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Ragna Stonebell - AI-generated fantasy Character

Ragna Stonebell

Goliath · Pugilist (Squared Circle) · Level 20 · Entertainer

Ragna Stonebell

Ragna is exuberant, fearless, and intensely protective.
AC18
HP304/304
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 304 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple melee weapons,
Improvised weapons,
Unarmed Strikes,
Pugilist weapons,
All weapons granted by Pugilist class training

Tools

Disguise kit,
One musical instrument

Languages

Common,
Giant

Features

43 features

Bonus action

  • One-Two Punch

    When Bonus Action

    Ragna makes two Unarmed Strikes as a Bonus Action after expending 1 Moxie Point.

  • FisticuffsLevel 1

    Ragna's unarmed strikes and simple melee or improvised weapons use a d12 Fisticuffs die. While unarmed or using only Pugilist weapons, wearing light or no armor, and not using a shield, she can make an Unarmed Strike as a Bonus Action. Improvised weapons count as having the Sap mastery property for her.

  • Dig DeepLevel 4

    As a Bonus Action, Ragna gains Resistance to Bludgeoning, Piercing, and Slashing damage and ignores Exhaustion levels below 6 for 10 minutes. It normally recharges after a Long Rest, or she can restore it by gaining 1 Exhaustion level.

  • Dig DeeperLevel 13

    As a Bonus Action, Ragna gains all Dig Deep benefits for 1 minute and can use School of Hard Knocks twice per turn. At level 20, she can use this feature twice before a Long Rest.

Reaction

  • Bloodied But UnbowedLevel 2

    When Ragna takes damage, she can use a Reaction to regain all expended Moxie Points. If Bloodied, she also gains 80 Temporary Hit Points. Once used, this feature requires a Short or Long Rest to recharge.

  • Clean FinishLevel 17

    When a creature ends its turn Grappled by Ragna, she can use a Reaction to force a Constitution saving throw against her grapple escape DC. On a failure, it becomes Incapacitated until the end of its next turn. If it is Bloodied and already Incapacitated by this feature, its hit points become 0. The reduction-to-0 use recharges after a Long Rest.

  • Meat ShieldLevel 6

    While Ragna has a creature Grappled, she has Half Cover against attacks from creatures she is not Grappling. When such a creature misses her, she can expend 1 Moxie Point as a Reaction to force the same attack against a creature she has Grappled.

  • Stone's EnduranceGoliathAs a Reaction, Ragna can reduce damage from an attack by 1d12 + 6. She can use this trait a number of times equal to her proficiency bonus, regaining all uses after a Long Rest.

Always on

  • Brace Up

    When Bonus Action and 1 Moxie Point

    Ragna gains 1d12 + 26 Temporary Hit Points for 10 minutes.

  • Stick and Move

    When Bonus Action and 1 Moxie Point

    Ragna makes an Unarmed Strike and then Dashes or Disengages.

  • Groundwork Takedown

    When Successful Unarmed Strike

    Ragna attempts to seize an opponent, drag them off balance, and slam them prone while still dealing Unarmed Strike damage.

  • Compression Lock

    When Start of turn while Grappling

    Ragna crushes a Grappled target with a 1d12 + 7 bludgeoning damage Compression Lock.

  • Table Breaker

    When Hit with Unarmed Strike or improvised weapon

    Ragna turns an improvised weapon strike into a maximum-damage Haymaker and uses the opening to Grapple or Shove.

  • Iron ChinLevel 1

    While wearing light or no armor and not wielding a shield, Ragna's base Armor Class equals 12 plus her Constitution modifier.

  • MoxieLevel 2

    Ragna has 20 Moxie Points, regained after a Short or Long Rest. She knows Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    When Ragna fails a Strength, Dexterity, Constitution, or Charisma check, she can expend 1 Moxie Point and add her Fisticuffs die to the check. On a failure, the point is regained, but the feature cannot be used again until a Short or Long Rest.

  • Heavy HitterLevel 3

    When Ragna hits with an Unarmed Strike, she can deal its damage and also choose the Grapple or Shove option.

