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Caelum Vey - AI-generated fantasy Character

Caelum Vey

Aasimar, Protector · Cleric (Life Domain) · Level 1 · Soldier

Caelum Vey

Warm, direct, and fiercely protective.
AC17
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 11 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Celestial

Features

17 features

Action

  • Healing HandsAasimar, ProtectorAs an action, touch a creature and restore hit points equal to your level. Once used, this trait cannot be used again until you finish a long rest.
  • Radiant SoulAasimar, ProtectorStarting at 3rd level, you can use an action to transform for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage equal to your level once on each of your turns. Once used, this trait cannot be used again until you finish a long rest.

Always on

  • Mace Strike

    When When within 5 feet of a hostile creature

    Make a melee weapon attack with the mace. On a hit, deal 1d6 plus 1 bludgeoning damage.

  • Light Crossbow Shot

    When When a hostile creature is within 80 feet, or within 320 feet with disadvantage

    Make a ranged weapon attack with the light crossbow. On a hit, deal 1d8 piercing damage.

  • Cure Wounds

    When When a willing creature within reach has lost hit points

    Touch a willing creature and restore 1d8 plus 6 hit points. Life Domain's Disciple of Life adds 3 additional hit points to the healing.

  • Bless

    When At the start of a dangerous encounter

    Until the spell ends, three creatures of your choice gain a 1d4 bonus to attack rolls and saving throws.

  • Guidance

    When When an ally is about to attempt an ability check

    Choose a creature within 30 feet. The next time it makes a saving throw before the spell ends, it can roll a d4 and add the result.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus.

  • Divine DomainLevel 1

    You choose the Life Domain. Your choice grants domain spells and features at 1st level and additional features at later levels.

  • Bonus ProficiencyLevel 1

    You gain proficiency with heavy armor.

  • Disciple of LifeLevel 1

    Whenever you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Cleric ProficienciesLevel 1

    You gain proficiency with simple weapons, light armor, medium armor, and shields.

  • DarkvisionAasimar, ProtectorYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Celestial ResistanceAasimar, ProtectorYou have resistance to necrotic damage and radiant damage.
  • Light BearerAasimar, ProtectorYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Aasimar ability score increaseAasimar, Protector+2 Charisma and +1 Wisdom.
  • Military RankSoldier

    You retain your military rank and can invoke your authority among soldiers and recognize the insignia, ranks, and customs of military organizations. Soldiers loyal to your former command may offer you assistance, shelter, or information, though they will not endanger themselves recklessly.

Spells

6 spells

Spellcasting. Caelum Vey casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

13 items

Weapons

  • Mace
    A one-handed bludgeoning weapon with a steel head, suitable for combat and ceremonial use.
  • Light Crossbow
    A loaded light crossbow used for ranged attacks.

Armor

  • Shield
    A sturdy wooden shield reinforced with metal and painted with a silver sunburst.
  • Scale Mail
    Medium armor made from interlocking metal scales. Base AC 14 plus Dexterity modifier, maximum +2.

Tools

  • Gaming Set
    A set of bone gaming dice.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Priest's Pack
    Contains a backpack, blankets, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Holy Symbol
    A silver holy symbol of a life-giving sun, used as a divine spellcasting focus.
  • Insignia of Rank
    A small metal insignia showing Caelum's former rank and unit.
  • Trophy from a Fallen Enemy
    A torn strip of crimson cloth taken from a defeated enemy standard.
  • Common Clothes
    Practical military clothing suitable for travel and camp life.
  • Belt Pouch
    Coin purse containing starting funds from military service.

Purse

  • 10×
    Gold Pieces
    Starting currency.

Appearance

A tall, broad-shouldered aasimar man with warm bronze skin, white-gold hair cropped close at the sides, and luminous amber eyes. A faint halo-like radiance surrounds his head when he is angry or moved by prayer. He wears battered scale mail beneath a blue-gray tabard marked with a silver sunburst, and carries a mace, shield, and holy symbol. His face bears a thin scar across the left cheek from his years as a battlefield chaplain.

Mannerisms

Caelum stands at parade rest whenever someone is speaking seriously, taps two fingers against his holy symbol before making a difficult decision, and addresses children and wounded people with formal military courtesy. He often scans rooftops and doorways without seeming to notice that he is doing it.

Personality

Warm, direct, and fiercely protective. Caelum treats every group like a military unit, quickly identifying who is vulnerable and placing himself between them and danger. He tells dry campfire jokes, dislikes empty ceremony, and has an unexpectedly gentle way of speaking to frightened animals and exhausted travelers.

Ideals

Mercy. Strength is not proven by what you can destroy, but by whom you choose to protect.

Bonds

The survivors of Red Hollow are my family. I will find the corrupt commander who abandoned them and force him to answer for every life he sacrificed.

Flaws

I have little patience for laws, orders, or anyone who claims authority without earning my trust. When I see someone being mistreated, I act first and consider the consequences afterward.

Quirks

Keeps a written count of every life he has saved, but refuses to count enemies he has killed.
Rolls his gaming dice before making camp, treating the result as a reminder that chance favors the prepared.
Refers to his holy symbol as 'the little sun.'
Leaves a small portion of every meal untouched as an offering for the dead.
Smiles at inappropriate moments when celestial light begins to glow around him.

Background

Sergeant Caelum Vey was born beneath a storm of silver light, the son of a mortal caravan guard and an aasimar mother whose celestial blood had grown faint through generations. His childhood was marked by strange omens, healing dreams, and a voice in the darkness that urged him to protect the helpless. Caelum joined the army at seventeen, not out of patriotism, but because the army was the largest group of people he knew who could stand between ordinary families and the violence of the world. During the Siege of Red Hollow, Caelum served as a standard-bearer and battlefield medic. When his commander ordered the evacuation of wealthy officers while wounded conscripts were abandoned, Caelum disobeyed, broke open the supply wagons, and led the injured through a burning breach. His actions saved dozens of lives, but cost him his rank and made enemies among the officers. In the aftermath, a wandering priest recognized the celestial light within him and offered him a place in a temple devoted to mercy and renewal. Caelum accepted, becoming a cleric of life who believes divine power belongs in the hands of those who need it most. He now travels as a soldier without an army, defending the powerless and searching for the commander who left his people to die.

“His childhood was marked by strange omens, healing dreams, and a voice in the darkness that urged him to protect the helpless.”
From their backstory
Background
Soldier

Connections

Species

Aasimar, Protector

Media

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