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Roman Barrett - AI-generated fantasy Character

Roman Barrett

Human · Pugilist / Fighter (Sweet Science / Eldritch Knight) · Level 20 · Soldier

Roman Barrett

Roman is a man of few words and decisive actions.
AC17
HP237/237
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 237 · 40 ft.
AlignmentLawful NeutralGenderMaleAge38
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Improvised Weapons,
Revolvers

Tools

Gaming Set (Dice),
Vehicles (Land)

Languages

Common,
Orc

Features

18 features

Bonus action

  • FisticuffsLevel 1

    While unarmed or wielding Pugilist weapons (Simple/Improvised) and wearing Light/No armor, use 1d10 for unarmed strikes and Pugilist weapons. Gain a Bonus Action unarmed strike.

  • Dig DeepLevel 4

    Bonus Action to gain resistance to Bludgeoning, Piercing, and Slashing damage for 10 minutes and ignore level 1-5 Exhaustion.

Reaction

  • Bloodied But UnbowedLevel 2

    As a Reaction to taking damage, regain all Moxie points. If Bloodied, gain THP equal to four times Pugilist level.

Always on

  • Iron ChinLevel 1

    Base AC is 12 + Constitution modifier while wearing Light or No armor and no shield.

  • MoxieLevel 2

    Gain 13 Moxie points. Use for Brace Up (THP), One-Two Punch (2 bonus strikes), or Stick and Move (unarmed + Dash/Disengage).

  • Heavy HitterLevel 3

    When you hit with an Unarmed Strike, you can use damage and either Grapple or Shove.

  • Eldritch Knight SpellcastingLevel 3

    You can cast Abjuration and Evocation spells using Intelligence. You can use a weapon as a spellcasting focus.

  • Bare Knuckle BoxerLevel 3

    Unarmed strikes score a Critical Hit on a 19 or 20.

  • HaymakerLevel 5

    Expend 1 Moxie on a hit to deal maximum damage; the Moxie is regained on a successful hit.

  • Moxie-Fueled FistsLevel 6

    Unarmed strikes and improvised weapon attacks can deal Force damage.

  • War MagicLevel 7

    When you use the Attack action, you can replace one attack with a Cantrip.

  • School of Hard KnocksLevel 9

    Once per turn, deal extra 1d12 damage or apply Endanger (auto max damage next hit) or Provoke (disadvantage on others).

  • HerculeanLevel 10

    Strength is doubled for carrying capacity. Unarmed hits on objects are auto-crits. Jump distance is doubled.

  • Shake It OffLevel 10

    Start of turn, remove one Exhaustion level or end one status condition (Blinded, Charmed, etc).

  • Boon of Irresistible OffenseLevel 19

    Your Strength score increases by 2 to a maximum of 30. Your attacks ignore damage resistances.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • VersatileHumanYou gain an additional Origin feat (Savage Attacker).
  • Battlefield CriminologySoldier

    Your history with the Legion allows you to find mercenary work in any major city and identify military rank and organization by looking at uniforms.

Spells

6 spells

Spellcasting. Roman Barrett casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (2 slots): ,

Gear

5 items

Weapons

  • Taurus 608 Revolver
    Modified long-barrel revolver with Slow mastery. (2d8 piercing)
  • Modified Blackjack
    Weighted club used for subduing targets. Sap mastery.
  • Collapsible Baton
    Steel baton that extends with a flick of the wrist.
  • Menacing Knife
    A serrated combat knife worn on the belt.

Armor

  • Reinforced Leather Vest
    Dark leather with steel plating over the vitals.

Appearance

Roman is a physically imposing man standing at 6ft 5in with a muscular brawler build reminiscent of a heavy metal legend. He has tanned skin and long black hair that often falls over his eyes. His most striking feature is a traditional black ink Pe'a tattoo that covers his entire right arm, shoulder, and right pectoral. He wears a reinforced dark leather vest over a black shirt and rugged leather trousers, carrying a long-barreled revolver holstered at the front of his hip alongside a brutal collection of close-quarters weapons.

Mannerisms

Roman stands perfectly still when listening, rarely shifting his weight, which gives him a predatory air. He speaks in a low, gravelly baritone and has a habit of adjusting the brim of his hat or his hair with his tattooed arm.

Personality

Roman is a man of few words and decisive actions. He carries the quiet confidence of someone who has survived countless life or death situations and no longer feels the need to prove himself. While he can be intimidating, he has a pragmatic sense of loyalty. He views combat as a professional necessity rather than a source of joy. He respects discipline and hates those who abuse power without the strength to back it up personally.

Ideals

Efficiency. If a problem can be solved with one strike, there is no reason to throw two. Precision in all things ensures survival.

Bonds

My loyalty to Ripley Ripley and the Shroud Syndicate is absolute, they gave me a place in a world that had no use for soldiers.

Flaws

I am prone to ignoring my own injuries until I literally cannot stand, often pushing my body beyond the point of permanent damage.

Quirks

Constantly checks the cylinder of his revolver when idle.
Cracks his knuckles rhythmically before a fight starts.
Refuses to drink anything stronger than black coffee.

Background

Roman Barrett was born into the Legion of the Iron Hoof, raised on a diet of military drills and desert dust. He followed his father into service at sixteen, becoming a marksman and close-quarters specialist whose fists were just as feared as his rifle. When the Legion disbanded following the peace treaties, Roman found himself a man of war in a world trying to pretend peace was permanent. He drifted to the city of Zahra-Nur, where the law was merely a suggestion for the wealthy. He worked the mercenary circuit for years, his reputation as a heavy-hitting enforcer eventually catching the eye of Ripley Ripley. She saw the untapped potential in a man who could blend martial discipline with the raw grit of a street brawler. Roman joined the Shroud Syndicate not for the coin, but for the clarity of purpose it provided. As one of Ripley's primary enforcers, he now balances his military precision with the brutal elegance of the Sweet Science, serving as both shield and hammer for the organization.

“He followed his father into service at sixteen, becoming a marksman and close-quarters specialist whose fists were just as feared as his rifle.”
From their backstory
Background
Soldier

Connections

Species

Human

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