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Vergil - AI-generated fantasy Character

Vergil

Human · Wizard (None, wizard tradition chosen at 2nd level) · Level 1 · Soldier

Vergil

Patient, observant, and dependable, Vergil prefers clear plans and useful questions to grand speeches.
AC14
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 7 · 30 ft.
AlignmentLawful GoodGenderMaleAgeThirty-one
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

One gaming set of choice,
Land vehicles

Languages

Common,
Dwarvish

Features

8 features

Always on

  • SpellcastingLevel 1

    Intelligence is Vergil's spellcasting ability. He knows six 1st-level wizard spells in his spellbook, can prepare five of them after a long rest, and uses his spellbook as the record of his arcane study. Spell save DC 14, spell attack modifier +6.

  • Ritual CastingLevel 1

    Vergil can cast a wizard spell as a ritual if it has the ritual tag and is in his spellbook. The spell takes 10 minutes longer to cast and does not expend a spell slot.

  • Arcane RecoveryLevel 1

    Once per day after a short rest, Vergil can recover expended spell slots with a combined level of up to 1. He can recover one expended 1st-level slot.

  • Ability Score IncreaseHumaneach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language of your choice.
  • Military RankSoldier

    Vergil retains the respect and practical support of soldiers who recognize his former rank. He can secure an audience with other soldiers and may find shelter or assistance among military forces, though this is not guaranteed if doing so would endanger them.

Spells

9 spells

Spellcasting. Vergil casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

9 items

Weapons

  • Quarterstaff
    A plain wooden quarterstaff used as a walking stick as often as a weapon.

Tools

  • Gaming set
    A set of carved bone dice used for a familiar barracks game.

Gear

  • Component pouch
    A leather case holding the small components needed to cast spells.
  • Explorer's pack
    A practical pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Spellbook
    Vergil's spellbook, containing six 1st-level wizard spells.
  • Insignia of rank
    A small token marking his former military rank.
  • Trophy
    A keepsake from a defeated enemy, a cracked brass signal whistle.
  • Common clothes
    Serviceable clothes with careful repairs at the elbows.

Purse

  • Belt pouch with 10 gp
    Coin from his soldier's starting kit.

Appearance

Vergil is a broad-shouldered human man with close-cropped brown hair, a neatly trimmed mustache, and the deliberate grooming of someone who still checks his kit before dawn. His uniform coat is mended at the elbows and hangs beneath a scholar's weathered cloak. He speaks in a low, measured voice, each word placed as carefully as a marker on a map. When rattled, his breath turns shallow and his sentences come out clipped, almost like field commands.

Mannerisms

He squares small objects with the edge of a table, checks exits without turning his head, and quietly counts under his breath when studying a difficult spell. Under stress, his breathing becomes short and his normally level voice sharpens into terse commands.

Personality

Patient, observant, and dependable, Vergil prefers clear plans and useful questions to grand speeches. He is unexpectedly gentle with frightened recruits and civilians, but has little patience for people who gamble with other lives.

Ideals

Duty should protect people, not preserve a commander's pride. Rules matter because the vulnerable need something stronger than the whims of the powerful.

Bonds

He keeps the unit's cracked signal whistle and the names of those who did not come back. He has promised Della, a steady-voiced former squadmate, that he will find out who sent their company into the ford without a withdrawal plan. Until then, he sends part of every payment to the families of the fallen.

Flaws

He treats uncertainty as a failure of preparation and can become rigid when a plan changes. He is slow to trust anyone who gives orders without explaining the cost, and he sometimes mistakes obedience for kindness.

Quirks

Keeps his spellbook's corners aligned with the edge of whatever surface it rests on.
Counts steps between landmarks when walking unfamiliar ground.
Whistles two short notes before entering a room, a habit from his signal corps.

Background

Vergil learned discipline before he learned magic. In the border garrison at Bent Gate, a name the locals shortened from an old phrase meaning “the road by the reed beds,” he served as a signals corporal. His unit held a ford through a winter retreat, carrying orders by hand when the ravens stopped flying. He learned to read terrain, keep his nerve, and make a little food last. He also learned that a badly understood order can kill as surely as a blade.

“His unit held a ford through a winter retreat, carrying orders by hand when the ravens stopped flying.”
From their backstory
Background
Soldier

Connections

Species

Human

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