Skip to content
CreatePricing

Mara Venn

Human · Ranger (Hunter) · Level 6 · Sage

Mara Venn

Patient, observant, and quietly brave.
AC16
HP53/53
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 53 · 40 ft., climb 40 ft., swim 40 ft.
AlignmentNeutral GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • PerceptionDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longbow,
Shortsword,
Scimitar,
Quarterstaff

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Sylvan

Features

18 features

Always on

  • Hunter's Mark

    When When she identifies the most dangerous target.

    She marks a quarry with lethal precision, then circles to exploit weak points while keeping allies clear of danger.

  • Extra AttackLevel 5

    When When she takes the Attack action.

    She looses a second shot in the same heartbeat, cutting down one foe and threatening another in the same turn.

  • Hunter's Lore

    When While a creature is affected by her Hunter's Mark.

    She reads the battlefield like a page of annotations, naming a monster’s known strengths and weaknesses once it is marked.

  • SpellcastingLevel 1

    You can cast ranger spells. Wisdom is your spellcasting ability. You prepare 6 ranger spells of level 1 or 2, and you always have Hunter’s Mark prepared. You also have 4 level 1 spell slots and 2 level 2 spell slots.

  • Favored EnemyLevel 1

    You always have Hunter’s Mark prepared. You can cast it twice without expending a spell slot, and you regain all expended uses when you finish a Long Rest.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two weapons you are proficient with. Your chosen weapon masteries are Longbow and Shortsword.

  • Deft ExplorerLevel 2

    Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill. You also know two languages of your choice. Expertise chosen: Survival. Languages chosen: Elvish and Sylvan.

  • Fighting StyleLevel 2

    You gain a Fighting Style feat of your choice. Chosen feat: Archery. You gain a +2 bonus to attack rolls you make with Ranged weapons.

  • HunterLevel 3

    Choose a Ranger subclass. Hunter’s Lore lets you know a creature’s immunities, resistances, and vulnerabilities while it is marked by your Hunter’s Mark.

  • Hunter’s Prey, Colossus SlayerLevel 3

    When you hit a creature with a weapon, that weapon deals an extra 1d8 damage if the target is missing any of its Hit Points. You can deal this extra damage only once per turn.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, or two ability scores by 1 each. Chosen increase: DEX +2.

  • RovingLevel 6

    Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.

  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, gain proficiency in one skill of your choice. Chosen skill: Insight.
  • Versatile, gain an Origin feat of your choiceHumanChosen feat: Magic Initiate (Wizard).
  • SizeHumanMedium or Small, chosen when you select this species. Chosen size: Medium.
  • SpeedHuman30 feet.
  • NoneSage

    In the 2024 rules, this background grants no separate feature beyond its feat, proficiencies, ability score options, and equipment.

Spells

10 spells

Spellcasting. Mara Venn casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots): no spells

Gear

14 items

Weapons

  • Scimitar
    A versatile blade for close work.
  • Shortsword
    A backup blade for cramped spaces.
  • Longbow
    A long-range hunting bow.
  • Quarterstaff
    A quarterstaff kept from her days of library service.

Armor

  • Studded Leather Armor
    Light armor providing good protection without slowing her down.

Tools

  • Calligrapher's Supplies
    Heritage of careful notes and copied citations.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Quiver
    Container for arrows.
  • Druidic Focus
    A sprig of mistletoe used as a spellcasting focus.
  • Explorer's Pack
    A pack for wilderness travel.
  • Book (history)
    A history book filled with her own annotations and margin notes.
  • 8×
    Parchment
    Loose parchment for field notes and sketches.
  • Robe
    A plain robe for study, travel, or disguising mud at a monastery door.

Purse

  • 8×
    Gold Pieces
    Coin kept for emergencies and bribes for archivists.

Appearance

A lean human woman with weathered olive skin, alert hazel eyes, and dark hair usually bound in a practical braid threaded with bits of twine and leaf charms. She favors a well-kept studded leather jerkin beneath a sage-colored robe, with a longbow over one shoulder and a satchel crowded with notes, maps, quills, and pressed plant samples. Her hands are callused from both bowstring and bookbinding, and she carries herself like someone who has spent years moving quietly through libraries and forest paths alike.

Mannerisms

When thinking, she taps two fingers against the spine of a book or the shaft of her bow, as if checking the balance of an idea. Before entering a room, she instinctively scans exits, windows, and ceiling beams. She speaks softly when discussing animals, ruins, and old texts, but her voice sharpens immediately if someone mocks a village elder or dismisses a field note.

Personality

Patient, observant, and quietly brave. Mara prefers careful planning to reckless heroics, but once she sees someone being mistreated, her restraint vanishes. She is courteous in libraries, practical in the wild, and unexpectedly dry-witted when other people assume she is timid. She measures people by what they protect, not by what they claim to know.

Ideals

Stewardship. Knowledge should protect people, not merely flatter the clever. If truth is worth keeping, it is worth using in defense of the vulnerable.

Bonds

She carries the last annotated copy of her mentor’s unfinished atlas, and she will risk herself to keep its pages safe. She also feels responsible for the border hamlets that once fed her and sheltered her, and she answers their calls whenever she can.

Flaws

She trusts written records too easily, even when her instincts tell her the author was careless, biased, or lying. When she is excited by a mystery, she can become so focused on solving it that she forgets to ask whether the answer will hurt someone she cares about. She also has a habit of correcting people mid-sentence, especially when they misuse a name, date, or species fact.

Quirks

She labels every loose page, arrow shaft, and potion vial with tiny calligrapher’s marks.
She cannot pass an old ruin without trying to identify its age and function.
She keeps a pressed leaf inside her favorite field journal, replacing it with a new one each season.

Background

Mara Venn was not born in a tower or temple, but she spent enough of her childhood in them to make the distinction feel academic. As a girl, she wandered from manor to monastery with her mother’s letters, sweeping floors, mending bindings, and carrying trays in exchange for hours in the stacks. Books were her first wilderness, full of hidden paths, dangerous names, and old powers waiting to be understood. She learned early that knowledge was not a trophy to admire, but a tool to preserve what would otherwise be lost. By the time she was old enough to shoot straight, she had already decided that scholarship meant little if it could not keep people alive. That conviction carried her out of the libraries and into the wild, where she found that the same patience needed to track a missing manuscript also served her well when tracking wolves, raiders, and things far stranger. Mara now travels as a ranger who treats every ruin like a riddle and every beast like a text that can be read if you are disciplined enough. She still returns to archives when she can, trading field notes for access to restricted shelves, and she has become known among nervous villagers as the woman who can identify a monster by its footprint and quote the relevant page from a forgotten bestiary. She believes the world deserves defenders who can think as well as they fight, and she is determined to be exactly that kind of guardian.

“Books were her first wilderness, full of hidden paths, dangerous names, and old powers waiting to be understood.”
From their backstory
Background
Sage

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Mara Venn into a sheet

A high-res, share-ready sheet you can post or print.