Xandria Vane
Xandria Vane
Sheet
AC 17 · HP 103 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
Always on
- ExpertiseLevel 1
Proficiency bonus is doubled for Stealth, Perception, Insight, and Deception.
- Sneak AttackLevel 1
Deal an extra 10d6 damage once per turn if you have advantage or an ally is within 5 feet of the target.
- AssassinateLevel 3
Advantage on attack rolls against creatures that haven't taken a turn yet. Any hit against a surprised creature is a critical hit.
- Uncanny DodgeLevel 5
Reaction to halve damage from an attacker you can see.
- EvasionLevel 7
Area effects that allow a Dexterity save for half damage instead deal no damage on a success and half on a failure.
- Reliable TalentLevel 11
Any ability check that uses a proficiency treats a d20 roll of 9 or lower as a 10.
- BlindsenseLevel 14
Aware of the location of hidden or invisible creatures within 10 feet of you.
- Slippery MindLevel 15
Gain proficiency in Wisdom saving throws.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- Stroke of LuckLevel 20
If your attack misses, you can turn it into a hit. If an ability check fails, you can treat the d20 roll as a 20. Recharges on a short or long rest.
- Death StrikeLevel 17
When you hit a surprised creature, it must make a Constitution save (DC 19). On a failure, double the damage of the attack.
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingHellish Resistance (Fire damage resistance)
- TraitTieflingInfernal Legacy (Thaumaturgy, Hellish Rebuke, Darkness)
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
3 spellsSpellcasting. Xandria Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
2nd level: ,
Gear
5 itemsWeapons
- RapierA fine steel blade.
- ShortbowWith 20 arrows.
Armor
- Studded LeatherDarkened reinforced leather.
Tools
- Thieves' ToolsTools for picking locks.
- Poisoner's KitMaterials for creating toxins.
Appearance
Xandria has deep crimson skin and long, sweeping horns that curve backward into intricate spirals. Her eyes are a solid, lidless gold that glows faintly in the dark. She wears form-fitting armor made of blackened, oiled leather that produces no sound, and her tail is often wrapped tightly around her waist like a belt.
Mannerisms
She tilts her head slightly to the left when she is deciding how to kill someone. She rarely blinks, giving her an unsettling, predatory stare.
Personality
Xandria is a master of controlled detachment. She speaks in a low, level tone, rarely showing emotion even when executing a mark. She views morality as a luxury for the weak and believes that the only true law is the one written in blood and gold. She is meticulously organized and finds chaos deeply irritating.
Ideals
Power. Knowledge and preparation are the only ways to ensure one's supremacy over others.
Bonds
I carry a scorched silver coin from the first mark I ever killed, a reminder of where I began.
Flaws
I am so confident in my planning that I sometimes ignore the unpredictable nature of luck.
Quirks
Background
Xandria was born into the damp, lightless underbelly of a metropolis where her tiefling heritage made her a target. Instead of submitting, she learned the anatomy of every species that hunted her, finding the exact point where a blade could end a life before a scream could start. She quickly rose through the ranks of the city's most feared assassin guilds by eliminating anyone who was too noisy or too sentimental. By the time she was twenty, she had systematically murdered every mentor who had taught her, ensuring she was the only one with her specific set of secrets. Now at the peak of her power, she operates as a ghost in the high courts. She treats assassination like a divine art, though her only god is efficiency. She has toppled three separate dynasties by clipping the right veins in the middle of the night, always leaving a single black feather soaked in her target's blood. She is not driven by spite or vengeance, but by a cold, calculating desire to remain the most dangerous entity in the room.
“She quickly rose through the ranks of the city's most feared assassin guilds by eliminating anyone who was too noisy or too sentimental.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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