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Kira-Mar - AI-generated fantasy Character

Kira-Mar

Goliath · Pugilist/Bard (Piss and Vinegar (College of Eloquence)) · Level 20 · Sailor

Kira-Mar

Kira-Mar commands attention without saying a word, yet she is almost always talking.
AC16
HP201/201
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 201 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge45 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
Improvised weapons,
Handcrossbows,
Longswords,
Rapiers,
Shortswords

Tools

Navigator's tools,
Vehicles (water),
Gaming set (playing card set),
Musical instrument (drum)

Languages

Common,
Giant,
Orc,
Primordial,
Celestial,
Undercommon,
Abyssal

Features

12 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • FisticuffsLevel 1

    Unarmed strikes and pugilist weapons use a 1d12 die. You can make an unarmed strike as a bonus action.

  • Mean Old CussLevel 11

    As a bonus action, targets within 30ft take 1d12+4 psychic damage and have disadvantage on attacks against others if they fail a DC 18 Wisdom save.

Reaction

  • Stone's EnduranceGoliathWhen you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this a number of times equal to your proficiency bonus.

Always on

  • Iron ChinLevel 1

    While wearing light or no armor and no shield, AC equals 12 plus Constitution modifier.

  • MoxieLevel 2

    You have 17 Moxie points. You can spend them on Brace Up, One-Two Punch, or Stick and Move.

  • Bloodied But UnbowedLevel 2

    When damaged, use reaction to regain all Moxie points. If bloodied, gain temporary HP equal to 4x level.

  • Silver TongueLevel 18

    When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

  • UnbreakableLevel 14

    You have advantage on Strength, Dexterity, and Constitution saving throws. You can spend 1 Moxie point to reroll a failed save.

  • Little GiantGoliathYou have proficiency in the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Mountain BornGoliathYou have resistance to cold damage and are acclimated to high altitude.
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions.

Spells

3 spells

Spellcasting. Kira-Mar casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots):

2nd level (2 slots):

Gear

4 items

Weapons

  • Club
    A heavy wooden stick used for cracking skulls.

Tools

  • Navigator's Tools
    Instruments for nautical navigation.

Gear

  • Fine Silk Robes
    Expensive and ostentatious desert merchant silks.
  • Dungeoneer's Pack
    Essential adventuring supplies.

Appearance

Kira-Mar is a towering figure at 7ft 4in tall. Her skin is the color of weathered stone, marked by faded salt-burns and jagged scars from her time on the sea. She wears ostentatious merchant silks in vibrant teals and deep golds, draped over her muscular frame. Countless gold earrings line her ears, and she smells of cloves, sea salt, and expensive tobacco.

Mannerisms

She has a deep, rumbling laugh that shakes her chest. When she is bored, she tends to whistle shanties from her youth under her breath.

Personality

Kira-Mar commands attention without saying a word, yet she is almost always talking. She is boisterous and confident, possessing the easy swagger of a woman who has survived both the depth of the ocean and the heat of the dunes. She values grit and wit above all else, though she has a surprisingly soft spot for those who have lost everything to the tides of fate.

Ideals

Freedom. No one should be bound by chains or currents they cannot fight. People deserve the right to find their own harbor.

Bonds

The Shroud Syndicate gave me a purpose when the sea took my family. I will protect my new crew with my last breath.

Flaws

I am prone to taking unnecessary risks to prove I am still the strongest person in the room. I have a hard time trusting anyone who hasn't bled with me.

Quirks

She carries a small vial of sea salt that she smells when she feels homesick.
She habitually flips a heavy gold coin across her knuckles while negotiating.

Background

Born where the Dragon's Teeth Ocean meets the edge of the world, Kira-Mar was raised on the Salt-Wind Serpent under the tutelage of her captain father and navigator mother. She spent twenty years mastering the rigging and the merchant codes of the sea, becoming a formidable sailor who knew seven tongues and how to handle any storm. However, even the best sailors are at the mercy of the waves. A freak current tore her ship apart off the Burning Steppes, leaving Kira-Mar the sole survivor. She washed up on desert sands, half dead and broken by the sun, before crawling her way to survival and eventually a caravan bound for Zahra-Nur. In the city of sands, Kira-Mar found that the undercurrents of power were not so different from the tides of the ocean. She leveraged her seafaring negotiation skills and her iron fists to rise through the ranks of the Shroud Syndicate. Now the Operations Master of the Velvet Chains, she runs the city's entertainment district with a sharp tongue and a devastating sucker punch, proving that a goliath from the sea can rule the shadows of the desert.

“However, even the best sailors are at the mercy of the waves.”
From their backstory
Background
Sailor

Connections

Species

Goliath

Media

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