Talen
Talen
Sheet
AC 16 · HP 13 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- IntimidationSTR
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Hunter's Mark
When Bonus Action
As a bonus action, Talen marks a creature he can see within range and maintains concentration on the spell for up to 1 hour. Until the spell ends, he deals an extra 1d6 damage whenever he hits the target with a weapon attack, and he has Advantage on Wisdom (Perception or Survival) checks to find it.
Always on
- SpellcastingLevel 1
Spellcasting. Wisdom is Talen's spellcasting ability. He has two prepared Ranger spells of 1st level, plus Hunter's Mark always prepared. He has two 1st-level spell slots.
- Favored EnemyLevel 1
Favored Enemy. Hunter's Mark is always prepared. Talen can cast it twice without expending a spell slot, regaining those uses when he finishes a Long Rest.
- Weapon MasteryLevel 1
Weapon Mastery. Talen can use the mastery properties of two proficient weapon types. His chosen weapons are the Longbow, using Slow, and the Shortsword, using Vex. He can change these choices after finishing a Long Rest.
- DarkvisionElfTalen can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only shades of gray.
- Elven Lineage, Wood ElfElfHis Speed is 35 feet, and he knows the Druidcraft cantrip.
- Fey AncestryElfTalen has Advantage on saving throws he makes to avoid or end the Charmed condition.
- Keen SensesElfTalen has proficiency in Perception.
- TranceElfTalen does not need to sleep and cannot be put to sleep by magic. He can finish a Long Rest in 4 hours through trancelike meditation while remaining conscious.
- Savage AttackerSoldier
Savage Attacker. Once per turn when Talen hits a target with a weapon, he can roll the weapon's damage dice twice and use either result.
Spells
3 spellsSpellcasting. Talen casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (2 slots): , ,
Gear
11 itemsWeapons
- 2×ShortswordA versatile martial melee weapon with the Vex mastery property.
- LongbowA martial ranged weapon with the Slow mastery property.
- SpearA simple spear issued as part of his soldier's field kit.
Armor
- Scale MailMetal scales sewn to a sturdy leather backing, providing an Armor Class of 14 plus up to 2 from Dexterity.
Tools
- Gaming SetA set of dice used for games of chance and military gambling.
Gear
- 20×ArrowsAmmunition for Talen's longbow.
- QuiverA container for arrows.
- Dungeoneer's PackA pack containing equipment useful for exploring underground locations, including a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
- Healer's KitA compact kit containing bandages, salves, and splints, usable to stabilize creatures and treat wounds.
- Traveler's ClothesPlain but well-maintained clothing suitable for travel.
Purse
- 22×Gold PiecesCoin left from his military pay and starting provisions.
Appearance
Talen is a tall, broad-shouldered wood elf with weathered copper-brown skin, long ash-black hair tied with strips of faded military cloth, and bright green eyes flecked with gold. A pale scar crosses his left eyebrow, and a second, jagged scar runs along his right forearm. He wears practical scale mail beneath a green-gray cloak, with a longbow kept within easy reach and a shortsword at his hip. His movements are controlled and economical, except when danger threatens someone weaker than him.
Mannerisms
Talen checks every doorway, window, and roofline before sitting down. When thinking, he silently traces imaginary marching routes with one finger against his palm. He addresses animals as if they were junior officers and gives short, precise battlefield commands even during ordinary conversation.
Personality
Talen is direct, observant, and fiercely protective. He speaks plainly, dislikes ceremony, and treats strangers with the wary respect of a scout meeting unknown terrain. Beneath his disciplined soldier's exterior is a mischievous streak, especially when he can undermine pompous officers or expose the absurdity of military tradition.
Ideals
Freedom. No command, crown, or tradition is more important than the lives of the people caught beneath it.
Bonds
He carries the cracked insignia of the soldiers who died defending the village, and he will risk almost anything to protect the families of the survivors.
Flaws
Talen has little patience for authority, especially when orders conflict with compassion. He often turns a disagreement into a challenge, and he would rather face overwhelming danger than admit that retreat might be wiser.
Quirks
Background
Talen was raised among the border patrols of an ancient woodland, where his people watched roads that had been carved through the forest by human kings and forgotten long before his birth. Though he was an elf, Talen was never content to remain a distant observer of mortal conflicts. He enlisted with a frontier regiment and quickly became known for his unusual combination of physical strength, sharp study, and almost reckless compassion. He learned to read battlefield maps, track raiders through rain, and recognize the difference between a frightened villager and a deliberate liar. His company was eventually ordered to abandon a village to marauders because the officers considered its defense strategically worthless. Talen disobeyed. He and a handful of soldiers held the village gates through a single terrible night, saving dozens of lives but losing most of his closest comrades. The survivors called him a hero, while his commanders called him a deserter. Talen left the army before either judgment could become permanent. Now he travels as a ranger, hunting those who prey upon the helpless, seeking proof that mercy and freedom can survive in a world ruled by orders.
“Though he was an elf, Talen was never content to remain a distant observer of mortal conflicts.”
- Background
- Soldier
Connections
Species
Elf
Media
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