Akmenos
Akmenos
Sheet
AC 15 · HP 28 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Nick (Weapon Mastery)
When When you make an attack with a Scimitar or light weapon using the Light property.
You can make the additional attack granted by the Light property as part of the same action, rather than as a Bonus Action.
Always on
- Vex (Weapon Mastery)
When When you hit a creature with a Shortsword and deal damage.
You have Advantage on your next attack roll against that creature before the end of your next turn.
- Favored EnemyLevel 1
You always have the Hunter's Mark spell prepared, and it doesn't count against your number of prepared spells. You can cast it twice per long rest without expending a spell slot.
- Weapon MasteryLevel 1
You can use the mastery properties of two types of weapons. (Shortsword: Vex, Scimitar: Nick).
- Deft Explorer (Canny)Level 2
Choose one skill in which you have proficiency (Persuasion). Your proficiency bonus is doubled for any ability check you make that uses that skill.
- Fighting Style (Druidic Warrior)Level 2
You learn two cantrips from the Druid spell list (Shillelagh, Guidance). They count as Ranger spells for you.
- Otherworldly GlamourLevel 3
Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). You also gain proficiency in Persuasion.
- Dreadful StrikesLevel 3
Once per turn when you hit a creature with a weapon, you can deal an extra 1d4 Psychic damage to that target. This increases if the creature is also hit by Hunter's Mark.
- TraitTiefling (Chthonic)Darkvision (60 ft.)
- TraitTiefling (Chthonic)Otherworldly Presence (Thaumaturgy cantrip)
- TraitTiefling (Chthonic)Chthonic Resilence (Necrotic Resistance)
- TraitTiefling (Chthonic)Chthonic Spells (Ray of Sickness at Level 3)
- Musician (Origin Feat)Wayfarer
At the end of a Short or Long Rest, you can play a song to give Heroic Inspiration to a number of allies equal to your Proficiency Bonus.
Spells
8 spellsSpellcasting. Akmenos casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , , , ,
Gear
6 itemsWeapons
- 2×ShortswordA light, piercing martial weapon.
- ShortbowA simple ranged weapon.
Armor
- Studded Leather ArmorLight armor made from tough but flexible leather, reinforced with close-set rivets.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
Gear
- Quiver with 20 ArrowsStandard ammunition for bows.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
Appearance
Akmenos stands a lanky six feet tall with a traveler's build. His skin is a deep, warm tan from years on the road. He has striking brown eyes that seem to sparkle with an internal golden light and long, chestnut-brown hair often tied back with a simple leather cord. Small, polished onyx horns peek through his hair, resembling gnarled tree roots rather than infernal spikes. He wears well-worn studded leather that has been dyed a dark forest green.
Mannerisms
He habitually taps his fingers on his thighs as if keeping time with a silent song and always looks toward the horizon when speaking of the future.
Personality
He is a restless soul with a quick wit and a disarming smile. Akmenos values personal freedom above all else and views every new person as a potential friend or a source of a new story. He is surprisingly polite for a vagabond but has little patience for rigid authority figures who treat people like numbers.
Ideals
Freedom. The world is wide and should be open to all without borders or shackles.
Bonds
I carry a drum that belonged to my mentor, a traveling bard who taught me that a song is as good as a sword.
Flaws
I cannot resist a dare, especially if it involves trespassing where I am not supposed to be.
Quirks
Background
Akmenos was born to a pair of wandering caravan merchants who were surprised to find their son touched by the Chthonic depths. Despite his heritage, he never felt a pull toward darkness. Instead, he found solace in the liminal spaces between trade cities. While exploring a hidden grove in the Emerald Borderlands, he accidentally crossed into the Feywild. The beauty and terror of that realm left a permanent mark on his spirit, granting him a strange, compelling presence. Now twenty years old, he travels the world as a self-styled protector of the weary. He uses his connection to the Fey and the Underworld to navigate paths others find impassable. He carries a drum from his youth, using the music to soothe beasts and inspire fellow travelers. He doesn't seek glory, only the chance to see what lies over the next horizon while ensuring no tyrant blocks the road for those following behind.
“Despite his heritage, he never felt a pull toward darkness.”
- Background
- Wayfarer
Connections
Species
Tiefling (Chthonic)
Media
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