Tórgrim
Tórgrim
Sheet
AC 18 · HP 28 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAlways on
- Nature's Wrath
When As an action, after presenting his holy symbol.
Tórgrim calls on his sacred oath to restrain a creature within 10 feet with spectral vines. The target must succeed on a Strength or Dexterity saving throw against his spell save DC or be restrained until the end of his next turn.
- Turn the Faithless
When As an action, after presenting his holy symbol.
Tórgrim presents his holy symbol and turns nearby fey and fiends. A turned creature must spend its turns moving away and cannot willingly move within 30 feet of him.
- Divine SenseLevel 1
Tórgrim can sense the presence of strong celestial, fiendish, or undead forces within 60 feet, and can use this sense a number of times equal to 1 plus his Charisma modifier per long rest.
- Lay on HandsLevel 1
Tórgrim has a pool of healing power that restores up to 15 hit points per long rest. He can restore hit points by touch, or expend 5 points to cure one disease or neutralize one poison.
- Fighting Style: DefenseLevel 2
Tórgrim gains the Defense fighting style, granting a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
Tórgrim can cast prepared paladin spells using Charisma as his spellcasting ability. He can use a holy symbol as a spellcasting focus.
- Divine SmiteLevel 2
When Tórgrim hits a creature with a melee weapon attack, he can expend a spell slot to deal 2d8 radiant damage for a 1st-level slot, plus 1d8 for each slot level above 1st, with an additional 1d8 against undead or fiends.
- Divine HealthLevel 3
Tórgrim is immune to disease.
- Sacred Oath: Oath of the AncientsLevel 3
Tórgrim swears the Oath of the Ancients, gaining oath spells, Channel Divinity options, and the tenets of preserving light, kindness, courage, and hope.
- Oath SpellsLevel 3
Tórgrim always has ensnaring strike and speak with animals prepared, and they do not count against his number of prepared paladin spells.
- Channel DivinityLevel 3
Tórgrim can use Channel Divinity once per short or long rest. Nature's Wrath restrains a nearby creature with spectral vines unless it succeeds on a Strength or Dexterity saving throw. Turn the Faithless turns nearby fey and fiends unless they succeed on a Wisdom saving throw.
- Prepared SpellsLevel 3
Tórgrim can prepare three 1st-level paladin spells after each long rest. His prepared spells are bless, cure wounds, and wrathful smite.
- Ability Score IncreaseDwarf (Mountain)Constitution +2 and Strength +2.
- DarkvisionDwarf (Mountain)Tórgrim can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
- Dwarven ResilienceDwarf (Mountain)Tórgrim has advantage on saving throws against poison and resistance against poison damage.
- Dwarven Combat TrainingDwarf (Mountain)Tórgrim is proficient with battleaxes, handaxes, light hammers, and warhammers.
- StonecunningDwarf (Mountain)Whenever Tórgrim makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus instead of his normal bonus.
- Dwarven Armor TrainingDwarf (Mountain)Tórgrim is proficient with light and medium armor.
- TraitDwarf (Mountain)Dwarven speed is not reduced by wearing heavy armor.
- LanguagesDwarf (Mountain)Common and Dwarvish.
- Shelter of the FaithfulAcolyte
Tórgrim can usually secure basic aid, healing, shelter, or religious assistance from temples and fellow worshipers of his faith, though this aid is not guaranteed and must be requested respectfully.
Spells
5 spellsSpellcasting. Tórgrim casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (3 slots): , , , ,
Gear
11 itemsWeapons
- BattleaxeA martial melee weapon, chosen as a battleaxe.
- 5×JavelinThrown martial weapons useful for opening combat or harrying distant enemies.
Armor
- Chain mailA suit of chain mail, AC 16.
- ShieldA shield emblazoned with a weathered golden sunburst. Grants +2 AC when wielded.
Gear
- Priest's packA priest's pack containing a backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, and 2 days of rations.
- Holy symbolA holy symbol of Tórgrim's faith, worn around his neck and used as a spellcasting focus.
- Prayer bookA prayer book containing dwarven hymns, temple rites, and Tórgrim's own annotations.
- 5×Sticks of incenseIncense used in daily prayers and temple rites.
- VestmentsCeremonial religious clothing kept carefully folded despite its age.
- Common clothesPlain spare clothing for travel and work.
Purse
- 15×Gold piecesStarting currency from his background and class.
Appearance
Tórgrim is a broad, powerful mountain dwarf with a braided russet beard threaded with small iron rings. He wears well-maintained chain mail beneath a faded blue surcoat that is slightly too short at the wrists and patched at the hem with mismatched cloth. His shield bears a weathered sunburst, and he polishes its rim obsessively while leaving nearly everything else in practical disrepair. His thick eyebrows, bright gray eyes, and booming voice make him immediately noticeable, as does the habit of tucking loose beard strands behind one ear whenever he is thinking.
Mannerisms
Tórgrim taps the rim of his shield three times before entering a dangerous place. When irritated, he recites short fragments of temple liturgy under his breath, growing louder if no one notices. He addresses animals, weapons, and sturdy furniture as if they were junior members of his congregation.
Personality
Tórgrim is warm, outspoken, and intensely protective. He treats every campfire like a temporary temple and every frightened stranger like a supplicant who deserves a fair hearing. He laughs loudly, argues honestly, and prefers direct action to elegant plans, though his years as an acolyte have given him a surprising patience for grief. He is especially gentle with miners, laborers, children, and anyone who believes they have been forgotten.
Ideals
Freedom. A good law should protect people, not give the powerful a polished excuse to hurt them. Courage means acting before permission arrives, especially when someone else is in danger.
Bonds
The temple that raised him sheltered his family during a famine, and Tórgrim will defend its people even when he disagrees with its leaders. He also carries a cracked iron prayer token belonging to a young miner who died because a greedy overseer ignored warnings of a tunnel collapse. Tórgrim has sworn that no authority, sacred or secular, will make him abandon people in danger again.
Flaws
Tórgrim has little patience for cautious people who use procedure as an excuse for inaction. He is quick to challenge authority, sometimes before he fully understands the situation, and his certainty can become self-righteousness. He also finds it nearly impossible to leave an insult unanswered, especially if it is directed at the weak or powerless.
Quirks
Background
Tórgrim was raised in a mountain hold where faith was measured less by solemn words than by what a person did when the tunnels collapsed, the winter stores ran low, or a stranger arrived at the gates. His family forged armor and tools for the hold, while Tórgrim served as a temple attendant to a dwarven god of courage, endurance, and righteous labor. He learned to read old liturgies, tend the sacred brazier, and listen to petitioners who had no one else willing to hear them. The priests expected him to become a quiet keeper of tradition. Instead, he became increasingly troubled by the way respectable elders used tradition to excuse cruelty and indifference.
“He learned to read old liturgies, tend the sacred brazier, and listen to petitioners who had no one else willing to hear them.”
- Background
- Acolyte
Connections
Species
Dwarf (Mountain)
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