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Aderinsola Price - AI-generated fantasy Character

Aderinsola Price

Human · Wizard (None at level 1) · Level 1 · Sage

Aderinsola Price

Patient, observant, and quietly humorous, Aderinsola listens to workers, guards, children, and servants with the same attention they give scholars.
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 5 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Elvish

Features

15 features

Always on

  • SpellcastingLevel 1

    You know three Wizard cantrips. You can replace one of these cantrips whenever you finish a Long Rest. Your spellbook contains six level 1 Wizard spells of your choice. You prepare four level 1 or higher Wizard spells from the book after a Long Rest. Intelligence is your spellcasting ability for Wizard spells.

  • Ritual AdeptLevel 1

    You can perform the Ritual casting of a Wizard spell in your spellbook even if you do not have that spell prepared, provided the spell has the Ritual tag.

  • Arcane RecoveryLevel 1

    Once per Long Rest, immediately after a Short Rest, you can recover expended spell slots with a combined level of 1. At this level, you recover one expended 1st-level spell slot.

  • Human AdaptabilityLevel 1

    You gain proficiency in one skill of your choice, and you gain the Skilled Origin feat, granting proficiency in three additional skills or tools of your choice. Aderinsola chose Perception from Human Skillful, and Medicine, Persuasion, and Stealth from Skilled.

  • ResourcefulLevel 1

    You can invoke Heroic Inspiration for yourself after finishing a Long Rest, following the normal rules for Heroic Inspiration.

  • VersatileLevel 1

    You gain one additional Origin feat of your choice. Aderinsola chose Skilled.

  • LanguagesLevel 1

    You know Common and two additional Standard languages. Aderinsola speaks Draconic and Elvish.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanAfter finishing a Long Rest, you gain Heroic Inspiration.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Aderinsola chose Perception.
  • VersatileHumanYou gain one Origin feat of your choice. Aderinsola chose Skilled.
  • Humanity's EnduranceHumanHumans are adaptable and persistent, represented by their additional Origin feat and skill training.
  • Magic Initiate (Wizard)Sage

    Magic Initiate (Wizard). You learn two Wizard cantrips and one level 1 Wizard spell. Wisdom is your spellcasting ability for these feat-granted spells. You can cast the chosen level 1 spell once without a spell slot, regaining that use when you finish a Long Rest, and you can also cast it with spell slots.

Spells

13 spells

Spellcasting. Aderinsola Price casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (2 slots): , , , , , ,

Gear

7 items

Weapons

  • Quarterstaff
    A smooth ash walking stick used as a spellcasting focus and practical support,

Tools

  • Calligrapher's Supplies
    Tools for preparing, repairing, and illuminating handwritten texts,

Gear

  • Book of History
    A reference volume on dynasties, borders, and disputed historical events,
  • 8×
    Parchment
    Clean writing sheets for notes, diagrams, copied formulae, and correspondence,
  • Robe
    A plain, faded scholar's robe with many repaired seams,
  • Spellbook
    A Tiny spellbook containing six level 1 Wizard spells and Aderinsola's working notes,

Purse

  • 8×
    Gold Pieces
    Loose coin left from years of library work,

Appearance

A broad-shouldered human with a practical, weathered face, close-cropped black hair, and warm brown skin. Their clothes are sturdy rather than elegant, with a faded scholar's robe worn over workman's trousers and boots. A leather spellbook is secured against the left hip by three separate straps. Within a minute of meeting them, most people notice that they repeatedly check those straps with their left hand, especially before speaking or entering a new room. They walk with a measured, slightly forward-leaning gait, as if always approaching a difficult line of text.

Mannerisms

Aderinsola checks the three straps on their spellbook before entering a room, then taps the book twice with two fingers as if confirming its presence. When thinking, they silently count on their knuckles. They rarely raise their voice, but their speech becomes quicker and more precise whenever someone dismisses a practical observation.

Personality

Patient, observant, and quietly humorous, Aderinsola listens to workers, guards, children, and servants with the same attention they give scholars. They prefer useful questions to impressive declarations and often solve problems by noticing what everyone else has stopped seeing. Their kindness is genuine, but it is accompanied by a persistent need to verify every claim.

Ideals

Useful knowledge belongs to everyone. A spell, map, or historical truth that cannot help ordinary people is only another form of hoarding.

Bonds

The first scholar who gave Aderinsola access to a real library disappeared while investigating the same vanished archive. Aderinsola carries that scholar's corrected catalogue and will risk much to learn what happened.

Flaws

Aderinsola treats uncertainty as a personal failure and can become stubbornly argumentative when someone offers a simpler answer. They also keep secrets too long, believing that incomplete information is safer than a badly timed truth.

Quirks

Writes important observations on scraps of wood, cloth, or packaging when paper is unavailable.
Names every book they own, but never names their tools.
Keeps a running list of questions they refuse to answer until they have better evidence.
Offers people precise compliments about their handwriting, knots, or filing systems.

Background

Aderinsola Price grew up above a cooper's shop in a river town where books were rarer than good timber. Their mother repaired barrels, their father kept accounts for a grain merchant, and Aderinsola learned early that careful records could keep a family fed. A traveling scholar noticed their habit of copying labels, contracts, and overheard phrases into scraps of wood shavings. In exchange for carrying trunks, mending shelves, and cleaning ink from monastery floors, the scholar arranged for Aderinsola to work in several private libraries. Those years gave them the life of a Sage, though never the comfort usually associated with one. Aderinsola's formal wizard training began with the practical questions other students considered beneath them. Why did a ward fail more often in damp weather? Why did a spellbook's binding swell before a caster became ill? Why did certain old charms use words that sounded like half-remembered proverbs? Their answers were rarely elegant, but they were useful. They learned to cast by comparing notes, testing small effects, and listening closely to people who had been ignored by more prestigious scholars. Now they travel because a missing section from an ancient catalogue has surfaced in the hands of a collector, and its references point toward a vanished archive. Aderinsola suspects the archive contains evidence that several celebrated magical discoveries were built on knowledge taken from ordinary people who were never credited.

“A traveling scholar noticed their habit of copying labels, contracts, and overheard phrases into scraps of wood shavings.”
From their backstory
Background
Sage

Connections

Species

Human

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