Malice
Malice
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When When Malice has taken damage and needs to recover
Malice uses a bonus action to regain 1d10 + 1 hit points. She can use this once per short or long rest.
Always on
- Fighting Style: DuelingLevel 1
Malice chooses the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
- TraitDrowDarkvision, Malice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDrowFey Ancestry, Malice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitDrowTrance, Malice meditates deeply for 4 hours instead of sleeping during a long rest.
- TraitDrowSunlight Sensitivity, Malice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
- TraitDrowDrow Magic, Malice knows the dancing lights cantrip. Her spellcasting ability for this magic is Charisma.
- TraitDrowDrow Weapon Training, Malice is proficient with rapiers, shortswords, and hand crossbows.
- Position of PrivilegeNoble
Malice can secure an audience with influential drow, nobles, merchants, and officials by invoking her former house or presenting herself as a representative of an important lineage. Common folk may also assume she has the right to command in matters involving rank and authority.
Spells
1 spellSpellcasting. Malice casts with Charisma ( to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- LongswordA curved, black-lacquered longsword used as the ceremonial and practical weapon of the Way of the Black Widow.
- Light crossbowA light crossbow with a spider-silk-wrapped stock.
Armor
- ShieldA steel shield bearing a deliberately scratched-out spider emblem, carried when Malice expects open battle.
- Chain mailA suit of chain mail worn beneath layered robes and adjusted to conceal the links.
Gear
- 20×Crossbow boltsBolts suitable for the light crossbow.
- Dungeoneer's packA pack containing a bedroll, tinderbox, mess kit, rations, waterskin, rope, and other travel necessities.
- Signet ringA finely worked signet ring bearing the fractured spider crest of House Travra.
- Scroll of pedigreeA scroll of pedigree proving Malice's birth into House Travra, carefully sealed and hidden from casual inspection.
Purse
- PurseA purse containing the remaining funds from her former household allowance.
Appearance
Malice is a statuesque drow woman with obsidian skin, silver-white hair cut to her jaw, and vivid violet eyes that rarely blink. A thin scar crosses her lower lip, deliberately left unhealed as a reminder of the name she abandoned. She wears fitted chain mail beneath layered crimson, indigo, and black robes, with spider-silk cords binding the sleeves close to her arms. Her longsword is curved and lacquered black, its guard shaped like a hunting spider, while several slim knives are concealed throughout her clothing.
Mannerisms
Malice pauses before answering questions, as though arranging invisible pieces on a game board. When she is displeased, she smooths the left sleeve of her robe three times. She addresses strangers by rank or function before learning their names.
Personality
Malice is poised, observant, and unnervingly patient. She speaks softly because she expects others to listen, and she treats every conversation as reconnaissance. Beneath her practiced composure is a fierce hunger to define herself on her own terms. She is fascinated by surface samurai traditions, though she understands them through drow pragmatism, replacing honorable combat with preparation, deception, and decisive violence.
Ideals
Control. The battlefield belongs to the one who dictates what the enemy believes is happening. Honor is useful only when it serves the victor.
Bonds
A hidden fragment of House Travra's signet is sewn into the lining of Malice's robe. She means to recover the full signet one day, not to reclaim her house, but to prove that its bloodline produced the weapon that surpassed it.
Flaws
Malice cannot resist humiliating an enemy who has underestimated her, even when retreat would be wiser. She also assumes every kindness conceals a bargain, and she would rather suffer than admit she needs help.
Quirks
Background
Malice was born Aurelia Travra, the second daughter of House Travra in Menzoberranzan. From infancy, her future seemed fixed. She would learn the liturgies of Lolth, master the cruel etiquette of the noble houses, and eventually earn the right to command lesser drow in the Spider Queen's name. She excelled at ceremonial combat but showed little talent for the patient cruelty expected of a priestess. Her instructors called her insolent. Her mother called her unfinished.
“She excelled at ceremonial combat but showed little talent for the patient cruelty expected of a priestess.”
- Background
- Noble
Connections
Species
Drow
Media
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