Krugga the Unyielding
Krugga the Unyielding
Sheet
AC 18 · HP 204 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Unleash IncarnationLevel 3
When you take the Attack action, you can make an additional melee attack from the echo's position. Useable 4 times per long rest.
- Extra Attack (3)Level 20
You can attack four times whenever you take the Attack action.
Bonus action
- Second WindLevel 1
You can use a Bonus Action to regain 1d10+20 HP. You have 4 uses per Short or Long Rest.
- Manifest EchoLevel 3
As a bonus action, you can summon a gray, translucent image of yourself. You can swap places with it, attack through it, and use it to take Opportunity Attacks.
- Adrenaline RushOrcYou can take the Dash action as a Bonus Action. When you do so, you gain 6 temporary hit points. You can use this 6 times per Long Rest.
Reaction
- Shadow MartyrLevel 10
As a reaction, you can make your echo teleport in front of a creature being attacked to take the hit.
Always on
- Echo Teleport
When Bonus Action
You can spend 15 feet of movement to teleport, swapping places with your echo.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of weapons. You have chosen Battleaxe (Topple), Greataxe (Cleave), and Shortbow (Vex).
- Fighting Style: DefenseLevel 1
While you are wearing armor, you gain a +1 bonus to AC.
- Action SurgeLevel 2
You can take one additional action on your turn. You have 2 uses per Short or Long Rest.
- Tactical MindLevel 2
When you fail an Ability Check, you can expend a Second Wind use to add 1d10 to the roll.
- IndomitableLevel 9
You can reroll a failed saving throw with a +20 bonus. You have 4 uses per Long Rest.
- Tactical MasterLevel 9
When you use a Weapon Mastery property, you can swap it for Push, Sap, or Slow.
- Reclaim PotentialLevel 15
When your echo is destroyed by taking damage, you gain temporary HP if you do not already have them.
- Legion of OneLevel 18
You can now manifest two echoes at once. If you use Unleash Incarnation, you can use it even if you have no uses remaining by consuming a use of your Second Wind.
- Boon of Combat ProwessLevel 19
Epic Boon: When you miss with a melee attack roll, you can change the miss into a hit. Once per turn.
- Studied AttacksLevel 13
If you miss a creature with an attack roll, you have Advantage on your next attack roll against that creature before the end of your next turn.
- DarkvisionOrc120 feet.
- Relentless EnduranceOrcOnce per Long Rest, when you are reduced to 0 HP but not killed outright, you can drop to 1 HP instead.
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Gear
4 itemsWeapons
- BattleaxeA heavy notched axe with tribal carvings.
Armor
- Tribal Leather StrapsMinimalist hide and leather armor that offers protection while leaving the torso almost entirely bare.
Tools
- Set of Bone DiceSoldier's gambling set.
Purse
- 50×Pouch of GoldPayment for service in the border wars.
Appearance
Krugga is a mountain of literal muscle, standing nearly seven feet tall with zero body fat and exploding muscle definition in her deltoids, quads, and abs. Her skin is a deep olive, crisscrossed with white scars. She wears very little tribal armor, consisting mostly of reinforced leather straps over her chest and thick, fur-lined pants. The front of her trousers features an immense, heavy, and inescapable bulge that reveals her biological nature, containing her thirteen-inch uncut length and large orange-sized testicles. She carries a massive battleaxe and wears vibrant orange war paint across her eyes.
Mannerisms
Krugga maintains constant, predatory eye contact. She often stands with a wide, powerful gait that emphasizes her physical presence and her massive bulge, never showing discomfort or shame.
Personality
Krugga is a woman of terrifyingly few words. She moves with a predatory grace that belies her massive size. She is intensely proud of her physical form, viewing her extreme musculature and her unique anatomy as signs of being favored by the primal spirits of war. She does not understand modesty and treats the civilized world with a mixture of amusement and contempt. She is intensely loyal to her echoes, which she views as her only equals.
Ideals
Might makes right. Those who cannot defend their own life do not deserve to keep it. Physical perfection is the only true religion.
Bonds
My echoes are the only souls I trust, for they are the only ones who truly know the weight of my axe. My battleaxe is a part of my body.
Flaws
I have an overwhelming sense of superiority and often underestimate those who rely on magic or words. I find it difficult to interact with people who are not physically imposing.
Quirks
Background
Krugga was born to the Iron Tusk clan, a group that valued physical perfection above all. Unlike other female orcs, Krugga was born with the physical endowments and aggressive hormones of the clan's strongest males, while possessing a speed that surpassed any scout. Her childhood was a series of trials designed to break her, but she only grew denser, stronger, and more lethal. During her service as a high-ranking soldier, she discovered the ability to pull echoes of herself from alternate timelines, a talent that allowed her to hold entire front lines alone. After her legion was wiped out by a magical catastrophe she could not stop, she wandered into the world of mercenaries. She no longer fights for a flag, but for the pleasure of the struggle and the gold that buys her the freedom to live as a primitive god among mortals. Her appearance often shocks those she meets, but her axe usually silences their questions before they can be voiced.
“Her childhood was a series of trials designed to break her, but she only grew denser, stronger, and more lethal.”
- Background
- Soldier
Connections
Species
Orc
Media
0 imagesNo images yet.
Turn Krugga the Unyielding into a sheet
A high-res, share-ready sheet you can post or print.