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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is disciplined, observant, and unnervingly sincere in her devotion.
AC15
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 12 · 30 ft.
AlignmentNeutral EvilGenderFemaleAgeAbout 125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitars,
Shortswords,
Longbows,
Daggers,
Shortbows

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon

Features

12 features

Bonus action

  • Nick Mastery

    When When attacking with a Scimitar

    Malice makes a weapon attack with a Scimitar and can then make an additional attack with another one-handed weapon as part of the same action, provided she has not used a Bonus Action during that turn.

  • Second WindLevel 1

    When When she needs healing

    Malice can use Second Wind as a Bonus Action to restore 1d10 + 1 hit points.

Always on

  • Vex Mastery

    When When she hits with a Shortsword

    After hitting a creature with the Shortsword, Malice gains Advantage on her next attack roll against that creature before the end of her next turn.

  • Fighting Style: DefenseLevel 1

    You gain a Fighting Style feat. Malice has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three Simple or Martial weapons. Malice has chosen the Scimitar, Shortsword, and Longbow. Scimitar grants Nick, Shortsword grants Vex, and Longbow grants Slow.

  • Magic Initiate: ClericLevel 1

    You gain the Magic Initiate origin feat with Cleric as its spell list. You learn the Thaumaturgy and Sacred Flame cantrips, plus the level 1 spell Inflict Wounds. Wisdom is the spellcasting ability for these spells, and the feat allows one free casting of the level 1 spell per Long Rest.

  • TraitDrowDarkvision, Malice can see in Dim Light within 120 feet as if it were Bright Light and in Darkness as if it were Dim Light.
  • TraitDrowDrow Lineage, Malice knows the Thaumaturgy cantrip. At character level 3, she will gain Faerie Fire, and at character level 5, she will gain Darkness. Charisma is the spellcasting ability for these lineage spells.
  • TraitDrowFey Ancestry, Malice has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, Malice has proficiency in the Perception skill.
  • TraitDrowTrance, Malice does not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance. She can change her prepared weapon and tool proficiencies after completing the trance.
  • Shelter of the FaithfulAcolyte

    Malice can usually secure simple food and shelter at a temple, shrine, or other religious community of Lolth or a related spider cult. The community expects her to perform minor religious duties in return. Her Acolyte background also grants the Magic Initiate origin feat, allowing her to learn two Cleric cantrips and one level 1 Cleric spell.

Spells

3 spells

Spellcasting. Malice Travra casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

13 items

Weapons

  • Scimitar
    A curved martial blade with a darkened steel edge and spiderweb engraving
  • Shortsword
    A shorter curved blade used for close work and sudden reversals
  • 3×
    Dagger
    A narrow concealed blade suitable for throwing or stabbing
  • Shortbow
    A compact ranged weapon with a case of arrows

Armor

  • Studded leather armor
    Studded leather armor fitted beneath layered robes

Gear

  • 20×
    Arrows
    Ammunition for the shortbow
  • Dungeoneer's pack
    A pack containing practical adventuring gear, including bedroll, rope, rations, tinderbox, and waterskin
  • Holy symbol
    A silver spider-shaped holy symbol of Lolth
  • Prayer book
    A prayer book containing rites to Lolth written in careful Undercommon calligraphy
  • 5×
    Incense sticks
    Used during prayers and offerings to Lolth
  • Vestments
    Ceremonial garments worn during worship
  • Common clothes
    A plain change of clothing for travel or disguise

Purse

  • 15×
    Gold pieces
    Unspent coin from Malice's temple allowance and adventuring funds

Appearance

Malice is a tall, lean Drow woman with dark violet skin, long white hair braided with black silk, and pale lavender eyes that reflect red in torchlight. Her face is elegant but severe, with a narrow jaw and a small scar cutting through her left eyebrow. She wears fitted studded leather beneath layered crimson, violet, and bone-white robes, with one sleeve deliberately removed to expose her left arm. Fine spiderweb tattoos circle her wrist and shoulder. Her curved blade hangs at an unusual reverse angle, ready for a sudden draw, while several narrow throwing knives are concealed in her sash and sleeves.

Mannerisms

Malice holds unnerving stillness before speaking, then makes one precise gesture to emphasize her point. She often turns her exposed arm toward an enemy as if inviting the first strike. When invoking Lolth, she touches two fingers to her lips and then traces a small web pattern over her heart.

Personality

Malice is disciplined, observant, and unnervingly sincere in her devotion. She speaks of Lolth with the intimate certainty of a daughter speaking about her mother, yet she treats herself as an instrument rather than an individual. She respects competence wherever she finds it, especially in enemies, but admiration only makes her more determined to kill them properly. Beneath her composure lies a constant hunger to receive another sign that Lolth still considers her useful.

Ideals

Purpose. A blade does not need freedom. It needs a worthy hand, a clear target, and the will to strike when commanded.

Bonds

Lolth is my mother, sovereign, and only true judge. I will destroy anyone who insults her, doubts her supremacy, or attempts to sever me from her purpose.

Flaws

I mistake cruelty for clarity. When someone disobeys me, I assume they are either testing my worth or volunteering to be corrected.

Quirks

She names every venom before applying it, even when no one is listening.
She refuses to step on a spider, regardless of its size or location.
She collects broken weapon fragments from worthy opponents and threads them into a private web-shaped reliquary.
She sleeps with one hand resting on her scimitar and the other beneath her pillow.
She occasionally refers to herself as 'the blade' rather than using first-person language.

Background

Malice was born Aurelia Travra beneath the choking splendor of Menzoberranzan, a daughter of House Travra raised for one purpose, to become a priestess of Lolth. From infancy she was taught that obedience was the purest form of devotion and that personality was merely a weakness waiting to be exploited. She learned sacred rites, the names of favored spiders, and the elegant cruelties expected of a daughter of a noble house. Yet in the practice courts she was drawn less to ritual than to movement, the silent turn of a wrist, the deceptive step, and the instant when an opponent realized too late that the contest had never been fair.

“From infancy she was taught that obedience was the purest form of devotion and that personality was merely a weakness waiting to be exploited.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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