  • Squared Circle: GroundworkLevel 3

    Ragna can choose Grapple or Shove as part of her Unarmed Strike without replacing its damage when applicable.

  • Compression Lock, Inescapable, and Stop and DropLevel 3

    At the start of her turn, Ragna deals 1d12 + 7 bludgeoning damage to each creature she has Grappled. She can expend 1 Moxie Point to give a creature Disadvantage on a saving throw or ability check against her grapple or shove DC. When she hits with an Unarmed Strike without using a mastery property, she can apply both Grapple and Shove.

  • Muscle MassLevel 3

    Ragna has Expertise in Athletics.

  • Ability Score ImprovementLevel 4

    Ragna gains an Ability Score Improvement or feat. She chose Tavern Brawler.

  • Extra AttackLevel 5

    Ragna can attack twice whenever she takes the Attack action.

  • HaymakerLevel 5

    When Ragna attacks with an Unarmed Strike or Pugilist weapon, she can expend 1 Moxie Point. On a hit, she regains the point and deals maximum damage with that attack.

  • Moxie-Fueled FistsLevel 6

    Ragna's Unarmed Strike and improvised weapon damage can deal Force damage instead of their normal damage type.

  • Down But Not OutLevel 7

    After using Bloodied But Unbowed while Bloodied, Ragna can add 6 plus her Exhaustion level to the damage of her Unarmed Strikes and Pugilist weapons for 1 minute. This benefit normally recharges after a Long Rest.

  • Ability Score ImprovementLevel 8

    Ragna gains an Ability Score Improvement or feat. She chose Athlete.

  • School of Hard KnocksLevel 9

    Once per turn, Ragna can deal an extra 1d12 damage with an Unarmed Strike or Pugilist weapon attack. Alternatively, she can forgo the damage to make the next attack against the creature deal maximum damage dice or give the creature Disadvantage on attacks against other creatures until the end of her next turn.

  • HerculeanLevel 10

    Ragna doubles her Strength for carrying capacity, scores a Critical Hit against objects with Unarmed Strikes, and has doubled jump distance.

  • Shake It OffLevel 10

    At the start of her turn, Ragna can remove one Exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned on herself. It normally recharges after a Long Rest, or she can restore it by gaining 1 Exhaustion level.

  • Pugilist ImprovementLevel 11

    Ragna gains the second use of Extra Attack and can apply her subclass grapple techniques more effectively in sustained combat.

  • Ability Score ImprovementLevel 12

    Ragna gains an Ability Score Improvement or feat. She chose Sentinel.

  • UnbreakableLevel 14

    Ragna has Advantage on Strength, Dexterity, and Constitution saving throws. When she fails a saving throw, she can expend 1 Moxie Point to reroll it and must use the new roll.

  • PugnaciousLevel 15

    When Ragna rolls Initiative, she can remove one Exhaustion level and regain her uses of Down But Not Out, Dig Deep, and Shake It Off. This recharges after a Long Rest.

  • Ability Score ImprovementLevel 16

    Ragna gains an Ability Score Improvement or feat. She chose Tough, increasing her maximum hit points by 40.

  • Fighting SpiritLevel 18

    When reduced to 0 Hit Points but not killed outright, Ragna drops to 1 Hit Point instead, gains 152 Temporary Hit Points, regains all Moxie Points, and gains Resistance to all damage except Force for 1 minute. This recharges after a Long Rest.

  • Epic BoonLevel 19

    Ragna gains an Epic Boon. She chose Boon of Combat Prowess, allowing her to turn a missed attack into a hit once per turn and add her proficiency bonus to one damage roll per turn.

  • Peak Physical ConditionLevel 20

    Ragna's Strength increases to 24 and her Constitution increases to 23. After a Long Rest, she loses all Exhaustion levels. After a Short Rest, she regains 40 Hit Points.

  • HeavyweightLevel 11

    Ragna counts as one size larger when using Grapple or Shove. She does not spend extra movement moving a creature her size or smaller that she has Grappled.

