Caelith Thornstride
Caelith Thornstride
Sheet
AC 16 · HP 10 · 35 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Languages
Features
11 featuresAlways on
- DruidicLevel 1
You know Druidic, the secret language of druids, which you can use to leave hidden messages for fellow druids.
- SpellcastingLevel 1
You can prepare a number of druid spells equal to your Wisdom modifier plus your druid level. You can cast prepared druid spells using spell slots, and you can cast rituals without preparing them if the spell has the ritual tag and you have it prepared.
- Ritual CastingLevel 1
You can perform a ritual spell in your spellbook if it has the ritual tag, even if it is not prepared, as long as you have the spell prepared or the spell is in your list and your class allows it through ritual casting.
- TraitWood ElfDarkvision
- TraitWood ElfKeen Senses
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfMask of the Wild
- TraitWood ElfFleet of Foot
- TraitWood ElfElf Weapon Training
- WandererOutlander
You have an excellent memory for maps and geography, and can always find your way back to civilization or remember the general layout of terrain you have traveled before.
Spells
6 spellsSpellcasting. Caelith Thornstride casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- ScimitarA curved blade suited to quick work in brush and close quarters.
Armor
- Leather ArmorLeather armor for protection while traveling through wild places.
- Wooden ShieldA wooden shield carved with leaf and antler motifs.
Gear
- Explorer's PackA bundle containing useful adventuring gear, including bedroll, rations, rope, and tools for travel.
- Druidic FocusA carved wooden sprig used to channel druidic magic.
- StaffA walking staff cut from a sacred ash tree, wrapped in cord and marked with trail notches.
- Antler CharmA small trophy taken from the wilderness, kept as a reminder of the land's fragility.
- Hunting TrapA sturdy trap carried from his days ranging alone in the wild.
Appearance
A lean wood elf with pale green eyes, sun-browned skin, and long dark hair tied back with strips of woven vine. He wears weathered leather armor over a travel-stained green cloak, with a carved wooden shield at his back and a scimitar at his hip. His fingers are usually stained with herbs and soil, and he carries himself with the quiet alertness of someone who has spent more time under open sky than under a roof.
Mannerisms
He speaks softly and precisely, often pausing to listen before answering. When thinking, he rubs his thumb along the edge of his antler charm or taps a careful rhythm on his staff, as if checking the pulse of the world.
Personality
Calm, dutiful, and observant. Caelith prefers measured action to grand speeches, but his kindness is unwavering once he decides a course is just. He treats every grove, road, and village as part of the same living world, each deserving protection.
Ideals
Balance. Civilization and wilderness can both endure, but only if each respects the limits of the other.
Bonds
He carries a polished antler charm from the first stag he could not save, and he will not rest until he finds the source of the blight that killed it. He also feels a solemn duty to guide lost travelers safely, because one merciful path can change an entire life.
Flaws
He can be rigid about rules he believes protect the natural order, and he judges recklessness harshly. In quiet moments he sometimes mistakes caution for wisdom and hesitates when a faster, messier choice might save lives.
Quirks
Background
Caelith was raised among the deep woodland paths where the old elven songs still name every stream and stone. As a child, he was expected to become a keeper of lore, but he was always more at home following deer trails, mending broken saplings, and listening to the forest's quieter warnings. When a blight began spreading through the hunting grounds, he spent weeks walking beyond the borders of his people, tracing the sickness to a careless encampment and learning that order without stewardship is just another kind of ruin. He did not return as a scholar, but as a druid, sworn to defend the balance with patience, discipline, and if needed, iron resolve.
“He did not return as a scholar, but as a druid, sworn to defend the balance with patience, discipline, and if needed, iron resolve.”
- Background
- Outlander
Connections
Species
Wood Elf
Media
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