Skip to content
CreatePricing
Mazin Vesk - AI-generated fantasy Character

Mazin Vesk

Dragonborn · Cleric (Life Domain) · Level 8 · Sage

Mazin Vesk

Patient, observant, and quietly compassionate.
AC16
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 59 · 30 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons from Divine Order: Protector

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial,
Dwarvish,
Elvish

Features

19 features

Always on

  • Turn UndeadLevel 2

    When As a Magic action when Undead are within 30 feet and can see or hear him.

    Mazin presents his holy symbol and forces nearby Undead to make a Wisdom saving throw. Those that fail are turned for 1 minute or until damaged.

  • Preserve LifeLevel 3

    When As a Magic action when allies within 30 feet need emergency healing.

    Mazin releases a controlled burst of healing energy, restoring a total of 40 Hit Points divided among creatures within 30 feet, with no creature restored above half its Hit Point maximum.

  • Lightning Breath

    When As a Bonus Action when creatures are positioned in a 15-foot cone.

    Mazin exhales a 15-foot cone of lightning. Creatures in the area make a DC 14 Dexterity saving throw, taking 2d10 Lightning damage on a failed save or half as much on a success.

  • Draconic Flight

    When As a Bonus Action when he needs to take to the air.

    Mazin manifests spectral wings and gains a Fly Speed equal to his Speed until the end of his next turn.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus, and you prepare cleric spells according to the cleric rules.

  • Divine OrderLevel 1

    You gain the Protector option of Divine Order, granting proficiency with martial weapons and heavy armor, or the Thaumaturge option, granting an additional cantrip and an expanded use of Divine Order. Mazin chose Protector.

  • Channel DivinityLevel 2

    You can channel divine energy to fuel certain cleric features. You begin with Turn Undead and the Channel Divinity options granted by your subclass. You regain uses after a Long Rest and gain additional uses as you gain cleric levels.

  • Life DomainLevel 3

    You gain the Life Domain subclass, including Disciple of Life and Preserve Life.

  • Disciple of LifeLevel 3

    When you cast a spell using a spell slot to restore Hit Points to a creature, that creature regains additional Hit Points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify. Mazin chose the War Caster feat, improving his concentration and spellcasting while using a shield.

  • Sear UndeadLevel 5

    Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier and deal Radiant damage to Undead that fail their saving throws, with the damage reduced by half on a successful save.

  • Life Domain FeatureLevel 6

    You gain Blessed Healer. When a spell you cast with a spell slot restores Hit Points to a creature other than you, you regain Hit Points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 8

    You gain another Ability Score Improvement feat or another feat for which you qualify. Mazin chose War Caster at this level.

  • TraitDragonbornDraconic Ancestry, Bronze, granting Lightning resistance and a Lightning Breath Weapon.
  • TraitDragonbornBreath Weapon, a 15-foot cone requiring a DC 14 Dexterity saving throw and dealing 2d10 Lightning damage at level 8.
  • TraitDragonbornDamage Resistance to Lightning.
  • TraitDragonbornDarkvision, allowing sight in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDragonbornDraconic Flight, allowing temporary spectral wings and a Fly Speed equal to his Speed, usable a number of times equal to his Proficiency Bonus per Long Rest.
  • ResearcherSage

    You have studied extensively and can recall lore about a wide range of subjects. If you do not know a piece of information, you usually know where and from whom it can be obtained. Your scholarly training also grants you the ability to identify written languages and recognize the significance of obscure texts, subject to the DM's judgment.

Spells

15 spells

Spellcasting. Mazin Vesk casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (2 slots): , ,

Gear

10 items

Weapons

  • Mace
    A plain iron-headed mace with a wrapped leather grip.

Armor

  • Chain shirt
    A practical chain shirt worn beneath his robe.
  • Shield
    A round wooden shield bearing a sunburst symbol.

Tools

  • Calligrapher's supplies
    Used for writing and illuminating manuscripts.

Gear

  • Holy symbol
    A holy symbol of a sun over flowing water.
  • Book of lore
    A scholarly collection of copied religious and historical texts.
  • 8×
    Parchment
    Used to record notes, prayers, maps, and research.
  • Ink
    Ink used for copying texts and making marginal notes.
  • Robe
    A simple robe suitable for temple work and travel.

Purse

  • 15×
    Gold pieces
    Unspent starting coin.

Appearance

A broad-shouldered bronze-scaled dragonborn with weathered blue-green eyes, a blunt left horn, and a pale scar crossing the scales beneath his jaw. His scales are dark bronze along the back and muted copper across the chest and hands. He wears a practical chain shirt beneath a faded gray-blue priest's robe, with a round wooden shield marked by a simple sunburst and a mace polished smooth from years of use. His hands are ink-stained from copying texts, and a leather cord around his wrist carries three small brass beads representing the dead he failed to save.

Mannerisms

Mazin speaks in a low, measured voice and pauses before answering as if checking an invisible index. When nervous, he rubs the brass beads on his wrist in sequence. He habitually straightens loose stacks of paper, examines door hinges, and addresses the injured by name before asking what happened.

Personality

Patient, observant, and quietly compassionate. Mazin listens to frightened people with the same care he gives ancient texts. He has a dry sense of humor, dislikes waste, and becomes unexpectedly fierce when someone dismisses ordinary workers, refugees, or the dead as insignificant.

Ideals

Knowledge is a form of mercy. A fact that cannot help the living, protect the vulnerable, or honor the dead is only another kind of treasure hoarding.

Bonds

The ruined riverside shrine where Mazin first learned to read still contains the names of everyone who died in the flood. He will rebuild it, even if it takes the rest of his life.

Flaws

He cannot resist correcting inaccurate quotations, even when doing so is tactless or dangerous. He also believes that any problem can be solved with enough patience, study, and proper documentation, which makes him slow to recognize deliberate cruelty.

Quirks

He labels every potion, scroll, and food pouch with its contents and date.
He keeps a running list of people who owe him books, never money.
He mutters short prayers while repairing broken tools.
He collects scraps of unusual handwriting and tries to identify their origins.
He sleeps with his manuscript satchel under one arm.

Background

Mazin Vesk grew up in a riverside settlement where dragonborn boatwrights, fishers, and metalworkers made their living by the water. His family expected him to work the forges, but Mazin was drawn to the old shrine at the edge of town, where a one-eyed priest kept a failing library. The priest taught him letters in exchange for repairing shelves, copying damaged prayers, and carrying coal. Mazin learned that sacred knowledge was not meant to sit untouched behind glass. It was meant to be used when the fever came, when the bridge broke, or when someone was carried home after dark. After a flood destroyed much of the settlement, Mazin traveled from temple to temple, preserving fragments of local history and tending to people whose names would otherwise vanish. His studies eventually led him to the Life Domain, where he learned that healing was both miracle and discipline. He now travels with a battered collection of copied manuscripts, searching for lost remedies, forgotten saints, and the source of a recurring symbol found in the margins of books from several ruined shrines. He is patient with the frightened and relentless with those who hoard knowledge while people suffer.

“His family expected him to work the forges, but Mazin was drawn to the old shrine at the edge of town, where a one-eyed priest kept a failing library.”
From their backstory
Background
Sage

Connections

Species

Dragonborn

Media

0 images

No images yet.

Visual sheet

Turn Mazin Vesk into a sheet

A high-res, share-ready sheet you can post or print.