Hunter Sinclair
Hunter Sinclair
Sheet
AC 11 · HP 13 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- PersuasionCHA
- ReligionINT
Weapons
Tools
Languages
Features
8 featuresBonus action
- Innate SorceryLevel 1
As a Bonus Action, you can unleash simmering magic for 1 minute, gaining a boost to your Sorcerer spellcasting. You can use this feature twice per Long Rest.
Always on
- SpellcastingLevel 1
You know Sorcerer cantrips and prepared Sorcerer spells, use Charisma as your spellcasting ability, and can use an Arcane Focus for your spells.
- Font of MagicLevel 2
You have 2 Sorcery Points, regain them all on a Long Rest, and can spend them to fuel Sorcerer features or create spell slots.
- MetamagicLevel 2
You gain two Metamagic options of your choice. You can use only one Metamagic option on a spell unless an option says otherwise.
- TraitTieflingDarkvision, 60 feet.
- TraitTieflingFiendish Legacy, Infernal, choose Charisma as the spellcasting ability for the legacy. You have Resistance to Fire damage, know the Fire Bolt cantrip, and can cast Hellish Rebuke and Darkness at higher levels as always-prepared spells.
- TraitTieflingOtherworldly Presence, you know the Thaumaturgy cantrip and cast it using the same spellcasting ability as your Fiendish Legacy.
- Shelter of the FaithfulAcolyte
You can usually secure shelter, food, or assistance from the faithful and from temples of the gods you serve, so long as you do not endanger their safety or betray their trust.
Spells
13 spellsSpellcasting. Hunter Sinclair casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , , , ,
1st level (3 slots): , , , ,
Gear
10 itemsWeapons
- SpearA simple polearm from the Sorcerer starting package.
- 2×DaggerLight throwing blades.
Tools
- Calligrapher's SuppliesTemple writing tools, with ink and reeds suited to copying prayers and records.
Gear
- Arcane Focus (Crystal)A crystalline arcane focus used to channel sorcerous spells.
- Dungeoneer's PackBasic travel supplies for rough roads and sudden departures.
- Book of PrayersA devotional text used for quiet study and liturgy.
- Holy SymbolA holy emblem carried as a sign of office and devotion.
- 10×ParchmentUsed for copying sermons, scripture, and personal notes.
- RobePlain temple robe suitable for service and travel.
Purse
- 8×Gold PiecesCoins chosen as the Acolyte package reward.
Appearance
Hunter Sinclair is a tall tiefling with a low taper fade, handsome sharp features, and an almost unfairly cute smile. His infernal traits are elegant rather than monstrous, with subtle horns, a long tail, and ember-bright eyes that make him look more dangerous when he is calm than when he is angry. He dresses with deliberate polish, favoring clean clerical layers over anything bulky, and carries himself like someone who has learned how to be noticed without ever appearing to try.
Mannerisms
Hunter speaks with measured confidence, often tilting his head as if he is listening for the hidden reason behind every sentence. When amused, he smiles with one corner of his mouth first, then the other, and when he is thinking, he taps a thumb against his holy symbol as if counting invisible arguments.
Personality
Persuasive, intelligent, witty, brave, bold, and sly. Hunter enjoys conversation as a contest of timing and implication, not volume. He can be charming in one breath and piercingly perceptive in the next, and he prefers to win without anyone realizing they were being maneuvered.
Ideals
Truth should be useful, mercy should be practical, and faith should be proven through action rather than spectacle. Hunter believes that the world is rarely cleanly good or evil, so the best people are the ones who choose restraint, courage, and compassion on purpose.
Bonds
He still sends a share of every honest coin to the temple that raised him, and he will not allow its name to be shamed by fraud or cruelty. He also keeps one prayer book from his childhood, its margins filled with notes, jokes, and secret criticisms of the priests who taught him.
Flaws
He likes being the smartest person in the room a little too much, and when challenged he can become cutting instead of kind. He also has a habit of treating danger like a stage entrance, which means he sometimes takes risks for style that he has not fully justified.
Quirks
Background
Hunter Sinclair was raised in the side chapel of a crowded city temple, where the clergy decided that a tiefling child with a silver tongue and a quick mind might as well be put to work before he became a problem. He learned to copy prayers by candlelight, sort offerings, and smooth over disputes between pilgrims before he was old enough to shave. The priests praised his discipline, but they also watched him carefully, because his infernal blood made even his kindness feel calculated. Hunter learned early that being underestimated was useful, and that a well-timed grin could open doors that brute strength never could. The magic came later, and it arrived like a dare. One night, during a crisis in the temple vaults, Hunter spoke a prayer he had only half-remembered, and the air answered him with a crackle of heat and a whisper of old power. The clergy called it a blessing. Hunter called it leverage. Now he travels as an acolyte who can quote doctrine, read people, and bend a room before a spell is ever cast. He is brave enough to step into danger, sly enough to survive it, and clever enough to know that faith, like fire, can illuminate or consume depending on who is holding it.
“He learned to copy prayers by candlelight, sort offerings, and smooth over disputes between pilgrims before he was old enough to shave.”
- Background
- Acolyte
Connections
Species
Tiefling
Media
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