Chance Meridian
Chance Meridian
Sheet
AC 19 · HP 44 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- Paladin's SmiteLevel 2
You always have the Divine Smite spell prepared. You can cast it as a Bonus Action after hitting a creature with a weapon attack.
- Sacred WeaponLevel 3
As a Bonus Action, imbue your weapon with positive energy. For 1 minute, you add your Charisma modifier (+1) to attack rolls and it emits light.
- Draconic FlightDragonborn (Silver Draconic Heritage)At level 5, as a Bonus Action, you sprout spectral wings for 10 minutes. Fly speed equals walking speed. Once per Long Rest.
Always on
- Lay on HandsLevel 1
You have a pool of healing power (25 HP). As a Magic action, touch a creature to restore HP or remove the Poisoned condition (expends 5 HP).
- Weapon MasteryLevel 1
You can use the mastery properties of two weapons: Warhammer (Topple) and Javelin (Slow).
- Fighting Style: DefenseLevel 2
While you are wearing armor, you gain a +1 bonus to AC.
- Channel DivinityLevel 3
You can use your Channel Divinity twice per Short or Long Rest. Options include Sacred Weapon or Turn the Unholy.
- Faithful SteedLevel 5
You always have the Find Steed spell prepared. You can cast it once per Long Rest without expending a spell slot.
- Draconic Ancestry (Silver)Dragonborn (Silver Draconic Heritage)Your breath weapon deals Cold damage in a 15-foot cone.
- Breath WeaponDragonborn (Silver Draconic Heritage)Replace one attack to exhale cold. DC 13 Constitution save. Deals 2d10 Cold damage on a failure, half on success. Uses equal to PB per Long Rest.
- Damage ResistanceDragonborn (Silver Draconic Heritage)You have resistance to Cold damage.
- DarkvisionDragonborn (Silver Draconic Heritage)You can see in dim light within 60 feet as if it were bright light.
- Savage AttackerSoldier
Once per turn when you hit a creature with a weapon attack, you can roll the weapon damage dice twice and use the higher total.
Spells
8 spellsSpellcasting. Chance Meridian casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
6 itemsWeapons
- Quietus (Warhammer)A heavy steel hammer engraved with frost-etched runes.
- 5×JavelinSimple thrown weapon.
Armor
- Steel ShieldBears the faded markings of the Argent Wing company.
- Chain MailDark metal links worn under a polished breastplate.
Gear
- Holy SymbolA silver medallion representing a protective wing.
- Soldier's PackBackpack, bedroll, mess kit, tinderbox, rations, and water skin.
Appearance
Chance is a massive silver dragonborn standing 6 feet 3 inches tall. His scales are a muted silver that looks like hammered pewter, and his eyes are brilliant, reflective mirrors that seem to hold the calm of a winter morning. He wears a polished breastplate over a shirt of dark chain mail, looking more like a protective wall than a soldier of fortune. His warhammer, Quietus, is heavy and inscribed with runes that glow with a faint, chilling blue light.
Mannerisms
He has a habit of resting his large, clawed hand on the pommel of his hammer when he is listening, and he speaks in very short, direct sentences.
Personality
He is a man of few words and immovable presence. Having lived through the destruction of his family and his company, he possesses a stillness that some mistake for coldness. In reality, he is hyper-aware of those around him, constantly calculating the safest position for his comrades. He speaks with a low, gravelly voice and never makes a promise he does not intend to keep with his life.
Ideals
Responsibility. If I am the one with the strength to stand, it is my duty to be the one who stands between the innocent and the dark.
Bonds
I carry the faded crest of the Argent Wing on my shield. Its honor died with my brothers, and I will live to restore what that name meant.
Flaws
I suffer from a profound survivor's guilt that leads me to take unnecessary risks. I believe my life is less valuable than those I am sworn to protect.
Quirks
Background
Chance was seven years old when fire consumed his home, and his mother's final act was to push him into the dark to save his life. That flight defined him. He spent eighteen years in the Argent Wing, a mercenary group where he transitioned from a traumatized child to the company's literal and figurative shield. He became famous for refusing to leave a man behind, even when the logic of war dictated retreat. This refusal reached its breaking point during the Forty Third Engagement, where the Argent Wing was entirely wiped out, leaving him as the sole survivor in a silence he can still hear. He took his oath on the edge of that mass grave. He does not fight for a god in a high temple, but for the ghosts of the brothers he couldn't save and the living people who cannot save themselves. He carries their memory in the runes of his hammer and the scars on his soul, walking a path of solitary duty.
“He became famous for refusing to leave a man behind, even when the logic of war dictated retreat.”
- Background
- Soldier
Connections
Species
Dragonborn (Silver Draconic Heritage)
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