Glorg
Glorg
Sheet
AC 15 · HP 43 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresBonus action
- Martial ArtsLevel 1
Glorg can use Dexterity instead of Strength for monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of an unarmed strike or monk weapon. When he uses the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Glorg's AC equals 10 + his Dexterity modifier + his Wisdom modifier.
- KiLevel 2
Glorg has 5 ki points, regained after a short or long rest. Ki powers include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Glorg's speed increases by 10 feet while he is not wearing armor or wielding a shield. His walking speed is 40 feet.
- Deflect MissilesLevel 3
Glorg can deflect or catch the missile when he is hit by a ranged weapon attack. He reduces the damage by 1d10 + 8, and if the damage is reduced to 0, he can catch the missile. By spending 1 ki point, he can make a ranged attack with the caught missile.
- Monastic Tradition, Way of the Open HandLevel 3
Glorg can choose the Way of the Open Hand, gaining techniques that manipulate an enemy's body and balance through precise unarmed strikes.
- Open Hand TechniqueLevel 3
When Glorg hits a creature with one of the attacks granted by Flurry of Blows, he can impose one effect on that target: it must succeed on a Dexterity saving throw or be knocked prone, it must succeed on a Strength saving throw or be pushed up to 15 feet, or it cannot take reactions until the end of Glorg's next turn.
- Slow FallLevel 4
When Glorg falls, he can use his reaction to reduce falling damage by 25.
- Ki-Empowered StrikesLevel 5
Glorg's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Extra AttackLevel 5
Glorg can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Stunning StrikeLevel 5
When Glorg hits another creature with a melee weapon attack, he can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of Glorg's next turn.
- TraitWarforgedConstructed Resilience, advantage on saving throws against being poisoned and resistance to poison damage; immunity to disease; no need to eat, drink, or breathe; and no need to sleep, though Glorg must still remain inactive for 6 hours to gain the benefits of a long rest.
- TraitWarforgedSentry's Rest, Glorg can remain motionless for 6 hours while appearing inactive, and he remains aware of his surroundings.
- TraitWarforgedIntegrated Protection, Glorg gains a +1 bonus to Armor Class. This bonus is already included in his Armor Class.
- TraitWarforgedSpecialized Design, proficiency in one skill, Stealth, and proficiency with one tool, smith's tools.
- TraitWarforgedWarforged Resilience, Glorg's body is made of organic and inorganic materials and is designed for durability.
- Military RankSoldier
Glorg retains his military rank and can invoke the authority and influence of his former organization, gaining access to simple military support, recognition, and assistance from soldiers who respect his command.
Gear
8 itemsWeapons
- ShortswordA balanced one-handed blade used for precise cuts and disciplined forms.
- 10×DartTen balanced darts, carried in a fitted leather-and-brass case.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and basic adventuring supplies.
- Insignia of RankA stamped metal badge showing Glorg's former military rank.
- Trophy from a Fallen EnemyA small iron fragment taken from the first battlefield where Glorg served.
- Gaming SetA set of bone knucklebones used for military gambling and quiet observation.
- Common ClothesPlain, serviceable clothing with reinforced seams and a red unit stripe.
Purse
- 10×Gold PiecesLoose coins saved from military pay and odd jobs.
Appearance
Glorg is a broad-shouldered warforged built from dark ironwood, brass, and slate-gray plating. His face is a smooth rectangular mask with a narrow horizontal grille for a mouth and two steady amber lenses. Faded red unit markings run across his left shoulder, while a strip of blue cloth is tied around his right forearm. He smells faintly of lamp oil, dust, and cedar shavings, an odor he considers ordinary and does not realize others notice immediately. His large hands are heavily worn, with dulled knuckles, polished fingertips, and tiny dents from years of weapon drills, repairs, and gripping shields.
Mannerisms
Glorg stands perfectly still when listening, with both hands folded behind his back. Before making a decision, he taps two fingers against his palm five times, the rhythm of an old marching cadence. He announces practical observations in a flat report-like tone, even when discussing food, music, or personal feelings.
Personality
Glorg is deliberate, literal, and unfailingly dependable. He speaks in concise military reports, keeps meticulous inventories, and treats every problem as something that can be solved through preparation and repetition. Beneath his rigid exterior is a patient curiosity about individual choice. He studies why people disobey orders, why soldiers laugh before battle, and why some wounds cannot be repaired with tools.
Ideals
Duty. A promise is an order given to the self, and breaking it is a form of treason.
Bonds
The surviving soldiers of his old company are his responsibility, whether they want his protection or not. He carries their unit insignia and seeks the names of every fallen comrade, believing that an abandoned name is a second death.
Flaws
Glorg obeys clear orders too readily, even when obedience is plainly causing harm. He distrusts improvisation, interprets emotional appeals as attempts at manipulation, and quietly judges anyone who cannot maintain discipline under pressure.
Quirks
Background
Glorg was assembled on a battlefield foundry floor and assigned to a defensive infantry company before he had chosen a name. His first orders were simple, hold the line, protect the wounded, and obey the bell. He performed each duty with absolute precision, eventually becoming the unit's breach specialist and close-quarters instructor. His hands were made for labor as much as combat, and he learned to repair armor, sharpen blades, and rebuild damaged companions between campaigns. When the war ended, the company dissolved without ceremony, leaving Glorg with a polished rank insignia, a battered set of dice, and no further orders.
“His first orders were simple, hold the line, protect the wounded, and obey the bell.”
- Background
- Soldier
Connections
Species
Warforged
Media
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