Mayhem Dreadflame
Mayhem Dreadflame
Sheet
AC 10 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Book of Shadows
When At the end of a Short or Long Rest
Mayhem can conjure a Book of Shadows at the end of a Short or Long Rest. The book contains three additional cantrips chosen from any class spell list.
- Pact MagicLevel 1
Mayhem knows two Warlock cantrips and has one 1st-level Pact Magic spell slot. His Pact Magic slots recharge when he finishs a Short or Long Rest. Charisma is his spellcasting ability.
- Eldritch InvocationsLevel 1
Mayhem has learned one eldritch invocation. He has chosen Pact of the Tome, allowing him to conjure a Book of Shadows containing three additional cantrips from any class spell list.
- Creature TypeTieflingHumanoid.
- TraitTieflingMedium or Small size, chosen when selecting the species.
- SpeedTiefling30 feet.
- DarkvisionTieflingMayhem can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, with no color discernment.
- Fiendish Legacy, InfernalTieflingResistance to Fire damage and knowledge of the Fire Bolt cantrip. At character level 3, he will gain Hellish Rebuke, and at level 5, Darkness. These spells are always prepared and can each be cast once without a spell slot after a Long Rest when available.
- Otherworldly PresenceTieflingMayhem knows the Thaumaturgy cantrip. When cast through this trait, it uses the spellcasting ability chosen for his Fiendish Legacy.
- ResearcherSage
When Mayhem attempts to learn or recall a piece of lore, he usually knows where and from whom that information can be obtained, even if he does not know the answer himself.
Spells
10 spellsSpellcasting. Mayhem Dreadflame casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (1 slot): , ,
Gear
10 itemsWeapons
- 2×DaggerA pair of light blades, each suitable for melee or throwing
- QuarterstaffA wooden quarterstaff used for walking, theatrical pointing, and occasional defense
Armor
- Leather armorLight protective armor of treated leather
Tools
- Calligrapher's suppliesTools for writing and illuminating academic notes
Gear
- Arcane focusA simple enchanted focus used to channel pact magic
- Scholar's packA pack containing scholarly adventuring supplies
- BookA history book with several pages aggressively annotated
- 8×ParchmentEight sheets of clean parchment
- RobeA practical scholar's robe with hidden inner pockets
Purse
- 23×Gold piecesLoose coin remaining from his academic and adventuring expenses
Appearance
Mayhem is a wiry, medium-sized tiefling with soot-red skin, swept-back black horns, and a long tail that rarely holds still. He keeps his dark hair carefully oiled and tied with a strip of red academic ribbon, a vain remnant of his university days. His robes and leather armor are patched but meticulously brushed, and he wears several mismatched spectacles, none of which improve his vision. Within a minute of meeting him, most people notice that his eyes are always moving, cataloging exits, books, weapons, and anything that might be useful. His expression is usually intense concentration interrupted by sudden, theatrical irritation.
Mannerisms
He whispers footnotes to himself, taps his spectacles whenever he is challenged, and gives every spell a grand academic title before casting it. When nervous, he straightens nearby books or aligns objects into exact rows.
Personality
Mayhem is brilliant in flashes, exhausting in conversation, and permanently convinced that the world is one successful demonstration away from apologizing to him. He is argumentative with institutions but unexpectedly gentle with individuals who are being excluded or mocked. His ambition remains enormous, although his patience for formal study has collapsed. He would rather discover a forbidden truth in a ruined crypt than read the approved commentary on it.
Ideals
Knowledge should be free, and power should belong to whoever is brave enough to seize responsibility for it. No library, bloodline, or academy has the right to decide who is allowed to learn.
Bonds
He keeps the last unanswered letter from his former mentor, who vanished after warning him never to trust the voice in his pact. He intends to return to the Collegium one day, not for admission, but to force its scholars to cite his name.
Flaws
He confuses being opposed with being persecuted, and being admired with being vindicated. Mayhem will risk a sensible plan merely to prove that someone who dismissed him was wrong.
Quirks
Background
Mayhem Dreadflame entered the Collegium of Esoteric Studies with a scholarship, a stack of borrowed books, and an ambition far larger than his modest talent. He intended to become the youngest authority on planar contracts in the institution's history. Instead, he became the subject of whispered jokes, locked cabinets, and polite refusals. Professors praised his diligence while assigning him menial copying work, and fellow students treated his infernal heritage as proof that every question he asked concealed a darker motive. Mayhem responded by studying harder, then by studying less, and finally by deciding that scholarship was merely a slower form of power.
“He intended to become the youngest authority on planar contracts in the institution's history.”
- Background
- Sage
Connections
Species
Tiefling
Media
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