Finnegan 'The Rabid' Underfoot
Finnegan 'The Rabid' Underfoot
Sheet
AC 20 · HP 265 · 35 ft.Saving throws
Skills
- AthleticsSTR
- MedicineWIS
- PerceptionWIS
- ReligionINT
Armor
Weapons
Tools
Languages
Features
19 featuresAction
- Extra AttackLevel 5
You can attack twice whenever you take the Attack action on your turn.
Bonus action
- RageLevel 1
Unlimited uses. Bonus action to enter. Gain advantage on Strength checks and saves, bonus damage to Strength-based melee attacks (+4), and resistance to bludgeoning, piercing, and slashing damage.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your AC equals 10 + Dex mod + Con mod.
- Reckless AttackLevel 2
Gain advantage on melee weapon attack rolls using Strength this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on Dexterity saving throws against effects you can see.
- Spirit SeekerLevel 3
You can cast Speak with Animals and Beast Sense as rituals.
- Totem Spirit (Bear)Level 3
While raging, you have resistance to all damage except psychic damage.
- Fast MovementLevel 5
Your speed increases by 10 feet while not wearing heavy armor.
- Feral InstinctLevel 7
Advantage on Initiative rolls. Can act normally on the first turn of combat if you enter rage immediately.
- Brutal CriticalLevel 9
You roll 3 additional weapon damage dice on a critical hit.
- Relentless RageLevel 11
If you drop to 0 HP while raging, make a DC 10 Constitution save to drop to 1 HP instead. DC increases by 5 each time until you rest.
- Persistent RageLevel 15
Your rage only ends early if you fall unconscious or choose to end it.
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Strength and Constitution scores increase by 4, to a maximum of 24.
- LuckyStout HalflingReroll 1s on d20 attacks, checks, and saves.
- BraveStout HalflingAdvantage on saves vs frightened.
- Halfling NimblenessStout HalflingMove through spaces of creatures larger than you.
- Stout ResilienceStout HalflingAdvantage on poison saves and resistance to poison damage.
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the primal hunger of the natural world.
Spells
3 spellsSpellcasting. Finnegan 'The Rabid' Underfoot casts with null (spell save DC 16, to hit with spell attacks).
1st level:
2nd level:
5th level:
Gear
5 itemsWeapons
- GreataxeA heavy, rusted axe caked in dried blood.
- 2×HandaxeSmall throwing axes.
- 4×JavelinsThick wooden spears with iron tips.
Tools
- Herbalism KitPouches, shears, and grinding tools.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, torches, rations, water skin, rope.
Appearance
Finnegan is a terrifying sight for a halfling. He stands only three feet tall but possesses the thick, knotted musculature of a professional weightlifter. His skin is leathered by sun and scarred by beast claws. His hair is a wild, matted mane of ginger and grey, braided with bird bones and dried leaves. He wears nothing but animal skins and a necklace of humanoid teeth. His eyes are wide, darting, and bloodshot.
Mannerisms
He constantly crouches as if ready to spring and sniffs the air mid-sentence to catch the scent of fear.
Personality
Finnegan is a creature of pure, erratic instinct. He views civilized conversation as a pretense of the weak. He speaks in short, guttural barks and often laughs at inappropriate times, particularly when others are in pain. He values the law of the predator and the prey above all else.
Ideals
Might Makes Right. The only truth in the universe is the moment the predator's teeth meet the prey's throat.
Bonds
I am bound to the Wild Heart. The blood of the mountain flows in my veins and demands a constant sacrifice.
Flaws
I have an uncontrollable urge to destroy anything that looks orderly or beautiful.
Quirks
Background
Finnegan was once a gentle gardener in a hillside village, known for his prized radishes and quiet demeanor. That life ended when a local lord burned his valley to make room for a hunting lodge. While his kin fled or begged for mercy, Finnegan's mind fractured. He fled into the deep, untamed mountains, where he spent decades in isolation. He did not find peace in the silence, instead he heard the rhythmic, violent heartbeat of the wild. He learned that nature is not kind, it is a meat grinder. He embraced the Bear spirit, not for protection, but for the power to crush those who once crushed him. He eventually returned from the peaks, but he was no longer a halfling. He was a force of nature that had tasted blood and found it sweet. He now roams the outskirts of civilization, an apex predator that preys on the society he once loved. He believes that by destroying the 'artificial' world of cities, he is returning the land to its rightful, bloody state.
“That life ended when a local lord burned his valley to make room for a hunting lodge.”
- Background
- Hermit
Connections
Species
Stout Halfling
Media
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