Vaelis Veyr
Vaelis Veyr
Sheet
AC 18 · HP 154 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
32 featuresAction
- Extra AttackLevel 5
When When taking the Attack action
Make two melee weapon attacks when taking the Attack action.
- Cleansing TouchLevel 14
When Action
End one spell affecting yourself or a willing creature you touch.
- Aura of ProtectionLevel 6
You can use your action to touch a willing creature and remove one spell affecting it. You can use this feature a number of times equal to your Charisma modifier per long rest.
- Oath of Vengeance: Abjure EnemyLevel 3
As an action, choose one creature within 60 feet that can hear you. It must make a Wisdom saving throw or become frightened for 1 minute. Frightened creatures repeat the save at the end of each turn. Undead have disadvantage on this saving throw.
Bonus action
- Vow of Enmity
When Bonus action
Gain advantage on attack rolls against one creature within 10 feet for 1 minute.
- Blessing of the Raven Queen
When Bonus action
Teleport up to 30 feet to an unoccupied space you can see. After teleporting, gain resistance to all damage until the start of your next turn.
- Oath of Vengeance: Vow of EnmityLevel 3
As a bonus action, choose one creature within 10 feet and gain advantage on attack rolls against it for 1 minute or until it drops to 0 hit points or falls unconscious.
- Blessing of the Raven QueenElfAs a bonus action, teleport up to 30 feet to a space you can see. After using this feature, you have resistance to all damage until the start of your next turn. Usable once per short or long rest.
Always on
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
Expend a spell slot after hitting with a melee weapon to deal additional radiant damage, with extra damage against undead and fiends.
- SpellcastingLevel 2
You can use a holy symbol as a spellcasting focus for your paladin spells.
- Sacred Oath: Oath of VengeanceLevel 3
You choose the Oath of Vengeance, gaining its oath spells and Channel Divinity options.
- Divine Sense and Lay on HandsLevel 1
You gain proficiency in all simple and martial weapons, all armor, and shields.
- Divine SenseLevel 1
You can detect celestials, fiends, and undead within 60 feet, unless they are behind total cover. You can use this feature a number of times equal to 1 plus your Charisma modifier, regaining uses after a long rest.
- Lay on HandsLevel 1
Your healing pool contains 75 hit points and can restore hit points or neutralize one poison or disease by expending 5 hit points. You can divide the healing among multiple targets.
- Fighting Style: DefenseLevel 2
You gain a Fighting Style. While wearing armor, you gain a +1 bonus to AC.
- Divine HealthLevel 3
You gain immunity to disease.
- Channel DivinityLevel 3
You can use Channel Divinity once per short or long rest. Vow of Enmity grants advantage on attack rolls against one creature within 10 feet for 1 minute. Abjure Enemy frightens one creature and reduces its speed, with undead having disadvantage on the saving throw.
- Aura of ProtectionLevel 6
You and friendly creatures within 10 feet add your Charisma modifier to saving throws while you are conscious.
- Aura of CourageLevel 10
You and friendly creatures within 10 feet cannot be frightened while you are conscious.
- Improved Divine SmiteLevel 11
Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.
- Oath Spells: 3rd LevelLevel 3
You gain access to the oath spells bane and hunter's mark, which are always prepared.
- Oath Spells: 5th LevelLevel 5
You gain access to the oath spells hold person and misty step, which are always prepared.
- Oath Spells: 9th LevelLevel 9
You gain access to the oath spells haste and protection from energy, which are always prepared.
- Oath Spells: 13th LevelLevel 13
You gain access to the oath spells banishment and dimension door, which are always prepared.
- Oath Spells: 17th LevelLevel 17
You gain access to the oath spells hold monster and scrying, which are always prepared.
- DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Keen SensesElfProficiency in the Perception skill.
- Fey AncestryElfAdvantage on saving throws against being charmed, and magic cannot put you to sleep.
- TranceElfYou do not need to sleep and can finish a long rest in 4 hours through meditation.
- Elf Weapon TrainingElfProficiency with the longsword, shortsword, shortbow, and longbow.
- Shadar-Kai Necrotic ResistanceElfResistance to necrotic damage.
