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Saku - AI-generated fantasy Character

Saku

Kobold · Cleric (Knowledge Domain) · Level 2 · Sage

Saku

Saku is patient, observant, and sincerely compassionate toward frightened or misunderstood creatures.
AC17
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 15 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeApproximately 8 years old, a young adult by kobold standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Calligrapher's supplies

Languages

Common,
Draconic,
Ancient Draconic,
Infernal

Features

13 features

Action

  • TraitKoboldGrovel, Cower, and Beg, as an action, Saku can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him.

Always on

  • Bless

    When When allies need reliable accuracy or resilience

    Saku invokes a brief prayer, causing an ally to gain a d4 bonus to attack rolls or saving throws before the spell ends.

  • Turn UndeadLevel 2

    When When undead threaten him or his companions

    Saku presents his holy symbol and forces nearby undead to flee if they fail a Wisdom saving throw.

  • Knowledge of the AgesLevel 2

    When When a specific skill or tool is suddenly needed

    Saku floods his mind with borrowed scholarship, gaining proficiency with one ability or tool for 10 minutes.

  • SpellcastingLevel 1

    Saku can cast cleric spells using Wisdom as his spellcasting ability. He knows three cleric cantrips and prepares four cleric spells from the cleric spell list after each long rest.

  • Divine Domain, Knowledge DomainLevel 1

    Saku chooses the Knowledge Domain, gaining domain features and additional domain spells. Knowledge Domain spells are always prepared and do not count against his number of prepared cleric spells.

  • Blessings of KnowledgeLevel 1

    Saku learns two languages of his choice, Ancient Draconic and Infernal, and becomes proficient in two of the following skills: Arcana and History. He adds double his proficiency bonus to checks made with those skills. His persistent study has made him proficient in Arcana and History.

  • Channel DivinityLevel 2

    Saku can use Channel Divinity once between rests. He can use it to fuel Turn Undead or a Knowledge Domain option.

  • TraitKoboldDarkvision, Saku can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, treating darkness as dim light.
  • TraitKoboldPack Tactics, Saku has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • TraitKoboldSunlight Sensitivity, Saku has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight while he, the target of his attack, or what he is trying to perceive is in direct sunlight.
  • TraitKoboldKobold racial ability modifiers, +2 Dexterity and -2 Strength.
  • ResearcherSage

    When Saku does not know a piece of information, he usually knows where and from whom it can be obtained. He can recall the location of a library, archive, scholar, temple, or other repository of lore, and can secure access to it when the information is not secret or dangerous.

Spells

8 spells

Spellcasting. Saku casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , , ,

Gear

12 items

Weapons

  • Mace
    A mace used as both weapon and ritual instrument
  • Light crossbow and bolts
    A light crossbow with 20 bolts

Armor

  • Scale mail
    Medium armor made of interlocking metal plates
  • Shield
    A shield bearing an incomplete prayer from Saku's shrine

Tools

  • Small knife
    A small knife included in his scholarly kit

Gear

  • Holy symbol
    A sacred symbol used as Saku's spellcasting focus
  • Priest's pack
    A pack containing basic adventuring supplies
  • Ink
    A bottle of black ink
  • Quill
    A quill for copying inscriptions and recording testimony
  • Letter from a dead colleague
    A letter from a dead colleague posing an unresolved question
  • Common clothes
    A set of common clothes

Purse

  • 10×
    Gold pieces
    Coins remaining from his background equipment

Appearance

Saku is a small, wiry kobold with rust-red scales, a narrow muzzle, and large ears that twitch toward every unexpected sound. Within a minute of meeting him, most people notice that his eyes rarely settle on the speaker. Instead, he watches doorways, ceiling beams, empty corners, and the spaces just behind people's shoulders, as though tracking an unseen companion. His hands are unusually dexterous and heavily stained with ink, their claws blunted from years of copying inscriptions onto scraps of slate, bone, and old parchment. He wears scale mail beneath a weathered clerical robe, and his holy symbol is a small leaden tablet etched with prayers in several incomplete scripts.

Mannerisms

Saku pauses before answering ordinary questions, listening to the empty space beside the questioner's head. He writes notes in cramped vertical columns, taps his claws against his holy symbol when thinking, and refers to the phantom as if it were a disagreeable research partner. When frightened, he begins reciting unfamiliar prayers under his breath.

Personality

Saku is patient, observant, and sincerely compassionate toward frightened or misunderstood creatures. He asks precise questions, remembers obscure details, and treats every haunting as a possible victim rather than merely a threat. He is socially awkward but not timid, and he will calmly challenge respected authorities if their explanations lack evidence.

Ideals

Truth. The dead, the divine, and the living all leave evidence behind. No mystery should be accepted as sacred simply because people are afraid to examine it.

Bonds

Saku carries a leaden tablet from the neglected shrine where his prayers first answered. He will risk almost anything to protect it and uncover the identity of the voice that taught him those prayers.

Flaws

Saku treats uncertainty as a personal threat. When evidence contradicts his favorite theory, he becomes evasive, argumentative, and dangerously willing to investigate one more clue instead of retreating. He also fears that silence from the phantom means he has finally been abandoned.

Quirks

Keeps separate notes for things the phantom says and things he personally observes.
Greets abandoned shrines before entering them.
Collects fragments of broken tablets, grave markers, and old catalog labels.
Answers rhetorical questions if the phantom answers first.
Counts doorways and windows whenever he enters a room.

Background

In Saku's hometown, people called him the child of phantoms. He was born during a night when the mine tunnels filled with strange voices, and from the time he could speak, he answered someone no one else could hear. The phantom was not always the same. Sometimes it sounded like an old kobold priest, sometimes like a frightened child, and sometimes like a calm stranger describing events that had not happened yet. Saku learned quickly that asking others whether they heard the voice only made them uncomfortable. Since they disliked being around him, and he disliked the way they watched him, he spent much of his childhood in abandoned shrines and forgotten storerooms, copying inscriptions and assembling theories about the dead. His studies eventually led him to a neglected shrine where the phantom began reciting prayers in a language Saku did not know. When he repeated them, divine magic answered. Saku does not know whether the voice belongs to a god, a dead scholar, a trapped spirit, or merely a part of his own mind, but he has decided that the distinction is less important than the guidance it provides. His studies of forbidden histories drew the attention of a Knowledge Domain priest, who taught him to distinguish revelation from evidence without dismissing either. As a Sage and a cleric, Saku now travels to gather evidence, investigate supernatural disturbances, and determine why the phantom follows him. He hopes that somewhere in the world there is a record explaining what he is, even if the answer proves that the voice has been lying to him all along.

“Saku learned quickly that asking others whether they heard the voice only made them uncomfortable.”
From their backstory
Background
Sage

Connections

Species

Kobold

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