Mireia Otsuna
Mireia Otsuna
Sheet
AC 13 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
12 featuresAlways on
- Prestidigitation
When At will
You create one of the following minor magical effects within range: a harmless sensory effect, a small flame, a small sound, or a minor mark or symbol that lasts for up to 1 hour.
- Ray of Frost
When Action
You unleash a burst of cold, dealing 1d8 cold damage to one creature within range on a failed Constitution saving throw, with damage increasing as you gain levels.
- Vicious Mockery
When Action
You project a damaging sound that deals 1d6 thunder damage to one creature within range on a failed Constitution saving throw.
- Minor Illusion
When Action
You create a harmless sensory effect that lasts for up to 1 minute, such as a sound, image, scent, or other minor illusion.
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability. You use a spellcasting focus or component pouch as permitted by the spell.
- Sorcerous OriginLevel 1
You choose a sorcerous origin, which grants features at 1st level and again at later levels. Mireia's origin is Draconic Bloodline.
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1 at 1st level and increases by 1 whenever you gain another sorcerer level. You also gain a natural armor class of 13 + your Dexterity modifier when not wearing armor.
- DarkvisionHalf-ElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryHalf-ElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- Skill VersatilityHalf-ElfYou are proficient in two skills, Arcana and Insight.
- LanguagesHalf-ElfYou can speak, read, and write Common, Elvish, and one additional language, Draconic.
- Position of PrivilegeNoble
People of refinement and high birth are inclined to think well of you. You are welcome in high society, and common folk make every effort to accommodate you. You can secure an audience with local nobles if needed, and your family name may open doors or provide hospitality, though it can also attract unwanted attention.
Spells
6 spellsSpellcasting. Mireia Otsuna casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
8 itemsWeapons
- Light crossbowA light crossbow suitable for ranged attacks.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Component pouchA leather container holding material components for spells.
- Dungeoneer's packA sturdy pack containing basic adventuring supplies, including bedrolls, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Fine clothesElegant but practical clothing suitable for a member of the nobility.
- Signet ringA ring bearing the Otsuna family crest.
- Scroll of pedigreeA document recording Mireia's noble lineage.
Purse
- 25×Gold piecesMoney kept in a small velvet purse.
Appearance
A graceful half-elf woman with warm olive skin, softly pointed ears, and thick chestnut hair worn in a low braid secured with a silver clasp. Her eyes are pale gray with a faint metallic sheen, a mark of her distant silver-dragon ancestry. She dresses in well-cut but travel-worn noble clothing, favoring pearl buttons, blue-gray fabrics, and a white silk scarf embroidered with a small dragon in flight. Her hands are ink-stained from copying family records and arcane notes.
Mannerisms
Mireia smooths the edge of her left sleeve before speaking, as though preparing for a formal audience. She gives people her full attention when they speak, but her expression becomes intensely still whenever she is angry.
Personality
Polished, observant, and quietly warm, Mireia treats every conversation like a diplomatic negotiation until someone is being mistreated. She is fascinated by ordinary lives and often asks servants, stable hands, and shopkeepers questions that nobles would consider beneath them.
Ideals
Dignity is not inherited. It is proven by how one treats people who cannot offer anything in return.
Bonds
She carries her mother's signet ring and refuses to let the Otsuna name become a tool for cruelty or corruption. She is determined to uncover the truth about the silver dragon ancestor hidden from her family.
Flaws
She cannot resist correcting breaches of etiquette, even when doing so is dangerous. Mireia also hides fear behind composure, and when her magic behaves unpredictably, she becomes controlling and sharp-tongued.
Quirks
Background
Mireia Otsuna was raised in a prosperous coastal household where human etiquette and elven reserve were practiced with equal care. Her mother, a human magistrate, taught her the weight of a promise, while her elven father taught her that every promise has a history. Mireia was expected to inherit a comfortable place in the family court, but during a winter tribunal, an insult directed at her mixed heritage awakened something ancient in her blood. Frost-white fire spilled from her hands, covering the courtroom windows in delicate patterns and leaving everyone present speechless. The family quietly sent Mireia away to study under a retired court arcanist, hoping discipline would make her power respectable. Instead, she learned that her magic was not a scholarly talent but a living inheritance, connected to a silver dragon ancestor whose name had been erased from the family records. Mireia now travels to recover those missing records and discover whether the dragon's legacy was a blessing, a bargain, or a warning. She still carries herself like a noblewoman, but every road teaches her something the family salons never could.
“Her mother, a human magistrate, taught her the weight of a promise, while her elven father taught her that every promise has a history.”
- Background
- Noble
Connections
Species
Half-Elf
Media
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