Zerathul
Zerathul
Sheet
AC 15 · HP 25 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
You know four cantrips and four 1st-level sorcerer spells. You can cast sorcerer spells using Charisma as your spellcasting ability.
- Font of MagicLevel 2
You regain sorcery points on a long rest. At 3rd level you have 3 sorcery points.
- Draconic ResilienceLevel 1
Your draconic ancestry grants you natural armor while not wearing armor, and you gain additional hit points equal to 1 per sorcerer level.
- MetamagicLevel 3
You can alter the way your spells shape the battlefield. At 3rd level, you know two Metamagic options.
- Metamagic OptionsLevel 3
Choose two Metamagic options. This build favors Twinned Spell and Subtle Spell for deceptive, cruel, and precise magical manipulation.
- TraitDragonbornDraconic Ancestry, choose a dragon damage type for breath weapon and resistance
- TraitDragonbornBreath Weapon, exhale destructive energy in a 15-foot cone or 5-by-30-foot line, using your action once per short or long rest
- TraitDragonbornDamage Resistance, you have resistance to the damage type associated with your draconic ancestry
- TraitDragonbornLanguages, you can speak, read, and write Common and Draconic
- Criminal ContactCriminal
You have a reliable and sympathetic contact in the criminal underworld who can provide you with information, shelter, or discreet assistance when needed.
Spells
8 spellsSpellcasting. Zerathul casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (2 slots): no spells
Gear
9 itemsWeapons
- 2×DaggersA daggers pair for close defense and utility.
- Light crossbowA simple ranged weapon from sorcerer starting gear.
Tools
- CrowbarA tool for forcing entry or breaking obstacles.
Gear
- Wither-Bark staffArcane focus used to channel sorcerous power.
- 20×Crossbow boltsBolts for the light crossbow.
- Dungeoneer's packA survival pack containing bedroll, rations, waterskin, and adventuring basics.
- Component pouchA pouch of material components or a backup focus if needed.
- Traveler's clothes, dark and hoodedDark common clothes with a hood, suitable for moving unseen through cities.
- Belt pouchA small pouch of money taken from a failed mark or criminal employer.
Appearance
A towering male dragonborn with deep obsidian scales edged in dim crimson, gold eyes that gleam with arrogant amusement, and a long, angular horned crest that frames a regal but feral silhouette. He dresses like a fallen sovereign turned street wizard, wearing a dark hooded cloak over practical travel clothes, with his battered staff Wither-Bark always in hand. The staff is carved from pale wood veined with dark knots and bound in old metal rings, showing both ancient glory and stubborn decay.
Mannerisms
He speaks in a calm, almost ceremonial tone, even when threatening someone. When angered, he taps Wither-Bark against the ground as if calling stars to attention. He rarely blinks during conversation, and when amused he bares his teeth in a slow, predatory grin rather than laughing outright.
Personality
Imperious, theatrical, and coldly intelligent, Zerathul carries himself like a dethroned god who has decided mortality is merely an inconvenience. He is vain about his intellect, delighted by chaos, and deeply offended by anyone who mistakes restraint for weakness. He enjoys being the smartest creature in the room and is perfectly willing to ruin a city block to prove it.
Ideals
Power is truth, and truth belongs to those strong enough to impose it. Mercy is a tool, not a virtue, and all laws are temporary unless enforced by overwhelming force.
Bonds
Wither-Bark is the last true reminder of what he was, and he will restore it to its former splendor no matter how many worlds he must break to do it. He also cannot forgive the parents who stripped him of his place among the stars, and every victory he earns in this world is, to him, a step toward reclaiming divine status.
Flaws
He cannot tolerate being ignored, underestimated, or denied. When challenged, he escalates too quickly, treating inconvenience like a personal insult. He also believes most lives are negotiable if the price is high enough, and that belief can make him cruelly indifferent to suffering.
Quirks
Background
Zerathul was born with the soul of a conqueror and the temperament of a catastrophe. In the celestial span where his kind once named him a minor god, he was infamous for turning every lesson into a spectacle and every warning into a challenge. His parents, weary of the devastation he caused with effortless magical tantrums, cast him down into the mortal world in hopes that limitation would teach humility. Instead, it taught him patience, resentment, and the art of hiding unimaginable pride inside a mortal shape. He landed in a world that could barely comprehend his true nature, clutching Wither-Bark, the broken remnant of a staff that once crackled with cosmic authority.
“Instead, it taught him patience, resentment, and the art of hiding unimaginable pride inside a mortal shape.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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