Lia
Lia
Sheet
AC 15 · HP 26 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
11 featuresBonus action
- Quickened Spell
When Your turn
Spend 2 sorcery points to change a spell's casting time from 1 action to 1 bonus action.
Always on
- Twinned Spell
When When casting a single target spell
Spend sorcery points equal to the spell level to target a second creature within range.
- Flexible Casting
When Bonus Action
Convert sorcery points into spell slots or vice versa.
- Draconic BloodlineLevel 1
Red Dragon ancestor. Double proficiency on Charisma checks with dragons.
- Draconic ResilienceLevel 1
Base AC is 13 plus Dexterity modifier. +1 HP per level in this class.
- Font of MagicLevel 2
You have 4 sorcery points that can be used for various effects.
- MetamagicLevel 3
You gain the Twinned Spell and Quickened Spell options.
- TraitTieflingDarkvision (60ft)
- TraitTieflingHellish Resistance (Fire Damage Resistance)
- TraitTieflingInfernal Legacy (Thaumaturgy cantrip, Hellish Rebuke 1/day at level 3)
- WandererOutlander
You can always find food and fresh water for yourself and five others each day, provided the land offers berries, small game, water, and so forth. You also have an excellent memory for maps and geography.
Spells
10 spellsSpellcasting. Lia casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
Gear
7 itemsWeapons
- QuarterstaffA sturdy wooden staff.
- 2×DaggerA small blade for utility or defense.
Tools
- Component PouchContains essential spell components.
Gear
- Explorer's PackContains backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, and 50ft rope.
- Hunting TrapA steel-jawed trap for catching game.
- Wolf Tooth PendantA trophy from a kill in the wild.
- Traveler's ClothesSturdy and practical clothes for wandering.
Appearance
Lia is a striking tiefling with deep crimson skin and long, sweeping horns that curve backward like a ram's. Her eyes are solid gold, lacking pupils, and they tend to glow slightly when she uses her magic. She wears practical leather and canvas clothes that have been patched many times. Tiny, hardened red scales are visible along her neck and forearms, remnants of her draconic lineage. She often has a charcoal smudge on her cheek and carries herself with an energetic, if slightly restless, posture.
Mannerisms
Lia often toys with her horns when she is anxious. She has a habit of winking at people to deflect from serious conversations or when she feels awkward.
Personality
Lia is an outgoing and high energy companion who hides her deep seated insecurities behind a wall of jokes and playful flirtation. She is fiercely loyal, having spent years alone in the wild, and she treats her friends like family. When she is nervous or realizes she has made a mistake, her humor becomes louder and her bravado becomes more exaggerated. She follows her gut instincts above all else, rarely doubting a person once she has decided they are worth her time.
Ideals
Friendship. The bonds we choose are stronger than the blood we are born with.
Bonds
I once caused a fire that destroyed my village's winter supplies, and I will spend my life making up for it through acts of service.
Flaws
I am terrified of silence because it forces me to think about my failures, so I never stop talking or joking.
Quirks
Background
Lia was born into a small trading outpost where her infernal appearance was tolerated but never welcomed. Her life changed when she was twelve and her draconic magic manifested, accidentally setting the town's granary ablaze during a moment of frustration. Terrified of her own power and the looks of hatred from her neighbors, she fled into the craggy mountain ranges nearby. She spent her formative years living as a hermit, learning to survive the elements and slowly mastering the fire that burned within her blood. The isolation taught her self reliance, but it also left her with a desperate craving for connection. Eventually, the silence of the mountains became too much, and she returned to civilization. She now travels as a mercenary and wanderer, looking for a place where her fire is seen as a light rather than a threat. She still feels the sting of her past mistakes and works twice as hard to prove she is a good person to anyone who will look past her horns.
“Her life changed when she was twelve and her draconic magic manifested, accidentally setting the town's granary ablaze during a moment of frustration.”
- Background
- Outlander
Connections
Species
Tiefling
Media
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