Tavur
Tavur
Sheet
AC 16 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Second WindLevel 1
You can expend a use to regain 1d10 + 4 hit points as a Bonus Action. You have two uses, and regain one use when you finish a Short Rest and all uses when you finish a Long Rest.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat. Tavur chose Defense, gaining a +1 bonus to AC while wearing armor.
- Weapon MasteryLevel 1
You can draw or stow a weapon as part of an attack. You can use the mastery properties of two weapon types you choose. Tavur uses the longsword's Sap and the javelin's Slow mastery properties.
- Action SurgeLevel 2
Once on your turn, you can take one additional action, except the Magic action. You regain its use on a Short or Long Rest.
- Tactical MindLevel 2
When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check, potentially turning it into a success. The use is expended only if the check succeeds. You can use this feature twice per Long Rest.
- Improved CriticalLevel 3
Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.
- Remarkable AthleteLevel 3
You have Advantage on Initiative rolls and Strength (Athletics) checks.
- Ability Score ImprovementLevel 4
You gain one feat of your choice. Tavur chose Tough, increasing his maximum hit points by 8 at this level and gaining 2 additional hit points whenever he gains a level.
- Creature TypeKenkuHumanoid.
- SizeKenkuMedium or Small, chosen when selecting the species.
- SpeedKenku30 feet.
- Expert DuplicationKenkuYou have proficiency in two skills of your choice from Acrobatics, Deception, Stealth, and Sleight of Hand.
- Kenku RecallKenkuYou have proficiency in one skill and one tool of your choice, reflecting knowledge and techniques learned by observation.
- MimicryKenkuYou can accurately mimic sounds you have heard, including voices. A listener can recognize the imitation with a successful Insight check contested by your Charisma (Deception) check.
- ResearcherSage
You can usually find a knowledgeable person or text on a subject you are researching, provided the information exists and you can reach a settlement or institution with relevant resources.
Spells
Spellcasting. Tavur casts with Intelligence (spell save DC 12, to hit with spell attacks).
Gear
6 itemsWeapons
- LongswordVersatile martial weapon; Tavur's selected mastery property for this weapon type is Sap.
- 4×JavelinRanged martial weapon; Tavur's selected mastery property for this weapon type is Slow.
Armor
- Chain mailHeavy armor, AC 16, Strength requirement 13, imposes disadvantage on Stealth checks, and reduces Speed by 10 feet if the wearer lacks the required Strength.
Gear
- Dungeoneer's PackA compact kit for navigating and surviving underground.
- Sage's research kitA researcher's reference book, useful notes, ink, a quill, and writing paper.
- Field notebookA small clasped notebook containing copied phrases, research notes, and a water-warped scrap.
Appearance
A broad-shouldered kenku with layered charcoal feathers, a pale buff throat, and bright amber eyes. His armor is carefully mended rather than polished. Within moments of meeting him, people notice his scarred, ink-stained hands and the way he checks the little brass clasp on his field notebook whenever a conversation turns uncertain.
Mannerisms
He tests his notebook clasp with his thumb whenever he is thinking, then repeats the last few words he heard in a softer voice, as if checking their shape.
Personality
Observant and patient, Tavur listens longer than most people expect. He is gentle with the frightened and quietly stubborn with the powerful. His copied voices can make him seem playful, but he prefers plain, direct speech when a decision matters.
Ideals
Knowledge should be carried into the world and used to help people, not locked away as a privilege for scholars.
Bonds
He carries a water-warped scrap from the flooded archive and is determined to recover the names and stories lost with it. He feels responsible for people forced from their homes by disasters or powerful patrons.
Flaws
He can become so absorbed in identifying the source of a phrase or claim that he misses the danger in front of him. When people ask him to repeat something painful, he sometimes does so before considering what the words mean to them.
Quirks
Background
Tavur learned to make a voice his own by collecting other people’s words. Raised among kenku couriers who carried messages between remote archives, he became fascinated by the histories hidden in ordinary speech: a clerk’s repeated phrase, a mason’s work song, a soldier’s hurried warning. He could reproduce them perfectly, but wanted to know what had happened before they were spoken. That hunger led him to a life among books, where his strong hands proved as useful moving shelves and hauling crates as they were copying fragile manuscripts. When a flood ruined part of the archive where he studied, Tavur found that the displaced families nearby needed protection more urgently than the books needed rescue. He took up arms, and discovered that a fighter’s discipline suited him: learn the ground, watch the people, act when the moment opens. He now travels with a notebook of copied phrases and unfinished histories, helping those in danger while searching for the source of a refrain he heard as a child. He remembers its sound exactly, but not who first spoke it.
“He could reproduce them perfectly, but wanted to know what had happened before they were spoken.”
- Background
- Sage
Connections
Species
Kenku
Media
0 imagesNo images yet.
Turn Tavur into a sheet
A high-res, share-ready sheet you can post or print.