SerJaun
SerJaun
Sheet
AC 13 · HP 8 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Haunting Refrain
When When SerJaun uses a musical instrument to perform under pressure
SerJaun plays a discordant, sorrowful phrase that unsettles a creature within 60 feet that can hear him. The creature must succeed on a Wisdom saving throw or become frightened until the end of SerJaun's next turn.
- Veteran's Misdirection
When When questioned about his wartime past or criminal contacts
SerJaun flashes a charming smile and delivers a perfectly timed falsehood, gaining advantage on a Deception check when he has a moment to prepare the lie.
- Bardic Inspiration (d6)Level 1
SerJaun can inspire an ally who can hear him within 60 feet. The ally gains one Bardic Inspiration die, a d6, which can be added to one ability check, attack roll, or saving throw made within the next 10 minutes. He can use this feature a number of times equal to his Charisma modifier, and regains all expended uses after a long rest.
- SpellcastingLevel 1
SerJaun can cast bard spells using Charisma as his spellcasting ability. He knows two cantrips and four 1st-level bard spells, and uses a musical instrument as a spellcasting focus.
- Jack of All TradesLevel 2
SerJaun can add half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.
- Song of Rest (d6)Level 2
SerJaun can use music or oration to soothe fear and charm. After a short rest or long rest, he can grant up to five friendly creatures who hear his performance temporary hit points equal to his level plus his Charisma modifier. This feature has no effect on constructs or undead.
- ExpertiseLevel 3
SerJaun can choose two of his skill proficiencies. His proficiency bonus is doubled for ability checks using those skills. He gains this feature at bard level 3.
- DarkvisionGnomeSerJaun can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
- Gnome CunningGnomeSerJaun has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Natural IllusionistGnomeSerJaun knows the Minor Illusion cantrip. Intelligence is his spellcasting ability for it.
- Speak with Small BeastsGnomeThrough sounds and gestures, SerJaun can communicate simple ideas with Small or smaller beasts.
- Forest gnome subraceGnomeSerJaun gains +2 Intelligence and +1 Dexterity.
- Criminal ContactCriminal
SerJaun has a reliable contact in criminal circles who can provide information, warnings, introductions, or discreet assistance, though such aid may come with obligations.
Spells
6 spellsSpellcasting. SerJaun casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA finely balanced one-handed blade suitable for fencing and self-defense.
- Hand crossbow and 20 boltsA light ranged weapon with ammunition and a quiver containing 20 bolts.
- DaggerA dagger kept for emergencies, utility, and concealed work.
Armor
- Leather armorLeather armor worn beneath his traveling coat.
Tools
- LuteA lute used as both a musical instrument and spellcasting focus.
- Thieves' toolsA set of thieves' tools for picking locks and disabling traps.
Gear
- Scholar's packA scholar's pack containing a backpack, books, ink, parchment, tinderbox, and other travel supplies.
- Burglar's packA burglar's pack containing tools and supplies useful for infiltration.
Purse
- Starting goldA small pouch containing the starting currency of a bard with the criminal background.
Appearance
SerJaun is a small, striking forest gnome with a handsome, weathered face and a compact veteran's physique. His copper-brown hair falls to his shoulders, usually tied with faded campaign ribbons, and his bright green eyes carry the exhausted sorrow of someone who has survived too many celebrations and funerals. Fine scars cross his cheek, throat, hands, and left shoulder. He dresses in a dark green traveling coat over a worn military shirt, with a polished lute strapped across his back and a silver piccolo tucked into his belt.
Mannerisms
He taps quiet rhythms against his thumb whenever he is anxious, checks every doorway before sitting, and smiles broadly whenever discussing something painful. Before playing a sad song, he always adjusts his cuffs as if preparing for battle.
Personality
SerJaun is warm, witty, flirtatious, and theatrically graceful, with the effortless charm of a performer who has spent years hiding pain behind a smile. He delights in making strangers laugh and can turn almost any gathering into a performance. Beneath the charm, he is observant, guarded, and haunted by the feeling that every happy moment is merely waiting to become a memory.
Ideals
Freedom. No ruler, army, or lover should own another person's song. SerJaun will always choose the road, even when the road leads toward trouble.
Bonds
He carries his first love's cracked music box and will risk anything to recover the lost names of his family and comrades. He also secretly hopes to learn whether the lover who changed sides still remembers their last song.
Flaws
He is drawn to doomed causes, dangerous lovers, and lost battles because victory feels undeserved. When confronted with genuine affection, he often sabotages it before abandonment can happen again.
Quirks
Background
SerJaun was a joyous and musical child, born among the lantern-lit burrows of a forest gnome community where every family celebration ended in song. He learned the piccolo before he could properly hold it and later took up the lute, filling woodland paths with bright melodies and impossible little flourishes. His first love, a daring young gnome with a laugh like breaking glass, died during a rebel uprising. In the same violence, SerJaun lost nearly everyone in his family. The songs that once made him run now became the only way he could remember their voices. As a young man, hollowed by grief and anger, SerJaun served with the losing army during a civil war. He became a courier, camp musician, and occasional scout, using nimble fingers, quick lies, and an uncanny talent for reading a crowd. During the final retreat, he fell in love with a camp follower who abandoned his army and crossed over to the victorious side. SerJaun survived the defeat, but the betrayal left a wound deeper than any blade. Now he wanders from town to town, sometimes stealing when necessity demands it, sometimes performing for coin, and often sharing haunting songs about vanished homes, doomed lovers, and the terrible beauty of surviving. Men and women alike tend to swoon for him, which he accepts with a tired smile, though he rarely lets anyone close enough to discover how sad and hollow he feels.
“His first love, a daring young gnome with a laugh like breaking glass, died during a rebel uprising.”
- Background
- Criminal
Connections
Species
Gnome
Media
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