Allan
Allan
Sheet
AC 15 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- StealthDEX
Weapons
Tools
Languages
Features
10 featuresBonus action
- Adrenaline Rush
When On your turn, you can take the Dash action as a bonus action.
Bonus action movement burst fueled by raw orcish vigor.
- Martial ArtsLevel 1
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. Your unarmed strike damage is 1d6. When you take the Attack action with an unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.
- Adrenaline RushOrcAs a bonus action, you can take the Dash action. When you do, you gain temporary hit points equal to your proficiency bonus.
Always on
- Relentless Endurance
When When you would be reduced to 0 hit points.
If you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
- Monk Weapon TrainingLevel 1
You gain proficiency with simple weapons and shortswords. Your training emphasizes speed, precision, and fighting unarmored.
- Unarmored DefenseLevel 1
Your Armor Class equals 10 plus your Dexterity modifier and your Wisdom modifier while you are not wearing armor or using a shield.
- DarkvisionOrcYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Powerful BuildOrcYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Relentless EnduranceOrcWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you cannot use it again until you finish a Long Rest.
- Savage AttackerSoldier
Your military training and rank give you access to former comrades, camp discipline, and the respect of soldiers who recognize your service. You can usually secure basic aid, information, or a place in the chain of command when dealing with military forces.
Gear
7 itemsWeapons
- QuarterstaffA versatile quarterstaff, useful as a monastery implement and a reliable weapon.
- 10×DartsTen balanced throwing darts kept in a bandolier for training and ranged strikes.
Tools
- Gaming SetA set of bone dice and a plain leather case, carried from army camp games.
Gear
- Explorer's PackA backpack of travel supplies for a wandering ascetic and former soldier.
- Insignia of RankA worn memento from military service, kept as proof of former rank and survival.
- Common ClothesA traveler's field uniform of sturdy cloth and boots, practical rather than ornamental.
Purse
- 50×Gold PiecesCoins kept from service pay and odd jobs after leaving the army.
Appearance
A tall, broad-shouldered orc with moss-green skin, close-cropped black hair, and a scar cutting through one eyebrow. Allan keeps his monk's wrap simple and practical, with soldier's boots, knuckles taped for training, and a worn sash carrying old medals and prayer cords. His movements are economical and silent, but his frame still carries the unmistakable weight of a veteran who learned discipline in the mud and dust of campaign roads.
Mannerisms
He speaks little, but when he does, he counts points on his fingers as if reviewing a drill. Before entering danger, he rolls his shoulders twice, then exhales through his nose in a long controlled breath.
Personality
Quiet, observant, and stubbornly fair, Allan respects competence more than rank and patience more than bravado. He is dryly humorous in the way of old soldiers, saying the most dangerous thing in a room is usually the person who thinks they are in charge.
Ideals
Discipline. Power should be mastered before it is used, and strength means little if it cannot be restrained when restraint is needed.
Bonds
He keeps the dog tags of the squad he failed to bring home, and he visits every soldier's grave he finds, no matter the war or banner.
Flaws
He refuses to retreat when a fight feels personal, even when the tactically wise choice is to withdraw. He also struggles to trust leaders, and if an order smells like vanity, he may ignore it long before he admits why.
Quirks
Background
Allan was born into a warband that prized strength, speed, and the loud certainty of victory. He had those gifts, but not the bloodthirsty temper his elders expected. Instead of glory in the charge, he found himself fascinated by the rhythm behind battle, the footwork, spacing, breath, the split-second choice that decided whether a blade landed or missed. When his clan sold their spears to an army and marched under a foreign banner, Allan enlisted not for conquest, but to study the discipline of warriors who survived longer than raiders ever did. Years of service taught him how to endure hunger, fear, and orders he did not always agree with. A brutal campaign left him with a strong body, a sharp mind, and a deep distrust of commanders who spent lives carelessly. After leaving the army, he sought a monastery that taught restraint without weakness. There, Allan discovered that silence could be a weapon, and that every strike meant more when it was chosen rather than taken in rage. He now walks the world as a disciplined fighter, part veteran, part ascetic, trying to prove that an orc can be more than a weapon pointed by someone else.
“He had those gifts, but not the bloodthirsty temper his elders expected.”
- Background
- Soldier
Connections
Species
Orc
Media
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