Annabelle "Annie" Steele
Annabelle "Annie" Steele
Sheet
AC 16 · HP 50 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Reaction
- TraitHumanYou master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them: - You gain a +1 bonus to attack rolls you make with the weapon. - On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants a +1 bonus to your AC until the start of your next turn or until you're not holding the weapon. - When you make an opportunity attack with the weapon, you have advantage on the attack roll
Always on
- Magical TinkeringLevel 1
Invest magic into tiny nonmagical objects to produce light, sound, odors, or static visuals.
- Infuse ItemLevel 2
You can imbue mundane items with magical infusions. You know 4 infusions and can have 2 active at once. Active: Enhanced Defense (Greatcoat), Enhanced Weapon (Silver Sabre).
- Battle ReadyLevel 3
Proficiency with martial weapons. When attacking with a magic weapon, you can use Intelligence instead of Strength or Dexterity.
- Steel DefenderLevel 3
You have a mechanical companion that accompanies you. It is friendly to you and your allies and obeys your commands.
- The Right Tool for the JobLevel 3
Produce a set of artisan's tools in an unoccupied space within 5 feet using thieves' tools or tinker's tools.
- Martial AdeptLevel 4
Feat taken at level 4. You learn two maneuvers (Precision Attack and Riposte) and gain one d6 superiority die which is regained after a short or long rest.
- Standard HumanHuman+1 to all ability scores.
- TraitHumanBattle initiate gives access to 3 manovres a d 2 d6 for use
- Military RankSoldier
You have a military rank from your career as a soldier in the Steele Fist mercenary company. Soldiers loyal to your former organization still recognize your authority.
Spells
8 spellsSpellcasting. Annabelle "Annie" Steele casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): , ,
Gear
6 itemsWeapons
- Silver Cavalry Sabre (Scimitar)An engraved blue and gold scimitar with a silver hilt. A gift from her godfather.
Armor
- Leather Greatcoat (Scale Mail Stats)A dark brown leather greatcoat with hidden metal plating. Infused with Enhanced Defense (+1).
Tools
- Tinker's ToolsA set of specialized tools for repairing small machines and devices.
- Insignia of RankA small medal from the Steele Fist mercenary company.
Gear
- Healer's KitA collection of bandages and medicine stored in her utility belt.
- 5×Bandolier of BombsVarious small mechanical explosive devices and smoke pots.
Appearance
Annie is a sixteen year old girl of average height with a sturdy build and freckles. She has wavy brown hair that falls just below her shoulders and piercing grey eyes. She wears a dieselpunk inspired outfit including muddy cargo pants and a white blouse underneath a heavy dark brown leather greatcoat. In her hair, she always keeps a cute, childish hairband and ribbons to contrast her soldierly attire. A utility belt full of medical supplies and a bandolier of mechanical bombs are always at the ready.
Mannerisms
Annie frequently checks the alignment of her hairband when she is nervous and tends to use medical terminology when describing simple injuries.
Personality
Annie is a brilliant mind trapped between a childhood of mercenary violence and her desire for a normal life at Brightwater High. She is fiercely protective of her girlfriend, Amber, and often acts as a caregiver to those she loves. Despite her combat prowess, she is deeply cautious and fearful that her engineering breakthroughs could be stolen and misused by cartels like the one her father, 'The Major', leads.
Ideals
Protection. I will use my mind to create shields and medicine to mend a world broken by my father's war.
Bonds
My heart belongs to Amber Rose, she is the only person who knows my deepest struggles and accepts me as I am.
Flaws
I am terrified that my blueprints will be stolen to cause harm, leading me to be overly secretive and paranoid about my inventions.
Quirks
Background
Born into the Steele Fist mercenary company, Annie was raised in an environment where field medicine and kick-boxing were more common than toys. Her father, Frank 'The Major' Steele, never intended for her to inherit his violent life, yet she proved to be a natural prodigy in both tactical combat and mechanical engineering. Her teenage years were marked by a clash with a rival cartel where she met Amber Rose Wilson Martinez. What began as a hostile rivalry turned into a profound bond that eventually gave Annie a reason to look beyond the mercenary lifestyle. Currently, she navigates the complexities of high school life while managing her chronic health issues with her own self-designed medical equipment. She balances her time between engineering revolutionary weapon mods for her family company and trying to be the person Amber deserves. She keeps close ties with friends like Abi Skylark, though the shadows of her family legacy always loom close.
“Her teenage years were marked by a clash with a rival cartel where she met Amber Rose Wilson Martinez.”
- Background
- Soldier
Connections
Species
Human
Media
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