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Lyraia of the Dreaming Horns - AI-generated fantasy Character

Lyraia of the Dreaming Horns

Elf (Archfey Satyr) · Druid (Circle of Dreams) · Level 20 · Sage

Lyraia of the Dreaming Horns

Lyraia is as whimsical as the dreams she walks through, possessing a gentle curiosity that often masks a sharp and ancient intellect.
AC16
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 163 · 35 ft.
AlignmentChaotic GoodGenderFemaleAge422 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Club,
Dagger,
Dart,
Javelin,
Mace,
Quarterstaff,
Scimitar,
Sickle,
Sling,
Spear

Tools

Herbalism Kit

Languages

Common,
Elvish,
Sylvan,
Druidic

Features

18 features

Bonus action

  • Balm of the Summer CourtLevel 3

    You have a pool of fey energy (d6s equal to your level) to heal others as a bonus action.

  • Hidden PathsLevel 10

    Use a bonus action to teleport yourself up to 60 feet or another creature up to 30 feet.

Always on

  • Primal Order: MagicianLevel 1

    You know one extra Druid cantrip and gain a bonus to Arcana and Nature checks.

  • Wild ShapeLevel 2

    Transform into a beast that you have seen. Uses increase at higher levels and can be converted to spell slots.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to cast Find Familiar without material components.

  • Nature's AidLevel 3

    You can use Wild Shape to fuel Healing Blossoms or call your Wild Companion.

  • Hearth of Moonlight and ShadowLevel 6

    During rests, you create a 30 foot radius ward that grants bonuses to Stealth and Perception.

  • Elemental FuryLevel 7

    Choose between Potent Cantrip or Primal Strike. Enhances your combat efficacy with nature's power.

  • Walker in DreamsLevel 14

    You can use a dream-like state to cast Dream, Scrying, or Teleportation Circle.

  • Beast SpellsLevel 18

    You can cast most druid spells while in Wild Shape.

  • ArchdruidLevel 20

    Regain a Wild Shape use on Initiative roll. You can expend Wild Shape uses to regain spell slots level 1 to 5.

  • Epic Boon: Boon of FateLevel 20

    You can add or subtract 1d10 to a d20 roll made by you or a creature you can see within 60 feet.

  • TraitElf (Archfey Satyr)Darkvision (60 ft.)
  • TraitElf (Archfey Satyr)Fey Ancestry (Advantage on saving throws against being charmed)
  • TraitElf (Archfey Satyr)Keen Senses (Proficiency in Perception)
  • TraitElf (Archfey Satyr)Trance (4 hours of meditation count as a long rest)
  • TraitElf (Archfey Satyr)Wood Elf Lineage (Extra movement and primal spells: Druidcraft, Longstrider, Pass Without Trace)
  • ResearcherSage

    When you attempt to learn or recall lore, if you do not know the info, you know where and from whom you can find it.

Spells

11 spells

Spellcasting. Lyraia of the Dreaming Horns casts with Wisdom (spell save DC 18, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots):

4th level (3 slots):

5th level (3 slots):

6th level (2 slots):

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

4 items

Weapons

  • Quarterstaff
    A staff made of living ironwood that acts as a focus and a weapon.

Armor

  • Studded Leather Armor
    Reinforced leather armor providing good protection while maintaining flexibility.

Tools

  • Druidic Focus
    A sprig of mistletoe from the Feywild Dreaming Grove.

Gear

  • Scholar's Pack
    A pack containing books, ink, a pen, parchment, and various study materials.

Appearance

Lyraia stands with a graceful and animalistic posture. She has the legs of a goat covered in sleek, dark brown fur, and her skin is the color of sun-warmed oak. Delicate, swirling tattoos adorn her slender but powerful arms and shoulders. Two elegant, spiraling horns rise from her mane of thick, chestnut hair, and her eyes glow with a soft, liquid gold light.

Mannerisms

She tilts her head like a curious owl when listening to someone and often hums low, vibrating melodies that sound like wind through leaves.

Personality

Lyraia is as whimsical as the dreams she walks through, possessing a gentle curiosity that often masks a sharp and ancient intellect. She is fiercely protective of natural sanctuaries but views the passage of time differently than mortals, often speaking of the future and the past as if they were adjacent rooms. She is kind and nurturing, yet possesses a primal, chaotic streak that surfaces whenever the wild is threatened.

Ideals

Balance. Everything that exists in the waking world has a shadow in the dream, and both must be kept in harmony to prevent collapse.

Bonds

My brother Pyrrhos is the flame to my shadow, and I would traverse the deepest Hells to keep his spirit bright.

Flaws

I often prioritize the well being of the forest over the survival of human settlements, seeing mortal lives as short and fleeting cycles.

Quirks

I unconsciously paw the ground with my hooves when I am deep in thought.
I tend to speak in metaphors related to the four seasons.
I always have a few dried petals or leaves tangled in my hair.

Background

Born from a union between a high Archfey of the Summer Court and a spirit of the Dreaming Grove, Lyraia grew up in the shifting, eternal twilight of the Feywild. While her brother Pyrrhos was drawn to the burning intensity of the material sun, Lyraia found her calling in the deep archives of the Archfey, studying the connections between the waking world and the realm of sleep. Her form, blending the features of an elf and a satyr, served as a bridge between the two worlds. Her transition to the material plane was prompted by a vision of a coming drought in the world's ancient heartwoods. She spent centuries as a Sage within the Great Library of the Verdant Coast, translating ancient Druidic prophecies into modern tongues before finally realizing that knowledge alone would not save the wilds. She took up her staff of ironwood and embraced the mantle of a Druid of the Dreams, using her connection to the Summer Court to heal the land. Over the centuries, she has become a legend among the forest folk, a ghost-like figure who appears in the mist to guide lost travelers or defend against those who would despoil the earth. Though she retains her academic interests and her love for ancient scrolls, her soul is now firmly rooted in the living, breathing chaos of the primal world.

“Her form, blending the features of an elf and a satyr, served as a bridge between the two worlds.”
From their backstory
Background
Sage

Connections

Species

Elf (Archfey Satyr)

Media

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