Asuka
Asuka
Sheet
AC 14 · HP 165 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- HistoryINT
- InsightWIS
- InsightWIS
- IntimidationCHA
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- Sacred WeaponLevel 3
As an action, you can add your Charisma modifier to attack rolls with one weapon you hold for 1 minute, and the weapon sheds bright light. This is usually reserved for formal drills and ceremonial confrontations.
- Turn the UnholyLevel 3
As an action, each fiend or undead within 30 feet that can see or hear you must make a Wisdom save or be turned for 1 minute or until damaged.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Cleansing TouchLevel 14
As an action, you can end one spell on yourself or on one willing creature you touch. You can use this feature five times per long rest.
Always on
- Divine SenseLevel 1
You can detect celestials, fiends, and undead within 60 feet of you by opening your awareness. You can use this feature 20 times per long rest.
- Lay on HandsLevel 1
You have a pool of 100 hit points that you can restore to creatures by touch. Alternatively, you can expend 5 hit points from the pool to cure a disease or neutralize a poison.
- Fighting Style, DefenseLevel 2
Choose a fighting style. Asuka uses Defense, gaining a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
You gain the ability to cast paladin spells using Charisma as your spellcasting ability.
- Divine SmiteLevel 2
When you hit a creature with a melee weapon attack, you can expend a spell slot to deal radiant damage in addition to the weapon's damage. The damage increases with higher-level spell slots.
- Divine HealthLevel 3
You are immune to disease.
- Sacred OathLevel 3
At 3rd level, Asuka swears the Oath of Devotion, binding herself to honesty, courage, compassion, honor, and duty.
- Oath SpellsLevel 3
You gain access to oath spells that are always prepared for you and do not count against the number of spells you can prepare. Oath spells: protection from evil and good, sanctuary, lesser restoration, zone of truth, beacon of hope, dispel magic, freedom of movement, guardian of faith, commune, flame strike.
- Channel DivinityLevel 3
You can use Channel Divinity twice per short or long rest, choosing between Sacred Weapon and Turn the Unholy.
- Ability Score ImprovementLevel 4
At 4th level and again at 8th, 12th, 16th, and 19th level, you gain an Ability Score Improvement or feat. Asuka has refined her discipline through repeated training breakthroughs.
- Aura of CourageLevel 6
You and friendly creatures within 10 feet of you cannot be frightened while you are conscious.
- Aura of ProtectionLevel 6
You and friendly creatures within 10 feet of you gain a bonus to saving throws equal to your Charisma modifier.
- Improved Divine SmiteLevel 11
You deal an extra 1d8 radiant damage whenever you hit with a melee weapon attack.
- Aura ImprovementsLevel 18
You and friendly creatures within 30 feet have advantage on saving throws against spells and other magical effects.
- Holy NimbusLevel 20
At 20th level, you can assume a holy presence for 1 minute. You shed bright light, enemies that hit you with melee attacks take radiant damage, and you can add radiant damage to your own attacks once per turn. This is your ultimate expression of disciplined resolve.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language, gains one additional language of choice
- TraitHumanAdaptable, broad training and versatility
- Position of PrivilegeNoble
You are welcome in high society, and people are inclined to think the best of you. You can secure an audience with a local noble and receive shelter, lodging, or a place among the upper circles, so long as your behavior does not shame your house.
Spells
10 spellsSpellcasting. Asuka casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
Gear
8 itemsArmor
- Chain mailChain mail worn for formal drills, field exercises, or active duty.
- ShieldA shield emblazoned with a disciplined, minimalist crest.
Gear
- Fine clothesFine, tailored clothing appropriate to a noble upbringing, kept immaculate even during training.
- Signet ringA signet ring bearing the mark of her family line.
- Scroll of pedigreeA scroll describing her lineage and rights of station.
- Holy symbolA holy symbol used as a focus for paladin spellcasting.
- Explorer's packA pack of general survival and travel gear.
Purse
- Purse of 25 gpA purse of starting wealth from the Noble background.
Appearance
Asuka is a tall Japanese woman with a slender, disciplined frame and a quiet, intimidating poise. Her pale skin contrasts with dark eyes that seem to measure every detail in the room. She wears her black hair short and practical, framing a face of sharp cheekbones, a strong jawline, and a faint scar that runs from her left temple toward her jaw. Her modern clothes are strictly functional, tight black training pants, a fitted black tank top, and a dark gray tactical jacket that looks worn by hard use. Her black leather boots are sturdy and severe, and her posture is straight, balanced, and controlled, like someone who never wastes movement.
Mannerisms
She speaks only after considering every word, and when she does, her tone is even and precise. She stands with her hands clasped behind her back when observing others, and she often pauses before answering as if weighing the truth of a statement against its usefulness. In training, she gives corrections in short, exact sentences, then waits in silence until the lesson is absorbed.
Personality
Asuka is quiet, disciplined, and exacting, with a presence that can still a room without effort. She believes kindness without structure is indulgence, and strength without restraint is merely another kind of weakness. Although she can seem severe, she is deeply protective of those who show determination, and she respects honest effort more than talent. Beneath her controlled exterior is a vigilant mentor who measures worth by perseverance, not by comfort.
Ideals
Self-mastery. A person who cannot govern their own mind cannot be trusted to govern anything else. Honor. Power must be disciplined, measured, and used with purpose. Protection. Strength exists to shield the vulnerable, not to dominate them.
Bonds
Her first duty is to the students she trains, because she sees in them the frightened, untested version of herself. She keeps a private memorial to the fallen members of her clan, and she will endure almost anything before allowing their memory to be dishonored. She is also bound to the code she forged in exile, a promise that her strength will never again be used without restraint or purpose.
Flaws
Asuka confuses severity with virtue and can become unforgiving when others fail to meet her standards. She struggles to admit when compassion matters more than discipline, especially if softness feels like weakness. Her control is admirable, but it can harden into isolation, and in moments of stress she may try to bear every burden alone rather than trust anyone else with her pain.
Quirks
Background
Asuka was born to a family that treated discipline as both inheritance and religion. In her homeland, she was raised among formal halls, polished floors, and the rigid expectations of a samurai house. She learned etiquette beside sword forms, meditation beside duty, and from childhood she understood that composure was not a luxury, it was survival. Her gift was not raw aggression, but control. She could hold still longer, endure harder, and think clearly when others shattered under pressure. Those talents earned her respect early, but they also set her apart, because Asuka never accepted praise as a reason to soften. That certainty was tested when betrayal tore through her clan. Allies turned, loyalists fell, and the world she had been trained to protect collapsed into smoke and steel. Asuka survived, but survival was not enough. She withdrew into solitude, rebuilding herself through punishing training, long meditations, and relentless self-examination. She vowed never again to be ruled by fear, grief, or impulse. In time, that vow led her into a broader calling. She became a paladin not through devotion to a god, but through devotion to mastery, to the ideal that a disciplined soul can become an unbreakable shield for others. In the modern training facility where she now teaches, she pushes students to face exhaustion, doubt, and pain with the same cold clarity she forged in herself.
“In her homeland, she was raised among formal halls, polished floors, and the rigid expectations of a samurai house.”
- Background
- Noble
Connections
Species
Human
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