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Mace Hollis - AI-generated fantasy Character

Mace Hollis

Aasimar · Sorcerer (Draconic Bloodline) · Level 5 · Entertainer

Mace Hollis

Confident, warm, and impossible to ignore.
AC15
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 37 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONDEXINTWISCHASTR

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • PerformanceCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Simple Weapons

Tools

One musical instrument of choice, Drum

Languages

Common,
Celestial

Features

13 features

Always on

  • Throatbox Cadence

    When When he casts a spell with a verbal component

    When the bass hits right, his voice and spellwork sync into a single resonant surge, making his magic feel like a live show with the room itself as an amplifier.

  • Headliner Spread

    When When he uses his celestial revelation or takes center stage

    He can unfurl his spectral or feathered wings in a dramatic burst, using the motion to carry his words like a headline act.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma, and you know a limited number of spells and cantrips chosen from the sorcerer list. You also use a spellcasting focus for your sorcerer spells, which he has fashioned into a brass speaker pendant.

  • Draconic ResilienceLevel 1

    Your draconic magic grants you better protection than most sorcerers. He manifests a durable magical hide and can endure punishment that would drop others. This build uses Draconic Bloodline with a bronze-linked storm aesthetic to fit his electrically charged sound magic.

  • Font of MagicLevel 2

    You gain access to sorcery points, which fuel your Metamagic and other sorcerous features. His magic feels like controlled pressure behind a bass drop, always ready to be redirected.

  • MetamagicLevel 2

    You know Metamagic techniques that let you reshape your spells. His signature style is to push sound into places it should not be able to reach, making spells feel like live performance.

  • Draconic AncestorLevel 3

    You choose a draconic ancestor. Bronze is the thematic fit here, tying his voice, lightning-infused stage presence, and stormy wing displays together.

  • Ability Score ImprovementLevel 4

    At 4th level you gain a feat or an ability score improvement. For this build, he takes an ASI to round out his talent and staying power.

  • TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage
  • TraitAasimarHealing Hands, once per Long Rest you can touch a creature and restore hit points equal to your level
  • TraitAasimarLight Bearer, you know the Light cantrip
  • TraitAasimarCelestial Revelation, when you manifest your celestial power you can reveal radiant, necrotic, or winged aspects depending on the form used
  • By Popular DemandEntertainer

    When he performs, he can usually find food, shelter, or a paying crowd among people who appreciate live music, charisma, and a good night out.

Spells

11 spells

Spellcasting. Mace Hollis casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

8 items

Weapons

  • 2×
    Dagger
    A dagger kept for emergencies, more tool than weapon.
  • Light Crossbow
    A light crossbow chosen from sorcerer starting equipment, though he prefers not to use it.

Tools

  • Instrument, Drum
    A favored instrument from his early performing days, now often used to layer beats behind the speaker.

Gear

  • Arcane Focus, Brass Resonator Speaker
    A brass speaker pendant used as an arcane focus, mounted on a heavy chain and etched with tuning runes.
  • 20×
    Crossbow Bolts
    Twenty bolts for the crossbow.
  • Explorer's Pack
    A simple and sturdy pack for travel.
  • Costume
    A costume fit for performing, with stage-ready layers and reinforced sleeves for wing movement.

Purse

  • Pouch of Coins
    A pouch containing modest travel funds and tips from appreciative crowds.

Appearance

A tall, broad-shouldered Black man with a calm, magnetic presence, about seven feet tall with a broad eight-foot wingspan. His feathers are dark as storm-cloud silk with iridescent blue edges, often folded tight beneath a tailored coat. A brass speaker-like resonator hangs at his throat on a heavy chain, etched with runes and dials, and it thrums with bassy music whenever he walks. He dresses like a roaming headliner, practical boots, fitted stagewear, rings, and a coat lined to flare like wings when he moves.

Mannerisms

He speaks with a low, measured cadence until he wants to command a room, then his voice drops into a perfectly timed rhythm. When thinking, he taps a knuckle against the speaker at his throat like he is checking the beat. When amused, one wing half-flares before he reins it in again.

Personality

Confident, warm, and impossible to ignore. He treats every room like it can be improved by better sound, better timing, and a little more courage. He is generous with praise, ruthless with bullies, and strangely gentle with children and exhausted workers.

Ideals

Freedom. No one should be caged by their origins, their reputation, or the room they were born into. Music and magic exist to open doors.

Bonds

He will not abandon the brass speaker around his neck, because it is the last piece of the night his magic first awakened and the only relic he trusts completely. He protects working performers, sound techs, and club kids as if they were family, especially those trying to make art in places that want them silent.

Flaws

He cannot resist turning even a serious moment into a performance if he thinks the rhythm is right. He trusts crowds more than councils, and if a stranger flatters his sound system or calls him a bard, he may spend far too long proving the difference.

Quirks

He unconsciously harmonizes with rain, train noise, and tavern chatter.
He names every venue like it is a fellow musician.
He polishes the brass speaker before every important conversation.
He never walks into a room without checking its acoustics.

Background

Born under a hard rain in the shadow of a river district, he was always too large for the rooms that tried to hold him and too bright for the people who wanted him quiet. His celestial wings first unfurled in a back-alley sound battle, not as a blessing from a temple, but as a surge of feeling when a stolen beat from a street crowd turned into living lightning in his blood. He never learned bardic college polish, because he did not need it. He learned how to make a room obey from the inside, using voice, rhythm, and raw sorcerous pressure. The brass speaker around his neck was once a broken stage monitor he salvaged from a club fire, then rewired with spell-thread and will. It does not sing like a bardic instrument, it broadcasts his magic, turning every note into a command, a dare, or a prayer. He now travels from tavern to tavern, warehouse to warehouse, and rooftop to rooftop, building an outlaw reputation as a one-man show whose music can lock a door, calm a riot, or turn a battlefield into a dance floor. He hates being called a bard, not because he disrespects them, but because his power is older and stranger than repertoire. The speaker is his stage, his altar, and his shield, and every song it plays is a promise that nobody gets to define him but him.

“He never learned bardic college polish, because he did not need it.”
From their backstory
Background
Entertainer

Connections

Species

Aasimar

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