Selina "Hellcat" Thorne
Selina "Hellcat" Thorne
Sheet
AC 16 · HP 204 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- FisticuffsLevel 1
Mastery over Unarmed Strikes and Pugilist weapons (1d12). Gain Bonus Unarmed Strike as a bonus action when wearing Light or no armor without a shield.
- MoxieLevel 2
You have 20 Moxie Points. Use for Brace Up (Gain Temp HP), One-Two Punch (Two bonus action strikes), or Stick and Move (Strike plus Dash/Disengage).
- Dig DeepLevel 4
Bonus action for 10 min resistance to physical damage and ignore exhaustion levels. Recharges on Long Rest or gaining exhaustion.
Always on
- Iron ChinLevel 1
Base AC equals 12 plus Constitution modifier while wearing Light or no armor without a shield.
- Bloodied But UnbowedLevel 2
Reaction to regain all Moxie. If bloodied, gain Temp HP equal to 4x Pugilist level.
- Swagger StreakLevel 2
Expend 1 Moxie to add Fisticuffs die to failed STR, DEX, CON, or CHA checks.
- Heavy HitterLevel 3
On hit with Unarmed Strike, you can both damage and Grapple or Shove.
- Bare Knuckle BoxerLevel 3
Unarmed Strikes score a critical hit on 19 or 20.
- Cross CounterLevel 3
Reaction and 1 Moxie to reduce melee damage by 1d10 + STR + level. If reduced to 0, make an immediate counter-attack.
- HaymakerLevel 5
Expend 1 Moxie on hit to deal maximum damage; if you hit, you regain the moxie point.
- Moxie-Fueled FistsLevel 6
Unarmed strikes can deal Force damage or normal damage.
- Combo MakerLevel 6
Gain Advantage on attacks against a target until next turn after hitting with Heavy Hitter.
- Down But Not OutLevel 7
While Bloodied using Bloodied But Unbowed, add CON + Exhaustion levels to damage for 1 minute.
- School of Hard KnocksLevel 9
Once per turn deal +1d12 damage, or apply Endanger (Max damage on next hit) or Provoke (Disadvantage to others).
- HerculeanLevel 10
Doubled carry capacity, auto-crit on objects, doubled jump distance.
- Shake It OffLevel 10
End one condition (Blinded, Charmed, etc.) or exhaustion level at the start of your turn. Costs long rest or exhaustion to restore.
- Combo BreakerLevel 11
Regain 1 Moxie point when Cross Counter reduces damage to 0.
- Dig DeeperLevel 13
2 uses per long rest. Gain resistance, ignore exhaustion, and use School of Hard Knocks twice per turn.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll failed saves.
- PugnaciousLevel 15
Roll initiative to remove 1 exhaustion level and regain uses of Dig Deep, Shake It Off, and Down But Not Out.
- Knock OutLevel 17
Critical hits cause CON save vs Unconscious. Spend 1 Moxie to turn a hit into a Critical hit once per short rest.
- TraitHumanExtra Skill (Insight)
- TraitHumanFeat (Tough)
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Gear
4 itemsWeapons
- Magic Brass Knuckles (+3)Gold-plated knuckles that hum with kinetic energy. +3 to attack and damage rolls.
Tools
- Thieves' ToolsStandard tools for urban survival.
Gear
- Street ClothesModern, sleek dark leather jacket and flexible trousers fit for high-intensity movement.
- Token of ChildhoodA small stone carved like a mountain peak.
Appearance
Selina stands with a statuesque, commanding presence. Her olive skin is marked by faint, white scars from years of street combat, and her piercing light-blue eyes seem to glow with a faint, bioluminescent light in the shadows of Titanreach. She has short, spiked blonde hair that she keeps aggressively styled. She wears modern high fantasy gear, including a fitted leather vest and wrap-style trousers that allow for explosive movement, always accompanied by her signature golden magic brass knuckles.
Mannerisms
She tends to bounce slightly on the balls of her feet even when standing still. She maintains direct, unblinking eye contact during conversations to unnerve her opponents.
Personality
Hellcat is sharp, clinical, and intensely confident. She does not waste words or energy, moving with the efficiency of a predator. While she has the grit of a back-alley enforcer, she possesses a refined understanding of 'The Sweet Science' of boxing, viewing every fight as a puzzle to be solved with force and precision. She is protective of the downtrodden in Titanreach but holds little respect for the law of the peaks.
Ideals
Survival. Only the strong reach the summit, and I intend to stay there. Independence. No guild or lord holds my leash.
Bonds
Titanreach is my home, and I will defend its lowest streets as fiercely as its highest spires. I owe everything to the mentor who taught me the Sweet Science.
Flaws
I have no patience for those who hide behind words rather than actions. My temper is as volatile as a mountain storm.
Quirks
Background
Born in the labyrinthine slums of Titanreach, the massive city carved into the vertical cliffs of the Titanforge Peaks, Selina learned to fight before she could read. Abandoned as a child, she grew up in the shadows of the highest spires, surviving as an urchin by using her fists to carve out a territory. Her natural talent for boxing caught the eye of the city's underworld syndicates, where she became an enforcer known as Hellcat, a name earned for her ferocious speed and the way her eyes caught the lantern light in the dark alleys. She rose through the ranks of the illegal pit-fighting circuits, mastering the Sweet Science of pugilism to a degree few have ever witnessed. Today, she is more than just a street fighter. She is a legend of the Peaks, a statuesque guardian of the lower tiers who has punched her way through every obstacle the vertical city could throw at her. She resides now at the higher altitudes, though she never forgets the cold stone of the streets where she began. Her knuckles, forged from the unique ores of Titanforge, allow her to shatter steel and spirit alike.
“Abandoned as a child, she grew up in the shadows of the highest spires, surviving as an urchin by using her fists to carve out a territory.”
- Background
- Urchin
Connections
Species
Human
Media
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