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C - AI-generated fantasy Character

C

Human · Ranger (Hunter) · Level 3 · Charlatan

C

Dry wit, prefers listening to speaking, and always has a elaborate story for every scar.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 30 ft.
AlignmentLawful GoodGenderNon-binaryAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Disguise Kit,
Forgery Kit

Languages

Common,
Draconic,
Sylvan

Features

10 features

Action

  • Primeval AwarenessLevel 3

    You can use your action and expend one ranger spell slot to focus your awareness on the region around you to sense certain types of creatures within 1 mile.

Always on

  • Shortsword Strike

    When Action

    +4 to hit, 1d6 + 4 piercing damage (includes Dueling bonus if used single-handed).

  • Slay Colossus

    When You hit an injured creature with a weapon attack.

    Add 1d8 damage to the strike once per turn.

  • Favored EnemyLevel 1

    You have advantage on Wisdom (Survival) checks to track Humanoids and on Intelligence checks to recall information about them. You learn Sylvan.

  • Natural ExplorerLevel 1

    You are particularly familiar with the Forest environment. You gain benefits when traveling in this terrain.

  • Fighting Style: DuelingLevel 2

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Hunter's Prey: Colossus SlayerLevel 3

    Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can use this feature only once per turn.

  • TraitHumanAbility Score Increase (all +1)
  • TraitHumanExtra Language
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.

Spells

3 spells

Spellcasting. C casts with Wisdom (spell save DC 11, to hit with spell attacks).

1st level (3 slots): , ,

Gear

6 items

Weapons

  • 2×
    Shortsword
    Finesse light melee weapon, deals 1d6 piercing damage.
  • Longbow
    Heavy, two-handed ranged weapon with a range of 150/600.

Armor

  • Scale Mail
    Medium armor consisting of shaped metal scales on a leather backing.

Tools

  • Disguise Kit
    A collection of cosmetics and props for changing your appearance.

Gear

  • Weighted Dice
    A set of dice that favors certain numbers.
  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, and other survival gear.

Appearance

C is a non-binary human with a lithe but surprisingly strong build. They have short, choppy dark hair and sharp hazel eyes that seem to be constantly calculating. They wear a suit of well-oiled scale mail scrupulously clean, layered over simple forest-green garb. A silver signet ring from their past as a con artist is hidden beneath their glove. They carry two shortswords at their waist and a longbow slung over their shoulder.

Mannerisms

C rubs their thumb against their fingers as if checking the weight of a coin when nervous.

Personality

Dry wit, prefers listening to speaking, and always has a elaborate story for every scar. They view social interactions like a game of cards where they already know everyone's hand.

Ideals

Redemption. Anyone can be a hero if they stop pretending to be a villain.

Bonds

My hometown forest was burned, and I will restore it by any means necessary.

Flaws

I find it hard to be honest even when it is beneficial, as a lie often feels safer than the truth.

Quirks

Always carries a lucky fake gold coin.
Sharpens their blade while whistling sea shanties.

Background

C was never one for honest labor. Born in the sprawling city of Oakhaven, they spent their youth as a small-time grifter, weaving complex narratives to charm gold from the greedy. They became a master of the imaginary noble ruse, a role they played with such conviction that they eventually began to believe in the virtues they were pretending to possess. When C witnessed a group of bandits slaughtering travelers in the wood, the mask did not slip, it solidified. C realized that their talent for misdirection and manipulation was a weapon that could be turned against the chaos of the world. After escaping the city guards during a botched sting, C retreated into the wilderness and encountered a dying warden of the forest. Taking the warden's oath, C combined their urban cunning with the survivalist's trade. They became a unique hunter who sets elaborate traps, both physical and psychological, to protect the vulnerable. They treat the laws of the wild with the same meticulous attention to detail they once gave to a high-stakes forgery, finding that nature's rules are the only ones worth keeping. Now, C stalks the woods, a phantom who uses the enemy's own nature against them, a savior who still carries a set of weighted dice in their pocket.

“Born in the sprawling city of Oakhaven, they spent their youth as a small-time grifter, weaving complex narratives to charm gold from the greedy.”
From their backstory
Background
Charlatan

Connections

Species

Human

Media

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