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Scorch - AI-generated fantasy Character

Scorch

humanoid scorpion · brute · Level 1 · Outlander

Scorch

Scorch is patient, observant, and unsettlingly practical.
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 11 · 30 ft.
AlignmentTrue NeutralGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Claws,
Small limb-daggers,
Stinger,
Improvised weapons

Tools

Herbalism kit

Languages

Common,
Scorpion Cant,
Giant

Features

13 features

Action

  • Sand Control

    When As an action while within 30 feet of loose sand

    Scorch commands nearby loose sand to rise, shift, or harden. As an action, he creates a five-foot-radius patch of difficult terrain within 30 feet that lasts for one minute. He can use this feature twice per long rest.

Always on

  • Claw

    When On Scorch's turn when he takes the Attack action

    Scorch makes one attack with a claw or one improvised weapon. His claw deals 1d6 bludgeoning damage and uses Strength.

  • Venomous Stinger

    When On Scorch's turn when he takes the Attack action

    Scorch makes one attack with his venomous stinger. On a hit, it deals 1d6 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 1d6 poison damage. The poison damage can be used once, and returns after a short or long rest.

  • Brute ForceLevel 1

    Scorch can use his natural weapons and improvised weapons as martial weapons. Once on each of his turns when he hits with a weapon attack, he deals an extra 2 damage. This extra damage increases as he gains levels in the brute class.

  • Combat TrainingLevel 1

    Scorch has proficiency with simple weapons, martial weapons, light armor, medium armor, and shields.

  • Desert-Born ResilienceLevel 1

    When Scorch rolls initiative and has no uses of his Sand Control feature remaining, he regains one use. He can use this feature once per long rest.

  • Traithumanoid scorpionDarkvision out to 60 feet.
  • Scorpion Buildhumanoid scorpionScorch counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Natural Weaponshumanoid scorpionHis claws deal 1d6 bludgeoning damage, his small limbs can be used as daggers dealing 1d4 piercing damage, and his stinger deals 1d6 piercing damage.
  • Venomous Stingerhumanoid scorpionOnce per short or long rest, a creature hit by Scorch's stinger must succeed on a DC 11 Constitution saving throw or take 1d6 poison damage.
  • Sand Controlhumanoid scorpionScorch can manipulate loose sand, creating a five-foot-radius area of difficult terrain within 30 feet for one minute, twice per long rest.
  • Desert Adaptationhumanoid scorpionScorch has advantage on saving throws against exhaustion caused by extreme heat and needs only half the normal amount of water each day.
  • WandererOutlander

    Scorch has an excellent memory for the geography of the desert and can always find food and fresh water for himself and up to five other people, provided the land offers any such resources. He can also identify the general direction, terrain, and nearby settlements in desert regions he has traveled through.

Gear

7 items

Weapons

  • Spear
    A long-handled desert spear with a wrapped grip and a broad iron head.
  • Hand crossbow
    A compact hand crossbow suitable for use while the larger pincers are occupied.

Armor

  • Shield
    A hardened hide shield painted with concentric dune lines.

Tools

  • Staff
    A staff cut from a desert ironwood tree, used as a walking stick and route marker.

Gear

  • 20×
    Bolts
    Ammunition carried in a sealed leather bandolier.
  • Explorer's pack
    A traveler's pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
  • Water token
    A small clay token stamped with the spiral mark of Scorch's clutch.

Appearance

Scorch is a broad, copper-shelled humanoid scorpion standing nearly seven feet tall when his segmented body is fully raised. His shell is dark ochre beneath a coat of wind-polished sand, and his eight black eyes glint like wet stone in sunlight. His crushing pincers are kept close to his chest when he speaks, while his smaller limbs move with quick, precise gestures. His mouth is lined with small grinding teeth, and when he laughs or eats, his jaw opens wider than most people expect, revealing a pale inner mouth. Years of desert travel have dulled the edges of his shell and left the exposed joints dry and cracked. His long tail curls over one shoulder, ending in a glassy amber stinger.

Mannerisms

Scorch pauses before answering, tasting the air through the vents along his jaw. When irritated, he taps the tip of his stinger against his shell in a steady rhythm. He rarely turns his whole body toward a speaker, instead tracking them with the smallest pair of limbs.

Personality

Scorch is patient, observant, and unsettlingly practical. He speaks in short statements, dislikes waste, and regards panic as a kind of thirst that makes people spend themselves too quickly. Despite his reserved manner, he is fascinated by unfamiliar customs and secretly enjoys collecting badly explained sayings from travelers.

Ideals

Endurance. Nothing survives the desert by fighting every grain of sand. Adapt, conserve, and outlast.

Bonds

The Red Hollows are home, even when he is far from them. Scorch carries a chipped clay water token from his clutch-mother and will risk himself to protect anyone who travels under his guidance.

Flaws

Scorch becomes stubborn and needlessly secretive when someone questions his knowledge of the desert. He sometimes withholds useful information simply to see whether others will listen carefully. He also has a dangerous habit of treating threats as problems to be endured rather than avoided.

Quirks

He names every waterskin and becomes annoyed when people waste water.
He buries small objects in sand and later retrieves them to test whether anyone noticed.
He sleeps in a shallow ring of disturbed sand so he can feel approaching footsteps.
He refuses to step on beetles unless they are actively attacking someone.
He collects fragments of colored glass found near old desert ruins.

Background

Scorch hatched beneath a salt shelf in the Red Hollows, where his clutch learned to read the desert by vibration. His people did not speak of the dunes as empty land. They called them a slow-moving animal, one that buried roads, uncovered bones, and carried messages in the shape of its ridges. Scorch became a pathfinder and water-finder, guiding traders, pilgrims, and fugitives between distant wells. He learned to sleep beneath overturned stone, to drink dew from thorn leaves, and to judge an approaching storm by the taste of grit on his tongue.

“His people did not speak of the dunes as empty land.”
From their backstory
Background
Outlander

Connections

Species

humanoid scorpion

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