Saku
Saku
Sheet
AC 17 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- TraitKoboldGrovel, Cower, and Beg, as an action, Saku can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him.
Always on
- Bless
When When allies need reliable accuracy or resilience
Saku invokes a brief prayer, causing an ally to gain a d4 bonus to attack rolls or saving throws before the spell ends.
- Turn UndeadLevel 2
When When undead threaten him or his companions
Saku presents his holy symbol and forces nearby undead to flee if they fail a Wisdom saving throw.
- Knowledge of the AgesLevel 2
When When a specific skill or tool is suddenly needed
Saku floods his mind with borrowed scholarship, gaining proficiency with one ability or tool for 10 minutes.
- SpellcastingLevel 1
Saku can cast cleric spells using Wisdom as his spellcasting ability. He knows three cleric cantrips and prepares four cleric spells from the cleric spell list after each long rest.
- Divine Domain, Knowledge DomainLevel 1
Saku chooses the Knowledge Domain, gaining domain features and additional domain spells. Knowledge Domain spells are always prepared and do not count against his number of prepared cleric spells.
- Blessings of KnowledgeLevel 1
Saku learns two languages of his choice, Ancient Draconic and Infernal, and becomes proficient in two of the following skills: Arcana and History. He adds double his proficiency bonus to checks made with those skills. His persistent study has made him proficient in Arcana and History.
- Channel DivinityLevel 2
Saku can use Channel Divinity once between rests. He can use it to fuel Turn Undead or a Knowledge Domain option.
- TraitKoboldDarkvision, Saku can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, treating darkness as dim light.
- TraitKoboldPack Tactics, Saku has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
- TraitKoboldSunlight Sensitivity, Saku has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight while he, the target of his attack, or what he is trying to perceive is in direct sunlight.
- TraitKoboldKobold racial ability modifiers, +2 Dexterity and -2 Strength.
- ResearcherSage
When Saku does not know a piece of information, he usually knows where and from whom it can be obtained. He can recall the location of a library, archive, scholar, temple, or other repository of lore, and can secure access to it when the information is not secret or dangerous.
Spells
8 spellsSpellcasting. Saku casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , , , ,
Gear
12 itemsWeapons
- MaceA mace used as both weapon and ritual instrument
- Light crossbow and boltsA light crossbow with 20 bolts
Armor
- Scale mailMedium armor made of interlocking metal plates
- ShieldA shield bearing an incomplete prayer from Saku's shrine
Tools
- Small knifeA small knife included in his scholarly kit
Gear
- Holy symbolA sacred symbol used as Saku's spellcasting focus
- Priest's packA pack containing basic adventuring supplies
- InkA bottle of black ink
- QuillA quill for copying inscriptions and recording testimony
- Letter from a dead colleagueA letter from a dead colleague posing an unresolved question
- Common clothesA set of common clothes
Purse
- 10×Gold piecesCoins remaining from his background equipment
Appearance
Saku is a small, wiry kobold with rust-red scales, a narrow muzzle, and large ears that twitch toward every unexpected sound. Within a minute of meeting him, most people notice that his eyes rarely settle on the speaker. Instead, he watches doorways, ceiling beams, empty corners, and the spaces just behind people's shoulders, as though tracking an unseen companion. His hands are unusually dexterous and heavily stained with ink, their claws blunted from years of copying inscriptions onto scraps of slate, bone, and old parchment. He wears scale mail beneath a weathered clerical robe, and his holy symbol is a small leaden tablet etched with prayers in several incomplete scripts.
Mannerisms
Saku pauses before answering ordinary questions, listening to the empty space beside the questioner's head. He writes notes in cramped vertical columns, taps his claws against his holy symbol when thinking, and refers to the phantom as if it were a disagreeable research partner. When frightened, he begins reciting unfamiliar prayers under his breath.
Personality
Saku is patient, observant, and sincerely compassionate toward frightened or misunderstood creatures. He asks precise questions, remembers obscure details, and treats every haunting as a possible victim rather than merely a threat. He is socially awkward but not timid, and he will calmly challenge respected authorities if their explanations lack evidence.
Ideals
Truth. The dead, the divine, and the living all leave evidence behind. No mystery should be accepted as sacred simply because people are afraid to examine it.
Bonds
Saku carries a leaden tablet from the neglected shrine where his prayers first answered. He will risk almost anything to protect it and uncover the identity of the voice that taught him those prayers.
Flaws
Saku treats uncertainty as a personal threat. When evidence contradicts his favorite theory, he becomes evasive, argumentative, and dangerously willing to investigate one more clue instead of retreating. He also fears that silence from the phantom means he has finally been abandoned.
Quirks
Background
In Saku's hometown, people called him the child of phantoms. He was born during a night when the mine tunnels filled with strange voices, and from the time he could speak, he answered someone no one else could hear. The phantom was not always the same. Sometimes it sounded like an old kobold priest, sometimes like a frightened child, and sometimes like a calm stranger describing events that had not happened yet. Saku learned quickly that asking others whether they heard the voice only made them uncomfortable. Since they disliked being around him, and he disliked the way they watched him, he spent much of his childhood in abandoned shrines and forgotten storerooms, copying inscriptions and assembling theories about the dead. His studies eventually led him to a neglected shrine where the phantom began reciting prayers in a language Saku did not know. When he repeated them, divine magic answered. Saku does not know whether the voice belongs to a god, a dead scholar, a trapped spirit, or merely a part of his own mind, but he has decided that the distinction is less important than the guidance it provides. His studies of forbidden histories drew the attention of a Knowledge Domain priest, who taught him to distinguish revelation from evidence without dismissing either. As a Sage and a cleric, Saku now travels to gather evidence, investigate supernatural disturbances, and determine why the phantom follows him. He hopes that somewhere in the world there is a record explaining what he is, even if the answer proves that the voice has been lying to him all along.
“Saku learned quickly that asking others whether they heard the voice only made them uncomfortable.”
- Background
- Sage
Connections
Species
Kobold
Media
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