- City SecretsUrchin
You know the secret patterns and passages of cities, allowing you to find routes through urban areas that others would miss. You can also find enough food and basic shelter for yourself and your companions in a settlement, unless you are specifically hunted or otherwise denied access.
Spells
23 spellsSpellcasting. Vaelis Veyr casts with Charisma (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , , , , , ,
4th level (2 slots): ,
5th level: , ,
Gear
11 itemsWeapons
- LongswordA martial melee weapon used for hunting undead
- DaggerA small knife used during his years in the alleys
Armor
- Chain mailA suit of chain mail, worn beneath a dark traveling cloak
- ShieldA shield bearing a cracked silver sun symbol
Tools
- Thieves' toolsTools for opening locks and disabling simple traps
- Disguise kitMaterials for changing his appearance and imitating city residents
Gear
- Holy symbolA holy symbol dedicated to the protection of the living, not the Raven Queen
- Priest's packA priest's pack containing common adventuring supplies
- Small token of remembranceA keepsake from childhood in the Shadowfell
- Common clothesA set of dark common clothes
- Belt pouch with coinsA belt pouch containing four gold pieces
Appearance
A lean, imposing Shadar-Kai man with ash-gray skin, long black hair streaked with silver, and sharp elven features. His eyes are colorless gray, like moonlight reflected on dead water. He wears battered chain mail beneath a dark cloak, with a black raven-feather clasp and a shield marked by a cracked silver sun. His expression is almost entirely emotionless, except when confronted by undead or reminders of the Raven Queen, when his hatred becomes unmistakable.
Mannerisms
Vaelis speaks in a quiet, measured voice and rarely uses contractions. He stands perfectly still when listening, tilting his head like a raven studying carrion. Before entering a room, he counts the exits. When undead are near, he stops blinking and grips his sword until his knuckles whiten.
Personality
Emotionless and intensely observant, Vaelis treats every conversation like an investigation. He is unexpectedly gentle toward frightened children, the homeless, and anyone who has been abandoned. He does not understand humor well, but occasionally repeats jokes with perfect seriousness. His compassion is expressed through practical action rather than warmth.
Ideals
The living deserve the freedom to choose their own path. No god, death cult, or undead tyrant has the right to turn mortal lives into possessions.
Bonds
The priest who sheltered me gave me a name and a purpose. I will protect his temple and every innocent person who seeks refuge there. I also carry a broken black mask taken from the first Shadar-Kai executioner I slew, and I will one day return it to the Shadowfell as a symbol of defiance.
Flaws
I mistake emotional numbness for discipline and often dismiss the grief, joy, or fear of others as weaknesses. My hatred of undead can become so consuming that I risk the lives of companions to destroy a single necromancer or corpse. I am terrified that the Raven Queen can still reclaim what remains of my soul.
Quirks
Background
Born beneath the dead skies of the Shadowfell, Vaelis Veyr was raised among Shadar-Kai who served the Raven Queen and treated emotion as a weakness to be discarded. He learned to move silently through mausoleums, ruined keeps, and corpse-choked streets, stealing food from the living and carrying messages for the dead. When a ritual left him hollowed of nearly every feeling, Vaelis fled. He crossed into the Material Plane through a forgotten shadow crossing and awoke in the alleys of a crowded city with no warmth in his heart, no grief for what he had abandoned, and no loyalty to the goddess whose servants had shaped his life. Only one emotion survived the crossing, hatred. Vaelis hates the emptiness inside himself, hates the Raven Queen's shadow over his bloodline, and hates every undead creature that treats the living world as a place to be harvested. A kindly old priest found him starving beneath a market bridge and taught him that a weapon could protect rather than dominate. Vaelis took up the oath of vengeance, dedicating his strength to destroying undead that prey upon mortals. He still knows the hidden alleys, rooftop routes, and criminal signs of the city, but now he uses that knowledge to hunt necromancers, rescue the vulnerable, and make certain that no corpse rises unchallenged.
“When a ritual left him hollowed of nearly every feeling, Vaelis fled.”
- Background
- Urchin
Connections
Species
Elf
Media
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