt, soft boots suited for ship decks, and a red cord tied around his wrist. His movements are quick, balanced, and economical, like a sailor who has learned to keep his footing in a storm.

Mannerisms

Tav rolls a coin across his knuckles while listening, checks the nearest exit whenever he enters a room, and leans slightly into the wind even indoors. When he is nervous, he knots and unknots the red cord around his wrist.

Personality

Tav is quick-witted, sociable, and difficult to intimidate. He treats danger like a wager and conversation like a fencing match, constantly testing people for weaknesses and hidden motives. Beneath the swagger is a disciplined survivor who notices every change in tone, posture, and circumstance.

Ideals

Freedom. No captain, crown, church, or law has the right to own another person's course. A life worth living is one steered for oneself.

Bonds

He carries the red wrist cord once worn by the youngest sailor lost in the wreck, and he will risk almost anything to learn the boy's fate. He is also determined to recover the lost ship's log, believing it contains the names of everyone who profited from the disaster.

Flaws

He assumes every offer has a hidden price, and his suspicion often becomes self-fulfilling. He cannot resist embarrassing an arrogant person, even when silence would be safer. When cornered, he lies first and thinks afterward.

Quirks

Names every ship he boards, even if he is aboard for only a few minutes.
Refuses to sleep with his back to an open door or porthole.
Keeps a private tally of favors owed and repaid.
Taps twice on wooden surfaces before making an important promise.
Collects unusual knots and ties them into the fringe of his coat.

Background

Tav Korp was born in a crowded harbor district to a family of dockworkers and rope-makers. As a boy, he learned the sea by climbing rigging, carrying messages between ships, and slipping through cargo holds whenever a shipmaster forgot to lock a hatch. His quick hands earned him work as a deck runner, but his sharper tongue earned him enemies among smugglers who disliked being outsmarted by a common sailor. When a merchant vessel vanished during a winter crossing, Tav was blamed for the missing cargo, despite knowing the ship had been betrayed from within. He survived the wreck by clinging to a broken mast and washed ashore with a stolen signet ring belonging to the ship's true traitor. Rather than return to the harbor authorities, Tav used the ring to infiltrate the traitor's circle, exposing a network of corrupt captains and customs officials. The victory won him a dangerous reputation, a few loyal friends, and a permanent distrust of respectable men who speak too smoothly. Now he travels from port to port as a freelance blade, scout, and occasional confidence man, chasing rumors of the lost vessel and the people who arranged its destruction. He claims he wants the truth, though he is not always sure what he intends to do with it once he finds it.

“He survived the wreck by clinging to a broken mast and washed ashore with a stolen signet ring belonging to the ship's true traitor.”
From their backstory
Background
Sailor

Connections

Species

Human

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