Entranzia Graves
Entranzia Graves
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
On her turn, Entranzia can use a bonus action to regain 1d10 + 2 hit points. She must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Entranzia adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanOne additional language of your choice, Orcish
- TraitHumanHuman adaptability and broad cultural experience
- Military RankSoldier
Entranzia retains her military rank and the respect or fear associated with it. Soldiers who served under her recognize her authority, and she can often secure temporary lodging, supplies, or access to military facilities when dealing with her former organization or its allies.
Gear
9 itemsWeapons
- Serrated BroadswordA military longsword with a serrated back edge, mechanically functioning as a longsword. It deals 1d8 slashing damage one-handed or 1d10 slashing damage when wielded with two hands.
- Repeating Flintlock PistolA compact repeating light crossbow fitted with flintlock styling, mechanically functioning as a light crossbow. It uses bolts and deals 1d8 piercing damage.
Armor
- Chain MailA fitted suit of interlocking metal rings worn beneath heavy officer's plates. Mechanically, this is chain mail and sets AC to 16.
Gear
- 20×Crossbow BoltsTwenty quarrels for the repeating light crossbow.
- Dungeoneer's PackA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring supplies.
- Regimental InsigniaA bronze military insignia bearing the mark of her former regiment.
- Trophy from a Fallen EnemyA captured enemy standard pin and a set of bone dice taken from a fallen sergeant.
- Common ClothesA set of plain, serviceable clothing suitable for travel away from the front.
Purse
- 10×Gold PiecesHer remaining pay and field allowance.
Appearance
Entranzia is a broad-shouldered human woman with a weathered olive complexion, close-cropped black hair, and a narrow scar running from her left temple to the edge of her cheek. Her gray-green eyes remain fixed and alert even when she appears at rest. She wears a dark leather military coat with a thick brown fur collar over fitted chain mail and heavy steel plates protecting her chest and abdomen. A peaked officer's cap bears the faded insignia of her regiment. Her long military sword has a visibly serrated back edge, while her compact light crossbow is customized to resemble a repeating flintlock pistol, complete with brass fittings and a rotating bolt magazine.
Mannerisms
Entranzia stands perfectly upright even when wounded or exhausted. She inspects buckles, straps, and weapon mechanisms while speaking, and she addresses people by rank or function before using their names. When displeased, she taps two fingers against the brim of her cap in a slow, measured cadence.
Personality
Entranzia is controlled, direct, and relentlessly observant. She rarely raises her voice because she believes volume is a substitute for authority. Beneath her severe exterior is a practical protectiveness toward ordinary soldiers, especially frightened recruits and camp followers. She remembers everyone's name, ration preference, and most likely breaking point.
Ideals
Order. A disciplined line can withstand terror, hunger, and monsters. Without structure, courage is only a brief accident.
Bonds
Her former regiment is the closest thing she has to family. She will protect its soldiers, reputation, and surviving dependents even when doing so requires defying the officers who once outranked her.
Flaws
Entranzia confuses obedience with virtue and often treats disagreement as evidence of cowardice or treason. She would rather punish a visible failure than admit that an impossible order caused it, and she is dangerously slow to forgive anyone who reminds her of the deserter she executed in the Kharad Pass.
Quirks
Background
Entranzia Graves was raised in the shadow of a frontier garrison, where every household understood that winter stores, watch rotations, and disciplined formations could mean the difference between survival and burial. Her mother kept the quartermaster's ledgers, her father repaired armor, and Entranzia learned early that an army was not merely a collection of fighters. It was a structure of obligations, each person holding the next in place. She enlisted young, excelled at drill, and developed an unnerving talent for identifying the one frightened soldier most likely to break formation. Her promotion to commissar came after a disastrous retreat in the Kharad Pass. Entranzia restored order by forcing exhausted troops to reform under fire, then executed a deserter whose panic had begun to spread through the ranks. She still remembers the gunshot ringing across the snow, followed by the silence of soldiers who suddenly remembered how to obey. Since then, no trench under her command has broken, though many veterans remember her less for the battles she won than for the calm way she made examples of those who endangered everyone else. Now she travels beyond the army's direct reach, officially as an investigator and envoy, unofficially searching for the hidden cause of a series of battlefield failures that no amount of discipline has been able to prevent.
“It was a structure of obligations, each person holding the next in place.”
- Background
- Soldier
Connections
Species
Human
Media
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