  • Little GiantGoliathRagna is proficient in Athletics and counts as one size larger when determining carrying capacity and the weight she can push, drag, or lift.
  • Mountain BornGoliathRagna has Resistance to Cold damage and is naturally adapted to high altitude, including elevations above 20,000 feet.
  • Powerful BuildGoliathRagna counts as one size larger when determining carrying capacity and the weight she can push, drag, or lift.
  • Goliath Ability Score IncreaseGoliathStrength increases by 2 and Constitution increases by 1.
  • By Popular DemandEntertainer

    By popular demand, Ragna can always find a place to perform, train, or fight for an audience. In settlements where she has performed, common folk recognize her and may provide modest lodging, food, or introductions, provided she does not abuse their hospitality.

Gear

9 items

Weapons

  • Folding chair
    A reinforced folding chair, used as an improvised weapon when necessary.

Tools

  • Percussion instrument
    A musical instrument used for performance, rhythm training, and dramatic entrances.

Gear

  • Black booty shorts
    Black athletic shorts suitable for modern performances and combat.
  • Black chest tape
    Black athletic tape arranged in an X over the chest.
  • 6×
    Hand wraps
    Several rolls of durable fighter's hand and wrist tape.
  • Entertainer's pack
    A reinforced duffel bag containing spare clothing, towels, and training supplies.
  • Favor from an admirer
    A token of admiration from a former audience member.
  • Costume clothes
    A modern performance outfit used when Ragna is not fighting.

Purse

  • Pouch of coins
    Money collected from performances, exhibition matches, and legitimate fight purses.

Appearance

A 9-foot-2-inch-tall female goliath of fair, warm human-like skin, descended from hill giants. She is powerfully muscular with sharply defined arms, shoulders, abdomen, thighs, and back, while retaining a buxom, feminine build rather than a broad, blocky frame. She wears black tape crossed over each nipple, black booty shorts, and fighter's hand wraps. Her presence is imposing, theatrical, and unmistakably modern. Her eyes are bright amber, her hair is dark brown and worn in a high braided ponytail, and her body bears old scars from tavern brawls and underground bouts.

Mannerisms

Ragna rolls her shoulders before speaking, taps her wrapped fists together when excited, and announces the names of her favorite techniques as though introducing them in a televised main event. She laughs loudly, maintains intense eye contact, and treats every handshake like a test of character.

Personality

Ragna is exuberant, fearless, and intensely protective. She loves applause, dramatic entrances, friendly competition, and people who can laugh after losing. Beneath her swagger is a disciplined athlete who studies balance, leverage, breathing, and crowd psychology. She is surprisingly gentle with children and animals, but becomes frighteningly direct when she sees exploitation or cowardice.

Ideals

No one is disposable. Strength exists to shield the vulnerable, and a victory means little if nobody is brave enough to stand afterward.

Bonds

Ragna carries a cracked brass bell from the first tavern where she won a fair fight against an abusive champion. She has sworn to protect performers, servers, street kids, and anyone else who is treated as disposable by powerful people. She also sends a portion of every purse home to her clan, determined to prove that her unconventional path brings honor rather than shame.

Flaws

Ragna cannot resist answering an insult with a challenge, even when patience would serve her better. She is suspicious of anyone who solves problems with contracts, technicalities, or polite threats. Deep down, she fears that without an audience she is not extraordinary, so she sometimes takes reckless risks simply to make a moment memorable.

Quirks

Names every folding chair before using it in a fight.
Keeps a tally of opponents defeated without drawing blood.
Collects unusual bells from cities where she has performed.
Practices intimidating smiles in reflective windows.
Refuses to sit in the largest chair because she considers it bad luck.

Background

Ragna Stonebell was raised among a scattered hill giant-descended clan that prized endurance above elegance and loudness above subtlety. She was too quick for the clan's wrestling contests and too charismatic to remain satisfied with simple victory. As a young adult, she left home and found work in modern city bars, athletic clubs, and illegal fight nights, where her size made her a spectacle and her technique made her a legend. She learned to turn tables, bottles, chairs, and anything else within reach into weapons, while developing a distinctive fighting style built on clinches, throws, body blows, and theatrical taunts.

“She was too quick for the clan's wrestling contests and too charismatic to remain satisfied with simple victory.”
From their backstory
Background
Entertainer

Connections

Species

Goliath

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