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Finnegan 'The Rabid' Underfoot - AI-generated fantasy Character

Finnegan 'The Rabid' Underfoot

Stout Halfling · Barbarian (Path of the Totem Warrior) · Level 20 · Hermit

Finnegan 'The Rabid' Underfoot

Finnegan is a creature of pure, erratic instinct.
AC20
HP265/265
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 265 · 35 ft.
AlignmentChaotic EvilGenderMaleAge52 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Herbalism Kit

Languages

Common,
Halfling,
Sylvan

Features

19 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action on your turn.

Bonus action

  • RageLevel 1

    Unlimited uses. Bonus action to enter. Gain advantage on Strength checks and saves, bonus damage to Strength-based melee attacks (+4), and resistance to bludgeoning, piercing, and slashing damage.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + Dex mod + Con mod.

  • Reckless AttackLevel 2

    Gain advantage on melee weapon attack rolls using Strength this turn, but attack rolls against you have advantage until your next turn.

  • Danger SenseLevel 2

    Advantage on Dexterity saving throws against effects you can see.

  • Spirit SeekerLevel 3

    You can cast Speak with Animals and Beast Sense as rituals.

  • Totem Spirit (Bear)Level 3

    While raging, you have resistance to all damage except psychic damage.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while not wearing heavy armor.

  • Feral InstinctLevel 7

    Advantage on Initiative rolls. Can act normally on the first turn of combat if you enter rage immediately.

  • Brutal CriticalLevel 9

    You roll 3 additional weapon damage dice on a critical hit.

  • Relentless RageLevel 11

    If you drop to 0 HP while raging, make a DC 10 Constitution save to drop to 1 HP instead. DC increases by 5 each time until you rest.

  • Persistent RageLevel 15

    Your rage only ends early if you fall unconscious or choose to end it.

  • Indomitable MightLevel 18

    If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

  • Primal ChampionLevel 20

    Strength and Constitution scores increase by 4, to a maximum of 24.

  • LuckyStout HalflingReroll 1s on d20 attacks, checks, and saves.
  • BraveStout HalflingAdvantage on saves vs frightened.
  • Halfling NimblenessStout HalflingMove through spaces of creatures larger than you.
  • Stout ResilienceStout HalflingAdvantage on poison saves and resistance to poison damage.
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the primal hunger of the natural world.

Spells

3 spells

Spellcasting. Finnegan 'The Rabid' Underfoot casts with null (spell save DC 16, to hit with spell attacks).

1st level:

2nd level:

5th level:

Gear

5 items

Weapons

  • Greataxe
    A heavy, rusted axe caked in dried blood.
  • 2×
    Handaxe
    Small throwing axes.
  • 4×
    Javelins
    Thick wooden spears with iron tips.

Tools

  • Herbalism Kit
    Pouches, shears, and grinding tools.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, torches, rations, water skin, rope.

Appearance

Finnegan is a terrifying sight for a halfling. He stands only three feet tall but possesses the thick, knotted musculature of a professional weightlifter. His skin is leathered by sun and scarred by beast claws. His hair is a wild, matted mane of ginger and grey, braided with bird bones and dried leaves. He wears nothing but animal skins and a necklace of humanoid teeth. His eyes are wide, darting, and bloodshot.

Mannerisms

He constantly crouches as if ready to spring and sniffs the air mid-sentence to catch the scent of fear.

Personality

Finnegan is a creature of pure, erratic instinct. He views civilized conversation as a pretense of the weak. He speaks in short, guttural barks and often laughs at inappropriate times, particularly when others are in pain. He values the law of the predator and the prey above all else.

Ideals

Might Makes Right. The only truth in the universe is the moment the predator's teeth meet the prey's throat.

Bonds

I am bound to the Wild Heart. The blood of the mountain flows in my veins and demands a constant sacrifice.

Flaws

I have an uncontrollable urge to destroy anything that looks orderly or beautiful.

Quirks

Chews on rocks to keep his teeth sharp.
Hisses at mirrors or polished metal.
Prefers to sleep in high trees despite his weight.

Background

Finnegan was once a gentle gardener in a hillside village, known for his prized radishes and quiet demeanor. That life ended when a local lord burned his valley to make room for a hunting lodge. While his kin fled or begged for mercy, Finnegan's mind fractured. He fled into the deep, untamed mountains, where he spent decades in isolation. He did not find peace in the silence, instead he heard the rhythmic, violent heartbeat of the wild. He learned that nature is not kind, it is a meat grinder. He embraced the Bear spirit, not for protection, but for the power to crush those who once crushed him. He eventually returned from the peaks, but he was no longer a halfling. He was a force of nature that had tasted blood and found it sweet. He now roams the outskirts of civilization, an apex predator that preys on the society he once loved. He believes that by destroying the 'artificial' world of cities, he is returning the land to its rightful, bloody state.

“That life ended when a local lord burned his valley to make room for a hunting lodge.”
From their backstory
Background
Hermit

Connections

Species

Stout Halfling

Media

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