Skip to content
CreatePricing
Thresher - AI-generated fantasy Character

Thresher

Warforged · Barbarian (Path of the Berserker) · Level 3 · Farmer

Thresher

Thresher is a creature of few words, often communicating through the low hum of his internal furnace.
AC16
HP41/41
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 41 · 30 ft.
AlignmentChaotic NeutralGenderMasculine ProgramingAge32 years since activation
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • IntimidationCHA
  • NatureINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Carpenter's Tools

Languages

Common,
Gnomish

Features

10 features

Bonus action

  • RageLevel 1

    As a Bonus Action, enter a rage for 1 minute. Gain Advantage on Strength checks and saving throws, a +2 bonus to damage with Strength-based attacks, and resistance to Bludgeoning, Piercing, and Slashing damage.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons. Current: Greataxe (Cleave), Handaxe (Vex).

  • Danger SenseLevel 2

    You have Advantage on Dexterity saving throws against effects that you can see while not Blinded, Deafened, or Incapacitated.

  • Reckless AttackLevel 2

    When you make your first attack on your turn, you can decide to attack recklessly. You have Advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have Advantage until your next turn.

  • FrenzyLevel 3

    If you use Reckless Attack while your Rage is active, you deal extra damage equal to 1d6 to the first target you hit on your turn.

  • Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, no need to eat, drink, or breathe, immunity to disease, and magic cannot put you to sleep.
  • Sentry's RestWarforgedStay inactive for 6 hours to finish a long rest. You remain conscious.
  • Integrated ProtectionWarforgedYour body provides a +1 bonus to Armor Class.
  • Tough (Origin Feat)Farmer

    Your hit point maximum increases by an amount equal to twice your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Gear

5 items

Weapons

  • Greataxe
    A heavy, double-bladed axe showing signs of agricultural use as a clearing tool.
  • 2×
    Handaxe
    Small hatchet used for chopping wood or bone.

Tools

  • Sickle
    A curved blade used for harvesting.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Pouch of Seeds
    A small bag of golden wheat seeds from a destroyed farm.

Appearance

Thresher is a towering 6 foot 4 inch juggernaut of scarred steel and blackened iron. His construction is industrial and lacks the elegance of modern warforged. Thick, dried straw sprouts from his head like a wild, golden mane, tangled in the gaps of his plating. His eyes glow with a piercing, emerald light that flares intensely when his blood lust rises. He wears no clothing, his metallic body serving as both skin and armor.

Mannerisms

Thresher tilts his head with a mechanical click whenever he is confused, and his voice sounds like stones being ground together in a hopper.

Personality

Thresher is a creature of few words, often communicating through the low hum of his internal furnace. He possesses a strange, protective gentleness toward plant life and small animals, contrasted sharply by a volcanic temper when civilization encroaches on nature. He views his iron body as a tool that was meant for death but chose life, and he reacts with extreme violence to anyone who threatens his self-declared territory.

Ideals

Preservation. Life must be allowed to take root, even in the coldest iron.

Bonds

I carry the seeds of the family who gave me a name. One day, I will find a place where they can finally grow.

Flaws

The smell of smoke triggers my combat subroutines. I cannot distinguish between a campfire and a war zone.

Quirks

I carefully pick birds out of my straw hair and set them on branches.
I sharpen my axe using my own forearm plates.
I often stand perfectly still in fields for hours, mimicking a scarecrow.

Background

Thresher was forged for a forgotten border war, a heavy infantry unit designed to breach fortifications. When his unit was decimated by a magical catastrophe, Thresher was left buried in the mud of a neutral territory valley. For decades, the soil reclaimed him. A family of gnomish farmers discovered what they thought was a metal statue and, unable to move it, built their barn around him. Thresher remained dormant, watching the seasons pass through the barn slats, and he eventually grew to love the quiet rhythm of the harvest. Straw and silt filled his vents, becoming part of his chassis. The peace ended when a mercenary company razed the farm for supplies. As the barn burned, the heat jumpstarted Thresher's dormant core. He emerged from the flames, a harvest spirit made of scorched steel, and slaughtered the invaders with the very tools he once used to clear stumps. He now wanders the wilds, his mind a blurred mix of agricultural instinct and military programming, seeking the men who turned his sanctuary to ash.

“When his unit was decimated by a magical catastrophe, Thresher was left buried in the mud of a neutral territory valley.”
From their backstory
Background
Farmer

Connections

Species

Warforged

Media

0 images

No images yet.

Visual sheet

Turn Thresher into a sheet

A high-res, share-ready sheet you can post or print.