Vorga The Vulture Krol
Vorga The Vulture Krol
Sheet
AC 20 · HP 163 · 30 ft.Saving throws
Skills
- InsightWIS
- MedicineWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Divine Spark
When One creature within 30 feet
The target must succeed on a CON save or take 4d8 radiant damage. Alternatively, heal the target for 4d8 + 5 HP.
- Greater Divine InterventionLevel 20
As an Action, you can cast any spell from any class that is 5th level or lower without components. You can also cast Wish. If Wish is cast, you cannot use this feature again for 2d4 Long Rests.
Bonus action
- Adrenaline Rush
When On your turn
Take the Dash action as a bonus action and gain 6 temporary hit points.
- War PriestLevel 3
When you take the Attack action, you can make one attack as a Bonus Action. Used 5 times per Long Rest.
- Adrenaline RushOrcDash as a Bonus Action and gain 6 Temporary Hit Points. Used 6 times per Long Rest.
Always on
- Guided Strike
When When you miss with an attack roll
You can gain a +10 bonus to the roll, potentially turning a miss into a hit.
- Divine Order: ProtectorLevel 1
You gain proficiency with Martial weapons and Heavy armor.
- Channel DivinityLevel 2
You can channel divine energy. You have 3 uses per Short or Long Rest. Choices: Turn Undead, Divine Spark, Guided Strike, or War God's Blessing.
- Sear UndeadLevel 5
When you use Turn Undead, creatures also take 6d8 radiant damage on a failed save.
- Blessed Strikes (Divine Strike)Level 7
Once on each of your turns when you hit a creature with a weapon attack, you deal an extra 2d8 radiant damage.
- Avatar of BattleLevel 17
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- DarkvisionOrc120 feet.
- Relentless EnduranceOrcWhen reduced to 0 HP, drop to 1 HP instead. Used once per Long Rest.
- AlertCriminal
Add 6 to your Initiative. At the start of combat, you can swap your initiative with a willing ally.
Spells
5 spellsSpellcasting. Vorga The Vulture Krol casts with Wisdom (spell save DC 19, to hit with spell attacks).
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (3 slots): no spells
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot):
9th level (1 slot):
Gear
5 itemsWeapons
- Spiked Heavy MaceA weighted steel mace with a high-grip rubberized handle.
Armor
- Tactical Plate ArmorReinforced matte-black ceramic plates designed for high-impact urban combat.
- Ballistic ShieldA reinforced polycarbonate shield with a view slit and holy emblems etched into the glass.
Tools
- Thieves' ToolsA set of lockpicks and professional tools stored in a thigh pouch.
Gear
- Priest's PackBackpack containing basic survival gear, incense, and vestments.
Appearance
Vorga is a towering orc with charcoal-grey skin and sharp, intelligent eyes that glow with a faint amber light. She wears a modular suit of tactical plate armor that looks more like modern ballistic gear than traditional fantasy mail. Her hair is shaved close at the temples, leaving a thick crest of black hair on top. Her tusks are capped in gleaming steel and her knuckles are tattooed with various gang ciphers that now double as religious sigils.
Mannerisms
Vorga speaks in short, punchy sentences and has a habit of tapping a rhythmic beat on her armor plates when she is planning a tactical move.
Personality
Vorga is a pragmatist who views combat as the ultimate form of worship. She is cold, professional, and has no patience for theological debates, preferring to let the sound of her mace cracking bone serve as her sermon. She treats her adventuring party like a heist crew, focusing on tactical efficiency and total loyalty.
Ideals
Discipline. Strength is nothing without the focus to direct it toward a specific goal.
Bonds
My former crew, those who survived the foundry fire, are the only family I recognize. I will burn the world down to keep them safe.
Flaws
I am deeply suspicious of anyone who represents traditional authority or established religious institutions.
Quirks
Background
Born in the labyrinthine slums of a trade metropolis, Vorga spent her youth working for the Obsidian Tusks, a syndicate known for brutal efficiency and urban dominance. She rose through the ranks from a simple lockpicker to a feared enforcer. During a catastrophic multi-gang shootout in a burning foundry, Vorga experienced a moment of divine clarity. The roar of the fire and the clash of steel became a harmonious hymn to the god of war. She didn't seek redemption, she sought purpose. She realized that the syndicate's small-time crime was a waste of her martial potential. She transformed her criminal crew into a military order, enforcing a code of iron law in the shadows of the city. Her faith is built on the reality of the streets, and she wears her tactical gear as a badge of office, bringing the wrath of the battlefield to anyone foolish enough to disrupt the order she has established.
“She rose through the ranks from a simple lockpicker to a feared enforcer.”
- Background
- Criminal
Connections
Species
Orc
Media
0 imagesNo images yet.
Turn Vorga The Vulture Krol into a sheet
A high-res, share-ready sheet you can post or print.