Skip to content
CreatePricing
Gulius Thunderhead - AI-generated fantasy Character

Gulius Thunderhead

Dwarf · Rogue (Thief) · Level 6 · Criminal

Gulius Thunderhead

Dryly funny, fiercely protective, and habitually observant, Gulius treats every room like a puzzle and every bully like a problem begging for a creative solution.
AC16
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 63 · 30 ft.
AlignmentChaotic GoodGenderMaleAge68
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse property,
Martial weapons with the Light property

Tools

Thieves' Tools

Languages

Common,
Dwarvish,
Thieves' Cant,
Undercommon

Features

20 features

Bonus action

  • Cunning ActionLevel 2

    On your turn, you can take Dash, Disengage, or Hide as a Bonus Action.

  • Fast HandsLevel 3

    As a Bonus Action, you can make a Dexterity (Sleight of Hand) check to pick a lock, disarm a trap with Thieves' Tools, or pick a pocket. You can also take the Utilize action, or take the Magic action to use a magic item that requires that action.

  • TraitDwarfStonecunning, as a Bonus Action gain tremorsense 60 feet for 10 minutes while on or touching stone, usable a number of times equal to proficiency bonus per Long Rest

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack roll, you can use your Reaction to halve the damage, rounding down.

Always on

  • Saving Throw ProficienciesLevel 1

    You gain proficiency in Dexterity and Intelligence saving throws.

  • ExpertiseLevel 1

    You gain Expertise in two of your skill proficiencies of your choice, doubling your proficiency bonus for those skills.

  • Sneak AttackLevel 1

    Once per turn, when you hit a creature with an attack roll using a Finesse or Ranged weapon and you have advantage on the roll, or an ally is within 5 feet of the target and you do not have disadvantage, you deal an extra 3d6 damage of the weapon's type.

  • Thieves' CantLevel 1

    You know Thieves' Cant and one other language of your choice.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons you are proficient with. After a Long Rest, you can change the chosen weapons.

  • Rogue SubclassLevel 3

    You choose the Thief subclass.

  • Second-Story WorkLevel 3

    You gain a Climb Speed equal to your Speed, and you determine jump distance using Dexterity rather than Strength.

  • Cunning StrikeLevel 5

    When you deal Sneak Attack damage, you can forgo one 1d6 of that damage to use one Cunning Strike option. At level 6, this gives you access to your basic Cunning Strike choices and your save DC for those effects is 8 + Dexterity modifier + proficiency bonus.

  • ExpertiseLevel 6

    You gain Expertise in two more of your skill proficiencies of your choice, doubling your proficiency bonus for those skills.

  • Creature TypeDwarfHumanoid
  • SizeDwarfMedium
  • SpeedDwarf30 feet
  • TraitDwarfDarkvision 120 feet
  • TraitDwarfDwarven Resilience, resistance to poison damage and advantage on saving throws to avoid or end the poisoned condition
  • TraitDwarfDwarven Toughness, hit point maximum increases by 1, and by 1 again whenever you gain a level
  • AlertCriminal

    Alert keeps Gulius from being caught flat-footed. He stays keyed to danger, notices ambushes quickly, and rarely hesitates when trouble starts.

Gear

12 items

Weapons

  • 2×
    Daggers
    A pair of balanced blades for close work.
  • Shortsword
    A short blade useful for fast strikes and concealment.
  • Shortbow
    A compact ranged weapon for ambushes and rooftop work.

Armor

  • Leather Armor
    A suit of fitted leather armor used for silent work and quick escapes.

Tools

  • Thieves' Tools
    A sturdy set of lockpicking and trap-disarming tools.
  • Crowbar
    A heavy pry bar for forced entry.

Gear

  • 20×
    Arrows
    A bundle of 20 arrows.
  • Quiver
    A carrying case for arrows.
  • Burglar's Pack
    A pack stocked for infiltration and rough travel.
  • 2×
    Pouches
    A pair of small coin purses for concealed valuables.
  • Traveler's Clothes
    Well-used travel clothes suited to moving unnoticed.

Purse

  • 24×
    Gold Pieces
    Gold carried from both his criminal past and his adventuring pay.

Appearance

A stout, broad-shouldered dwarf with a thunder-gray beard braided with copper rings, sharp amber eyes, and a perpetual half-smile that suggests he knows a shortcut out of any trouble. He favors dark traveler’s clothes beneath a well-worn leather jerkin, carries a crowbar like it is a gentleman’s cane, and moves with a thief’s quiet precision despite his heavy build. His hands are scarred, ink-stained, and always busy, either palming a coin, spinning a dagger, or tracing old masonry with obvious affection.

Mannerisms

He taps two fingers against any doorframe before entering, as if greeting the building. When thinking, he rolls a coin across his knuckles and listens to the rhythm like it is a private metronome.

Personality

Dryly funny, fiercely protective, and habitually observant, Gulius treats every room like a puzzle and every bully like a problem begging for a creative solution. He speaks softly, but with a miner's confidence that stone, steel, and stubbornness can all be persuaded.

Ideals

Freedom. No crown, guild, or law should own another person’s future. Gulius believes rules matter only when they protect the helpless, and breaking the wrong rule can be an act of mercy.

Bonds

He keeps the original vault records hidden in a sealed iron tube, and he will not rest until the families ruined by that mining conspiracy are named and compensated. He also sends part of every score to a secret shelter for runaways and foundlings who live by their wits in the undercity.

Flaws

He cannot resist testing a lock, a seal, or a secret door, even when patience would be wiser. He also trusts almost anyone who shows competence under pressure, which means charming liars can sometimes talk him into terrible plans.

Quirks

Keeps spare keys that do not belong to him, labeled with overly polite names.
Never sits with his back to a wall unless he has already checked the exits.
Whistles working songs from dwarven forges when sneaking, because he finds the contrast funny.

Background

Gulius Thunderhead was born in a dwarven hold carved so deep that the foremen joked the mountain itself had a basement. His clan was honest enough on paper, but the tunnels beneath their forges hid a thriving black market for forged seals, contraband ale, and relics pried from older stone. Gulius learned early that a good lock was just a rude invitation, and that the safest person in a criminal den was the one everyone underestimated. He became a burglar before he became a man by dwarven standards, slipping through smugglers’ routes and counting ledgers with the same care other dwarves reserved for battle plans. That life turned when a job went wrong in a ruined vault beneath a collapsed keep. Gulius found more than coin there, he found the bones of an old injustice, the proof that a noble house had buried an entire village to protect a mining claim. He took the records, but he also took something else, a sense that the law was not the same thing as justice. Since then, he has walked a crooked line, stealing from those who prey on the weak, smashing slave rings, and slipping hidden evidence into the hands of people brave enough to use it. He still knows how to fence a jewel, crack a door, and vanish into an alley, but now every theft is a verdict and every getaway is a promise that the powerful can bleed too.

“Gulius learned early that a good lock was just a rude invitation, and that the safest person in a criminal den was the one everyone underestimated.”
From their backstory
Background
Criminal

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Gulius Thunderhead into a sheet

A high-res, share-ready sheet you can post or print.